Science Fiction Save the ocean-world
#1
Oh what the heck - I gave it it's own thread anyway: It's just too different from 'The Floating Fortress'.

---

K, I wanna try something new this time. Been wanting to play for a while now but couldn't decide on the genre. I decided on scifi but didn't want to start yet another thread - so this might not strictly be 'The Floating Fortress'. In that case we might want to move the thread, let's see how it will fare. ^_^ 0000

Setting is fortified cortex involving excellent power pack and below average motion detector.

Belligerent .

I googled 'Cortex' which brought me to a nice somewhat scifi-ish game called 'Cortex Command' - there's also the picture of a 'belligerent' there.

I didn't find the demo they talked about in the wikipedia article anymore but I watched the videos on YouTube for a while.

The have jet packs by the way- that's a bit like a power pack.

So 'cortex' seems to be the outer layer of something.

Let's just say someone who didn't get caught by the motion detectors storms a fortress, guns blazin'.

Deserted hideout.

We see a deserted hideout.

Anyone here?

(50/50 | 7[d10]) Yes.

Shrewd priest who is slightly weaker than you and whose motivation is to publicize disbelief, create wrath, and operate purity; who speaks of prejudiced reputation and is focused on your the character.

Some zealot's ranting.

Passion / Leadership.

Maybe he wants to be the leader. Who used to hide here?

Usurp / Anger.

Some rebels. What were they about?

Vengeance / Weather.

Makes me think of Renée Zellweger in Cold Mountain.

Maybe it's about some actual weather making device - after all this is speculative fiction.

Is it about weather control?

(50/50 | 9[d10]) Yes.

The evil priest wants to control the weather. People would suffer - right?

(Sure Thing | 7[d10]) Yes.

I also watched something about underwater stations in a scifi setting - we'll do that too.

So he talks to our hero. Maybe calling her a jezebal?

(Very Likely | 8[d10]) Yes.

*jezebel

NPC Action.

Oppress / Dreams.

What are her dreams?

Befriend / Evil.

What is it what he deems evil?

Inquire / Liberty.

Introduce a new NPC.

Inconsiderate statesman who is slightly stronger than you and whose motivation is to refine force, work wealth, and damage ghosts; who speaks of knowing requests and is focused on your equipment.

A refinery?

(Sure Thing | 9[d10]) Yes.

Is it maybe about career choices?

(Likely | 10[d10]) Yes, and...

What does she want to become?

Humble Crystalline .

Abuse / The public.

Diplomacy.

A diplomat. And it's not for girls?

(50/50 | 6[d10]) Yes, but...

It's still possible - he just wouldn't like it.

(Sure Thing | 7[d10]) Yes.

NPC Action.

Guide.

The zealot?

(50/50 | 4[d10]) No.

Technology.

The refinery?

(Very Likely | 9[d10]) Yes.

Introduce a new NPC.

Devoted politician who is as strong as you and whose motivation is to pursue sensuality, patronize gluttony, and establish opulence; who speaks of knowing curiosity and is focused on your retainers.

NPC Action.

Assist.

The other politician?

(50/50 | 2[d10]) No.

Me?

(50/50 | 7[d10]) Yes.

PC negative.

The other politician.

(Sure Thing | 10[d10]) Yes, and...

The zealot.

(Sure Thing | 10[d10]) Yes, and...

Me too?

(50/50 | 8[d10]) Yes. +Event: Break / Joy

I get sad.

(50/50 | 8[d10]) Yes. +Event: Oppress / Nature

The refinery?

(Very Likely | 10[d10]) Yes, and... +Event: Overthrow / Weapons

The rebels are back?

(Somewhat Likely | 5[d10]) Yes, but...

They've got captured.

(Very Likely | 5[d10]) No, but...

They give up their weapons?

(50/50 | 5[d10]) No, but...

They hold us as hostages?

(Somewhat Likely | 9[d10]) Yes.

PC positive.

'And so she joined their ranks and now fights the bosses who try to destroy the oceans.'

(Sure Thing | 10[d10]) Yes, and...

Good.

It is good.

But then happens ... what?

Oppress.

Friendship.

The bad guys?

(Somewhat Likely | 3[d10]) No.

The rebels?

(Somewhat Unlikely | 7[d10]) Yes, but...

Her being a rebel makes her old friends turn against her.

(Very Likely | 10[d10]) Yes, and...

Break.

Advice.

Against the advice of her comrades, however, she decides to meet one of her old friends.

(Sure Thing | 9[d10]) Yes.

Untrained outlaw who is as strong as you and whose motivation is to abuse valor, assist narcissism, and join communications; who speaks of mysterious assessment and is focused on your history.

Some Han Solo type - maybe a mole. So they talk for a while - what then?

NPC Action.

Adversity.

Benefits.

What benefits?

Work hard / Friendship.

Ambiguous event.

Befriend.

Travel.

He has to travel?

(Somewhat Likely | 2[d10]) No.

She got used to being on the run?

(50/50 | 10[d10]) Yes, and... +Event: Betray / News

She's got betrayed?

(50/50 | 6[d10]) Yes, but... +Event: Carelessness / Environment

Oh, he doesn't care about the environment.

(Very Likely | 9[d10]) Yes.

Also something's on the news - something about the environment, his reaction to shows her that he doesn't care.

What is it?

Malice / Jealously.

They're jealous and mean and want to harm the oceans! - But how?

Develop / A plan.

Some insane plan to destroy the environment.

'Oh my gosh' she thinks. 'We'll have to stop them!'

Move away from goal.

Trust.

Elements.

Because she wants to travel with that guy? o0

(Very Likely | 7[d10]) Yes.

'Okay, the environment will take care of that itself' she thinks.

No, sorry - I don't buy this. After all those years she wouldn't leave the rebels just because of some guy she knew from before.
Not when she learns of some new crazy plan to harm the environment.
Maybe she's got tired of fighting?

(50/50 | 10[d10]) Yes, and...

Something about the rebels?

(Very Likely | 5[d10]) No, but... +Event: Vengeance / Goals

Who?

Intolerance / Portals.

Remote event.

Develop.

Fears.

Aquatic production plant.

She realizes it's become more than just showing 'them' because they said she couldn't become a diplomat.

Insensitive artisan who is much weaker than you and whose motivation is to process secret societies, spoil pleasure, and operate the downtrodden; who speaks of knowing arrangements and is focused on your community.

Ambiguous event.

Expose.

Home.

His home?

(50/50 | 8[d10]) Yes. +Event: Triumph / Dispute

NPC Action.

Intolerance.

Suffering.

Insecure .

Scholarly duelist who is as strong as you and whose motivation is to plunder pain, administer literature, and institute expertise; who speaks of hostile combat and is focused on your weapons.

Close an event.

Imprison.

Rumour.

Oh maybe the Han Solo type of guy?

(Somewhat Likely | 9[d10]) Yes.

Okay, whole new story now for a while - whole new characters (or mostly that is):

The setting is insectoid maelstrom involving very high quality jetpack and crystal necropolis. Your quest is to negotiate with the vat-grown at the temporal flux research outpost. Trying to stop you is the seeker droid skilled in astronomy. You are currently at the andromeda medical station.

(Man, this makes me want to play 'proper' 'Floating Fortress' again!

)

So, we have a maelstrom - and a necropolis.

Eager Avian .

Childish crone who is slightly weaker than you and whose motivation is to abduct zeal, implement laziness, and develop advice; who speaks of mysterious enigmas and is focused on your friends.

Maybe he's a pilot. Like - with his whole heart. This crone talks to him about kid-napping one of those zealots. They're probably rebels and she's like a female Yoda.

(Sure Thing | 10[d10]) Yes, and...

Gets treated by her at the medical station. His assignment is to negotiate with a vat-grown guy at a temporal-flux research outpost.

NPC negative.

Inform.

Home.

Famous .

Some hero of the rebel movement has bad news about the hero's home.

What happened?

Fight / Nature.

They destroy the environment. Does he want to go back home and help?

(Very Likely | 9[d10]) Yes.

Introduce a new NPC.

Control.

Ambush.

Needy conscript who is as strong as you and whose motivation is to defile nature, proclaim force, and damage justice; who speaks of knowing rumors and is focused on your community.

A soldier in charge of an ambush on his home community('s environment)

Move towards goal.

Excitement.

Illness.

Oh, and the rumor might be that it's our hero's home-place.

(Sure Thing | 10[d10]) Yes, and...

They want to harm them, because of that. (Nice cut-scene)
Okay, so freaks all out in the nurse's room.

NPC negative.

Pursue.

The intellectual.

Is the crone the NPC?

(50/50 | 4[d10]) No. +Event: Expose / A plot

The famous guy then: 'Keep calm, dude! Just think for a minute!'

(They might just want to lure you there - it might be a trap!)

Close an event.

Assist.

Possessions.

He's still packing. (I kinda like that he might be an insectoid).

NPC Action.

Trick.

Trials.

Ditzy .

Miserly merchant who is as strong as you and whose motivation is to plunder academia, guide happiness, and relate lust; who speaks of hostile judgment and is focused on your future action.

But he's also challenged to take part in some acrobatic flying. The business man looks for college pilots and he already has some money on him and doesn't want him to leave.

(Sure Thing | 7[d10]) Yes.

Ambiguous event.

Proceedings.

Wishes.

So, what will he do? (Cliffhanger here)

Second of three mini plot-lines:

The setting is toxic staging area involving very high quality credit chip and burning tower. Your quest is to convince the amphibian at the weaponized headquarters. Trying to stop you is the reptilian mercenary skilled in robotics. You are currently at the guild badlands.

Game of cards in some warehouse. Maybe even chess or a trading card game. Stakes are high! We're at the guild badlands - maybe some 'gangland'.
Maybe it's some place in space.

NPC Action.

Carry.

Anger.

Greedy .

Plebeian statesman who is as strong as you and whose motivation is to relate lies, explain myths, and compose the wealthy; who speaks of prejudiced records and is focused on your community.

Okay, they play and talk - what happens next?

Ambiguous event.

Release.

News.

What is it?

Propose / Opulance.

Raise the stakes.

Close an event.

Work hard.

Balance.

Okay he basically offers them his watch and stuff to stay in the game.

NPC Action.

Desert.

Joy.

NPC Action.

Break.

Tension.

NPC Action.

Attract.

Food.

Is he good at playing cards?

(50/50 | 3[d10]) No.

1?

(50/50 | 7[d10]) Yes.

Is his int high?

(50/50 | 9[d10]) Yes.

Very high?

(50/50 | 7[d10]) Yes.

d10?

(50/50 | 7[d10]) Yes.

Bonus to gambling?

(50/50 | 8[d10]) Yes.

10 = 1[d4]+1[d4]+1[d4]+4[d10]+3

17 = 4[d4]+2[d4]+2[d4]+6[d10]+3

Okay, he loses.

NPC Action.

Truce.

Suffering.

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2 new cards

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Two queens.

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2 new cards

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Three nines. (That was fun! Smile)

NPC positive.

Heal.

Hope.

So two of the other players win?

(Likely | 8[d10]) Yes.

Is his smooth talking high?

(50/50 | 1[d10]) No, and... +Event: Communicate / A plan

His Persuade?

(50/50 | 7[d10]) Yes.

Very high?

(50/50 | 9[d10]) Yes.

D10?

(50/50 | 5[d10]) No, but...

A bonus. D6?

(50/50 | 1[d10]) No, and...

D8?

(50/50 | 2[d10]) No.

D4+2 then.

18 = 3[d4]+1[d4]+3[d4]+5[d10]+4[d4]+2

SO he made them accept his watch/heirloom/whatever.

What was it?

Ancient artifact.

And the plan is about how he could get the artifact back?

(Very Likely | 9[d10]) Yes.

Okay, cliffhanger here. Subplot 3 of 3:

The setting is armored battle station involving superb holo-projector and cyborg cruiser. Your quest is to destroy the data at the dominion labyrinth. Trying to stop you is the insectoid warrior skilled in starship gunnery. You are currently at the andromeda singularity.

Is the singularity inside the ship?

(50/50 | 8[d10]) Yes.

Okay, so our hero is in the engine room.
Talking to a hologram. IS he skilled in engineering?

(50/50 | 3[d10]) No.

1?

(50/50 | 2[d10]) No.

NPC positive.

Befriend.

Dispute.

Does the holo argue with him?

(50/50 | 6[d10]) Yes, but...

He's not listening?

(Very Likely | 9[d10]) Yes.

What is it about?

Debase / The mundane.

Some jump drive?

(Very Likely | 6[d10]) Yes, but...

Why is our hero here in the engine room?

Dispute / Tactics.

Is it on board the station?

(50/50 | 10[d10]) Yes, and...

Triumph / Randomness.

So they discuss if they could space jump with the station?

(Somewhat Likely | 1[d10]) No, and...

It's about some esoteric space travel concept though.

(Likely | 4[d10]) No.

Is he a scientist?

(50/50 | 6[d10]) Yes, but...

He doesn't know much about space travel.

(Very Likely | 10[d10]) Yes, and...

Neither does the holo.

(Likely | 10[d10]) Yes, and...

So it's just a random location. They've been arguing and talking and now they are here.

(Very Likely | 8[d10]) Yes.

It's about tactics - maybe they discuss the station's firepower?

(Somewhat Likely | 1[d10]) No, and...

Stop that!

What kind of tactics?

Separate / Trials.

Something else then. Just a random location. Fine.

Introduce a new NPC.

Move.

News.

Conniving tradesman who is as strong as you and whose motivation is to create purity, execute zeal, and develop military; who speaks of inquisitive chaos and is focused on your family.

Calm .

NPC negative.

Inspect.

Weapons.

What kind of news?

Arrive / Ambush.

An ambush - is it the cruiser?

(50/50 | 7[d10]) Yes.

The tradesman sounds like one of the bad guys. Is he from the cruiser?

(Somewhat Likely | 1[d10]) No, and...

SO he's on board the station?

(Likely | 9[d10]) Yes. +Event: Mistrust / Extravagance

Are they under attack right now?

(Somewhat Likely | 2[d10]) No.

Will it happen in the future?

(50/50 | 1[d10]) No, and...

So it already happened.

(Sure Thing | 10[d10]) Yes, and...

And he arrived here after the ambush?

(Very Likely | 6[d10]) Yes, but...

But what?

Imitate / Plans.

We should get back at them?

(Likely | 3[d10]) No.

They might attack again?

(Likely | 8[d10]) Yes.

Move towards goal.

Assist.

Home.

They might attack their home and they should help them.

(Likely | 5[d10]) No, but...

They might get assistance from home.

(Very Likely | 10[d10]) Yes, and...

Move towards goal.

Trust.

The spiritual.

Okay, 'cliffhanger' then. On with the main story - but later.
Reply
#2
Okay, that went rather well but it took me too long. Next time I should make it much faster to the end.

Okay - back to our main story:

(Aquatic production plant.


She realizes it's become more than just showing 'them' because they said she couldn't become a diplomat.


Insensitive artisan who is much weaker than you and whose motivation is to process secret societies, spoil pleasure, and operate the downtrodden; who speaks of knowing arrangements and is focused on your community.


Ambiguous event.


Expose.


Home.


His home?

(50/50 | 8[d10]) Yes. +Event: Triumph / Dispute


NPC Action.


Intolerance.


Suffering.


Insecure .


Scholarly duelist who is as strong as you and whose motivation is to plunder pain, administer literature, and institute expertise; who speaks of hostile combat and is focused on your weapons.


Close an event.


Imprison.


Rumour.


Oh maybe the Han Solo type of guy?

(Somewhat Likely | 9[d10]) Yes.

)

...

So he exposed his home - did he just tell her where he lives?

Yes.

Was that somewhere where they meant to plant a bomb or anything?

No, but...

Is it under water?

Yes.

Is it here?

No.

Is it where she comes from?

Yes.

And he works at the production plant?

Yes, but...

He doesn't like it?

Yes.

And he won an argument with her?

No.

She won an argument?

No, but...

The scholarly duelist did?

Yes.

Okay, let's move on here -

NPC positive.

Transform.

Stalemate.

The artisan?

No, and...

So the rebels could get the upper hand now?

No, but...

But they are not with their backs against the wall anymore?

Yes.

And it's due to the duelist. Some important piece of information?

Yes.

Which is?

Spy / Good.

So they have what they want.

NPC positive.

Heal.

Dispute.

He tries to tell her it's all not that bad and that both sides are right in a way.

Yes, and...

She really feels this could be the solution.

PC positive.

Persecute.

Travel.

She decides to travel to ...

Phased colony.

Is that where she and the artisan came from?

Yes, but...

They left it when they were little.

Yes.

It's under water.

Yes, and...

It's phased.

Yes.

Remote event.

Develop.

Tactics.

The bad guys?

Yes.

Maybe a cut scene?

No, but...

The news?

No.

Someone tells her

Yes.

What happened?

Harm / Investment.

Dropping stock prices?

Yes.

Maybe they plan a hostile takeover?

No, but...

Just to make them go bankrupt?

No, but...

Carry / Trials.

NPC Action.

Cruelty.

Love.

Who?

Impatient Accountant.

Is it about her?

Yes.

What does he have to say about Han?

Dispute / Allies.

Apparently there's a book from the 19th century called 'Carry's Trials' Smile

Her allies?

Yes.

NPC positive.

Stop.

Extravagance.

Scholarly witch who is slightly stronger than you and whose motivation is to deter hate, associate the elite, and embrace enemies; who speaks of prejudiced reputation and is focused on your parents.

Maybe she should visit her parents?

Yes.

Fusion powered ring world.

Okay, so it's the outer ring of this submarine colony.

Yes.

What are they like?

Cunning soldier who is as strong as you and whose motivation is to oppress literature, pursue communications, and indulge academia; who speaks of mysterious promise and is focused on your antagonist.

Neglectful explorer who is as strong as you and whose motivation is to suggest old religions, understand resources, and compel stories; who speaks of hostile capture and is focused on your last story.

Hee hee - 'parents' *rolls eyes* 'You better study hard! Don't read that kind of stuf! Don't talk on the phone all day!' / 'Do you have enough money? Did you hear that about your cousin?'

What do they have to say about the bad guys?

Release / Animals.

'Release the hounds.'

NPC positive.

Care.

Suffering.

Aw, poor parents!
(Anything else here?)

Yes.

NPC negative.

Antagonise.

Investment.

Is it about the bad guys?

No.

About her?

No.

Investments in general? Like as in 'money'?

Yes, and...

Probably more on the 'make money by hard work' side of things?

Yes, and...

PC positive.

Postpone.

Dreams.

She decides to stay with her parents for a while? o0

Yes.

Remote event.

Decrease.

Allies.

Rebels got caught?

Yes.

On the news?

No, and...

Someone told her?

Yes.

Move towards goal.

Break.

New ideas.

What kind of ideas?

Create / Business.

K ... Some ecologically aware business?

Yes, and...

and

Procrastinate / Fame.

So she doesn't have to do what's right and could get famous.

Yes, and...

Is she good at setting up a business?

No, and...

Is her persuade skill high?

No, but...

d4?

Yes.

Soo ... a bonus for promo?

Yes.

Is her int high?

No.

d4?

Yes, and...

15 = 2[d4]+1[d4]+3[d4]+4[d4]+3[d4]+2

That was pretty good! So she successfully set up a business.
What is it about?

Procrastinate / Joy.

Okay, it's in the 'fun' sector. How much money does she make?

Killed.

Like, loads of!

Yes, and...

NPC Action.

Agree.

Power.

Inexperienced master who is as strong as you and whose motivation is to fulfill love, hinder literature, and guide strength; who speaks of scheming demands and is focused on your the character.

Dad likes the bad guys now?

No.

One of those zealots

No.

Do I know him?

No.

Inquire / Exterior factors.

If she did that all by herself?

Yes.

Move towards goal.

Agree.

Elements.

They now think that a conscious business can be successful too.

Yes, and...

They want that too.

No.

They want to destroy it

Yes, and...

And they do that.

Yes, and...

Is her humanities skill high?

No.

d4?

Yes.

Bonus for bureaucracy?

Yes, but...

15 = 4[d4]+1[d4]+2[d4]+3[d4]+3[d4]+2

Is theirs high?

Yes, and...

Very high?

Yes, but...

D10?

Yes.

Int high?

No, but...

D4?

No.

1 then.

20 = 4[d4]+1[d4]+2[d4]+10[d10]+3

Minor Injury: Largely superficial; painful and distracting, but not life threatening.

17 = 4[d4]+3[d4]+2[d4]+4[d4]+2[d4]+2

18 = 3[d4]+4[d4]+4[d4]+1+4[d10]+2

Minor Injury: Largely superficial; painful and distracting, but not life threatening.

Severe Injury: Incapacitating and may become Critical if untreated.

She hurts them bad with her mad bureaucracy skills!

16 = 4[d4]+3[d4]+3[d4]+1[d4]+3[d4]+2

15 = 4[d4]+2[d4]+3[d4]+1+3[d10]+2

Severe Injury: Incapacitating and may become Critical if untreated.

Minor Injury: Largely superficial; painful and distracting, but not life threatening.

13 = 2[d4]+1[d4]+2[d4]+4[d4]+2[d4]+2

14 = 3[d4]+3[d4]+2[d4]+1+3[d10]+2

Negligible: Nick/Scratch/Bruise.

Moderate Injury: Hampers action significantly; will require first aid/medical attention.

13 = 2[d4]+3[d4]+3[d4]+2[d4]+1[d4]+2

15 = 2[d4]+4[d4]+1[d4]+1+5[d10]+2

Severe Injury: Incapacitating and may become Critical if untreated.

Move away from goal.

Triumph.

Disruption.

Her business doesn't go so well anymore.

NPC Action.

Expose.

Travel.

Armored production facility.

NPC Action.

Dispute.

Messages.

What kind of messages?

Inquire / Inside.

Unseemly artisan who is as strong as you and whose motivation is to produce purity, weaken literature, and secure modesty; who speaks of knowing means and is focused on your previous scene.

Maybe it's about the message that a conscious business could make profit too?

Yes.

PC negative.

Betray.

Energy.

She cuts the power supply?

Yes.

Then she enters the facility.

Yes, and...

NPC positive.

Deceive.

Failure.

Some NPC makes it look like it didn't happen. An ally?

Yes.

Close an event.

Praise.

Misfortune.

Move towards goal.

Oppress.

Riches.

Is her subterfuge skill high?

No.

D4?

Yes, but...

Bonus for stealth?

Yes.

14 = 2[d4]+3[d4]+1[d4]+4[d4]+2[d4]+2

Okay, she made it into the facility. What now?

NPC Action.

Harm.

Opposition.

A guard!

Yes.

She sneaks past him.

14 = 2[d4]+1[d4]+2[d4]+4[d4]+3[d4]+2

Is his per high?

No.

D4?

No.

12 = 3[d4]+3[d4]+4[d4]+2

And he doesn't see her.

Yes.

PC negative.

Break.

Success.

Molten gate.

She breaks in and melts a gate.

NPC Action.

Overthrow.

Jealously.

Utopian metropolis.

One of the NPCs rethinks what he thought about the rebels - I realizes he's only been jealous and dreams of a better world now.

Yes.

What does he do?

Create / Fears.

He makes the others afraid.

Yes.

Uneducated fortune-hunter who is as strong as you and whose motivation is to take the downtrodden, advise pain, and process the forsaken; who speaks of scheming conundrum and is focused on your treasure.

This is where they keep her love interest imprisoned, right?

Yes, and...

Now she tries to free him!

Yes.

Move towards goal.

Extravagance.

Love.

Pirate tower.

Some guard tower, now manned by guards gone rebel!

Yes, and...

They help her!

Yes.

NPC negative.

Assist.

Danger.

She moves on to free her own true love!

PC negative.

Imprison.

Opposition.

Alien.

Is her martial arts skill high?

No, but...

a bonus. D4+2

Yes, and...

Her dex - is it high?

Yes, and...

Very high?

No.

D8?

No.

D6 then.

11 = 4[d4]+2[d4]+1[d4]+1[d6]+1[d4]+2

What about the alien? High dex?

No, but...

D4?

Yes.

Kung Fu high?

No.

D4?

No, and...

Bonus?

No.

Disarm.

9 = 1[d4]+1[d4]+3[d4]+3[d4]+1

Chi Shout.

Killed.

She manages to disarm him and put him in a cell.
Stealth:

19 = 4[d4]+4[d4]+3[d4]+3[d4]+3[d4]+2

Very good!

Where is she now?

Guild world.

NPC Action.

Excitement.

Failure.

workers union?

Yes.

They're on her side now, too!

No, but...

They hate their bosses.

Yes, and...

They help her.
On she goes -
Where is she now?

Galactic anomaly.

The prison's power supply?

Yes, and...

Okay, she sabotages it, then goes on to look for her man.
How's her repair skill - is it high?

Yes, and...

Very high?

Yes.

D8?

No.

D10 then. A bonus?

Yes.

22 = 2[d4]+4[d4]+4[d4]+4[d4]+6[d10]+2

Computers high?

Yes.

Very high?

Yes.

D10?

No.

Was her repair rather d12?

Yes.

Bonus for hacking?

Yes, but...

19 = 4[d4]+1[d4]+3[d4]+1[d4]+8[d12]+2

She now knows where he is and goes there.

Yes, and...

She finds him and they both fall into each others' arms.

-THE END-

No, but...

Introduce a new NPC.

Oppress.

Inside.

Conservative globetrotter who is as strong as you and whose motivation is to discover stories, account wrath, and complete strength; who speaks of mysterious compromise and is focused on your the character.

Travel / Benefits.

He helps us to escape

Yes, and...

He wants us to help him in return, but he doesn't say how.

No, but...

It's mysterious.

Yes, and...

Usurp / Peace.

-THE END-?

Yes.

Smile
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