Preface
Hi people, I'm back with a new story, a new saga on the RPG Solo! Today we will start a solo campaing in my own setting, which I call Inner World. Follow the adventures of the wizard Mana Woodlock as she explores the Lands while learn how to be an adventurer!
Chapter One: A Song of Flaming Trees and Ice Slimes
Ok, I am Mana Woodlock, a young lady and wizard apprentice. After years of study in Starfall Academy (the school of Starfall Village, one of the settlements of Blackwood Forest Region, in the Southern Lands), she finally learn the basics of spellcraft and wizardry.
A new day rises in Starfall. Mana awakes on her bedroom, in the Dead Crow Inn. The building is made out of blackwood (which in fact are a mix of black and crimson), as are the trees outside. Starfall is a little village in the middle of the Blackood Forest.
I go to the bathroom, wash my face. Then I look on my linen backpack. Which items do I carry?
Worn-out blacksmith tools.
War hammer.
Mug.
Blacksmith tools to craft items, a light warhammer made out of tin (because iron is too heavy for my weak arms) and a mug to drink some ale. And of course my spellbook, filled with the following spells:
Unarmed combat.
Tracking.
Arcane lore.
1. Tigerclaws: This transmutation spell turns the target's hands in tiger claws, to cause great damage.
2. Ghost tracks: This divination spell allows the caster to see up to 1 minute in the past of her current location.
3. Detect magic: This divination spell shows nearby fonts of magic, but not the exact effect of the magic.
I will pack my things and down to the first floor. There are many people here?
Yes, but...
Yes, but seems that is starting to rain outside. Darn it, just when I was expectin to explore the forest...
Well, in any case I want a drink to sharp my senses. I go to the bar.
"Good day sir, can I have a mug of ale?"
"Of course Mana, I got a special ale just for you." The man fills my mug with ale.
"Thank you." I drink the ale.
"It's five gold pieces."
"What the heck?"
How many gold I have?
3 = 2[d6]+1[d6]
"I got only three gold pieces."
The man says "Well, so you will have to wash plates, little girl."
He seems angry and is pointing to the kitchen.
"Ok, I will-- Hey, what's that?!" I scream and point to a random thing on the roof. Do I trick him?
No.
"What? This is the oldest trick of the human history! Go do you chores or I will call the guards!"
I will pick my warhammer and smash the bar. "I rather die than go to prison!" And then I immediately runs out. There are some lawful good paladin in the inn who will try to stop me?
No.
Great. I fled from the inn but the rain continues out there. Would I slip in the mud?
Yes.
(Crap) I just start running in the rain when I slip and fall in the mud. There are a furious crowd comming with forks and torches?
Yes, but...
Yes, as I run out without pay my ale, everyone who was in the inn picked up weapons and torches and runs towards me shouting "Get that thief!" but then, a lightning bolt falls from the sky and breaks a tree, which falls in the road and block the crowd's passage. It's kinda apocaplyptic scenario on the Starfall Village. The fire on the fallen tree could even burns the nearby wood buildings to set up a climax.
Yes, but...
The houses start to burn. The red flames quickly grows, even the rain is not powerful enough to end the iminent fire. But then, two guards runs towards me, because I'm a wizard and of course they believe that the lightning came from me. I get up and urge to flee from the town.
(I think it's better to make a character sheet and use some rule system now. Be right back!)
(Ok, I'm back using Pathfinder!)
I was running out of the combat with the guards while my hometown burns to ashes even with the rain falling from the sky. I will make a DC 15 acrobatics check to run as quick as I can.
21 = 20[d20]+1
(OMG CRIT) I simply stand up like a kung fu fighter an run, sliding on the mud like a professional olympic ice skater, while the guards slip and fall in the mud. Did the fire starts to burn the forest as well?
No.
Good. Now that I am off limits the town, I enter one of the various tracks inside the forest, searching for some place to protect from this rain. Did I found something?
Yes.
Frozen maze.
Outside the main track is a thin way leading to a small cave, which for some reason is colder than the rain, but sufficiently dry. I enter the cave and cast my candlelight spell (I added some cantrips to my spellbook due to Pathfinder wizard rules).
Here be monsters?
Yes, but...
Yes, as I approach with a magical candle flying over my head to lit the way, I find monsters. But luckily is just a group of three icy slimes. Maybe they come from the Frozen Canyon Region, which is not so far from Blackwood Forest Region. Did the slimes attack me?
Yes.
Just when they sense my magical energies, the Icy Slimes approach to fight! (A few moments to make the slimes sheet)
Okay, I will go first. I will stay 25ft away from the slimes and use my Hand of The Apprentice to make my Warhammer fly and smash the smaller of the slimes.
19 = 16[d20]+3
5 = 6[d8]-1
As the battle starts, I drop the Tin Warhammer (which is my bonded item and as such, is a masterwork weapon) which magically advances and explodes the small icy slime in the wall, an then the warhammer returns to my hand. The medium and the big slimes advances towards me. But they need a full move round to do this, so when they reach melee range, I run to outside the cave (more 25ft) and use my Hand of The Apprentice in the medium slime.
18 = 15[d20]+3
7 = 8[d8]-1
Again, the warhammer flies, rounds the slime, who tries to frozen it with his icy breath, but the warhammer is too fast. Suddenly it spins and send the slime flying. Now there are only one slime, the bigger one.
I will not flee from this one. The slime approaches (using his full move, because I am too far) and reaches melee range. But instead of run again, I will attack it with my spell of Acid Splash!
2 = 2[d4]
The slime took a jet of acid right on the eyes. It screams, and then uses it's ice breath on me!
2 = 2[d8]
Reflex save to halve the damage.
18 = 17[d20]+1
The blast of frozen vapor just freezes the rain water on my left arm, do not causing much harm. Then I will smash him with my warhammer!
3 = 4[d20]-1
But it is too heavy and I fail to even rise it above my head. I am really bad to use it without the Hand. But I'm proving too tough for this slime?
Yes.
The slime thinks I'm too strong for it and run away! I shout "Run, coward!" And myself run back to the cave. Reaching the cave, I will protect from the rain for the rest of the day. I will make a hole in the entry with my hammer and fill it with Acid Splash do dissolve anyone who enters the cave. Then I will cast Prestidigitation to dry my clothes and sit on the ground. I will meditate about everything happens this morning until the rain goes away.
== To be continue... ===
Hi people, I'm back with a new story, a new saga on the RPG Solo! Today we will start a solo campaing in my own setting, which I call Inner World. Follow the adventures of the wizard Mana Woodlock as she explores the Lands while learn how to be an adventurer!
Chapter One: A Song of Flaming Trees and Ice Slimes
Ok, I am Mana Woodlock, a young lady and wizard apprentice. After years of study in Starfall Academy (the school of Starfall Village, one of the settlements of Blackwood Forest Region, in the Southern Lands), she finally learn the basics of spellcraft and wizardry.
A new day rises in Starfall. Mana awakes on her bedroom, in the Dead Crow Inn. The building is made out of blackwood (which in fact are a mix of black and crimson), as are the trees outside. Starfall is a little village in the middle of the Blackood Forest.
I go to the bathroom, wash my face. Then I look on my linen backpack. Which items do I carry?
Worn-out blacksmith tools.
War hammer.
Mug.
Blacksmith tools to craft items, a light warhammer made out of tin (because iron is too heavy for my weak arms) and a mug to drink some ale. And of course my spellbook, filled with the following spells:
Unarmed combat.
Tracking.
Arcane lore.
1. Tigerclaws: This transmutation spell turns the target's hands in tiger claws, to cause great damage.
2. Ghost tracks: This divination spell allows the caster to see up to 1 minute in the past of her current location.
3. Detect magic: This divination spell shows nearby fonts of magic, but not the exact effect of the magic.
I will pack my things and down to the first floor. There are many people here?
Yes, but...
Yes, but seems that is starting to rain outside. Darn it, just when I was expectin to explore the forest...
Well, in any case I want a drink to sharp my senses. I go to the bar.
"Good day sir, can I have a mug of ale?"
"Of course Mana, I got a special ale just for you." The man fills my mug with ale.
"Thank you." I drink the ale.
"It's five gold pieces."
"What the heck?"
How many gold I have?
3 = 2[d6]+1[d6]
"I got only three gold pieces."
The man says "Well, so you will have to wash plates, little girl."
He seems angry and is pointing to the kitchen.
"Ok, I will-- Hey, what's that?!" I scream and point to a random thing on the roof. Do I trick him?
No.
"What? This is the oldest trick of the human history! Go do you chores or I will call the guards!"
I will pick my warhammer and smash the bar. "I rather die than go to prison!" And then I immediately runs out. There are some lawful good paladin in the inn who will try to stop me?
No.
Great. I fled from the inn but the rain continues out there. Would I slip in the mud?
Yes.
(Crap) I just start running in the rain when I slip and fall in the mud. There are a furious crowd comming with forks and torches?
Yes, but...
Yes, as I run out without pay my ale, everyone who was in the inn picked up weapons and torches and runs towards me shouting "Get that thief!" but then, a lightning bolt falls from the sky and breaks a tree, which falls in the road and block the crowd's passage. It's kinda apocaplyptic scenario on the Starfall Village. The fire on the fallen tree could even burns the nearby wood buildings to set up a climax.
Yes, but...
The houses start to burn. The red flames quickly grows, even the rain is not powerful enough to end the iminent fire. But then, two guards runs towards me, because I'm a wizard and of course they believe that the lightning came from me. I get up and urge to flee from the town.
(I think it's better to make a character sheet and use some rule system now. Be right back!)
(Ok, I'm back using Pathfinder!)
I was running out of the combat with the guards while my hometown burns to ashes even with the rain falling from the sky. I will make a DC 15 acrobatics check to run as quick as I can.
21 = 20[d20]+1
(OMG CRIT) I simply stand up like a kung fu fighter an run, sliding on the mud like a professional olympic ice skater, while the guards slip and fall in the mud. Did the fire starts to burn the forest as well?
No.
Good. Now that I am off limits the town, I enter one of the various tracks inside the forest, searching for some place to protect from this rain. Did I found something?
Yes.
Frozen maze.
Outside the main track is a thin way leading to a small cave, which for some reason is colder than the rain, but sufficiently dry. I enter the cave and cast my candlelight spell (I added some cantrips to my spellbook due to Pathfinder wizard rules).
Here be monsters?
Yes, but...
Yes, as I approach with a magical candle flying over my head to lit the way, I find monsters. But luckily is just a group of three icy slimes. Maybe they come from the Frozen Canyon Region, which is not so far from Blackwood Forest Region. Did the slimes attack me?
Yes.
Just when they sense my magical energies, the Icy Slimes approach to fight! (A few moments to make the slimes sheet)
Okay, I will go first. I will stay 25ft away from the slimes and use my Hand of The Apprentice to make my Warhammer fly and smash the smaller of the slimes.
19 = 16[d20]+3
5 = 6[d8]-1
As the battle starts, I drop the Tin Warhammer (which is my bonded item and as such, is a masterwork weapon) which magically advances and explodes the small icy slime in the wall, an then the warhammer returns to my hand. The medium and the big slimes advances towards me. But they need a full move round to do this, so when they reach melee range, I run to outside the cave (more 25ft) and use my Hand of The Apprentice in the medium slime.
18 = 15[d20]+3
7 = 8[d8]-1
Again, the warhammer flies, rounds the slime, who tries to frozen it with his icy breath, but the warhammer is too fast. Suddenly it spins and send the slime flying. Now there are only one slime, the bigger one.
I will not flee from this one. The slime approaches (using his full move, because I am too far) and reaches melee range. But instead of run again, I will attack it with my spell of Acid Splash!
2 = 2[d4]
The slime took a jet of acid right on the eyes. It screams, and then uses it's ice breath on me!
2 = 2[d8]
Reflex save to halve the damage.
18 = 17[d20]+1
The blast of frozen vapor just freezes the rain water on my left arm, do not causing much harm. Then I will smash him with my warhammer!
3 = 4[d20]-1
But it is too heavy and I fail to even rise it above my head. I am really bad to use it without the Hand. But I'm proving too tough for this slime?
Yes.
The slime thinks I'm too strong for it and run away! I shout "Run, coward!" And myself run back to the cave. Reaching the cave, I will protect from the rain for the rest of the day. I will make a hole in the entry with my hammer and fill it with Acid Splash do dissolve anyone who enters the cave. Then I will cast Prestidigitation to dry my clothes and sit on the ground. I will meditate about everything happens this morning until the rain goes away.
== To be continue... ===