There are two ways to start your solitaire RPG: 1. you already have your genre, theme,
setting, and goal in mind or 2. you want these things provided for you.
If you already have these things then you are ready to play by asking questions
and clicking the buttons in the "Get Answer" section.
If you want these things provided for you then there are two groups of buttons
you can use to help generate your world and your goal. One button set is based
on the "Instant Game" system and the other on the "Mythic" system. You can use one
or both systems to help prompt your imagination to create a unique and exciting experience.
Once you have your world and purpose, whether you made them up yourself or had them
generated, you will mostly do three things: ask a question, determine the odds,
and then click the appropriate button.
There are two types of questions you can ask the RPG Solo Engine,
simple yes/no questions or complex questions.
When asking your yes or no question you will get one of six possible answers as follows:
Yes, and... | The "and" indicates some kind of bonus. |
Yes. | The answer is just yes. |
Yes, but... | The "but" indicates some kind of penalty. |
No, but... | The "but" indicates that it's not a total loss. |
No. | The answer is just no. |
No, and... | The "and" indicates it is even worse. |
Based on FU: the Free, Universal Roleplaying Game
Here is an example:
I listen at the door. Do I hear anything? (I determine the odds are 50/50
so I click the "50/50" button in the Get Answer section and I get back the following.)
Yes, and...
(Now it's up to me to determine what that means. Since it says "and" that means I got
some kind of bonus. So I am going to interpret that to mean that from the sounds I am
hearing I have received some extra information. So I type or say to myself),
I hear one person in the room. (Now I ask my next question.) Is the door locked?
No,
but...
(The answer is no but it's not a total loss. I interpret what that means then type the following),
The door seems weak enough that I can probably kick it open.
So that is the general idea on how to play. I will be adding some more examples.
Just a quick note on the interface. There are three sections. The large section on top is the log window.
It is where you will see your answers and your story unfold. The section below that is your text box where
you can type your story and questions if you want. What you type will be added to the log whenever you click
a button. And the bottom section contains all your buttons for getting your virtual game master to tell
you stuff.
This site is still being updated and I will be adding more information later.
However, at this point you can begin your solo role-playing game adventure.
I have started adding and updating documentation in the forum here:
Documentation