Procedural Map Tiles Idea
#1
Hey guys!  Love the site and playing solo RPGs!  One of my favorite things to do is explore.  Because of this, I frequent map generator websites a lot.  I'm pretty sure I've used them all, lol.  The problem is, I'd prefer to discover the world myself.  Sorta like in a Skyrim type of game where the map is revealed as you go.  You can do this using only imagination but I like a visual element.  So I had an idea...Recently I was playing one of my favorite board games, Carcassonne.  In case you haven't played it, it is a tile-laying game where you connect square tiles as they fit together, forming roads, cities, and fields.  It's a favorite game of mine because every game will have a different map due to the random nature.  So I got to thinking, why can't this work on a tabletop RPG?  The way I see it, you start on a randomly drawn tile, choose to move in a direction, draw another tile, and place it down if it fits there.  To help me illustrate this, I call on my trusty Tabletop Simulator!
[Image: xQuLVRj.jpg]
This is extremely crude, I apologize, but here we have a road tile.  So I draw another...
[Image: tgtsavy.jpg]
And the road continues.  This continues and you have something like this...
[Image: EPU12g4.jpg]
Of course, you can roll for things to happen along the way.  I'm thinking you could have a variety of tiles (forests, towns, dungeons, etc) to flesh out the world.  If a tile doesn't fit the direction you're going, then just redraw.  Now let's say you draw a tile that leads you to a settlement.  If you choose to enter the settlement then you could draw from a separate bag containing settlement tiles, just as an example.  I'm prototyping things right now to refine it, but what do you guys think?  Comments, suggestions?
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#2
Love the idea! Keep at it you’re onto something good.

One site I use is Dave’s Mapper:
https://davesmapper.com
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