02-24-2025, 01:02 AM
INTRODUCTION:
If I haven't mentioned it already đ, I've been distracted from my main role-playing game by a journaling game. I am now far enough along in that game to start making posts. If you're just here to read a good story, feel free to skip down to Prompt 1 and avoid all this background stuff. However, if you want to know why I became interested in this game and learn some of its mechanics, please read on.
The game I'm playing is Help! I Have A Crush On My Rival?! I think the reason I found this game so compelling is nostalgia. When I was in high school and discovering my enjoyment of creative writing, I wrote a lot of âcrushâ stories. Of course, they typically had a twist or involved bizarre circumstances: a murdered cheerleader; a demon unleashed into the world; a boy trapped in a coma because he preferred his dream world to the real one; chasing an evil warlord across time in a Highlander rip-off; or dead characters living in purgatory. I didn't have a successful dating life back then (frankly, I had no dating life) and maybe those stories were my chance to live the relationships I longed to have. (Considering the subject matter I previously listed, I must've had some real strange ideas about what would make the perfect date. đł)
Today, I'm happily married to my âCrush,â having a great life, and wouldn't want to be with anyone else. Even so, I have a certain affinity for stories that explore new relationships. Perhaps that is why I find Hallmark movies and other rom-coms more enjoyable to watch than many other men. Though my reasons for writing - not just demented romances, but all kinds of stories - might have changed over the years, I still love to imagine and document what another life might be like, whether it's a young woman developing her skills as a thief, new partners surviving in a post-apocalyptic Pennsylvania, a clown hunting giant chickens, a band of mercenaries exploring a mysterious island, or a young man beginning to have some curious feelings about their greatest gaming opponent.
Help! I Have A Crush On My Rival?! by Dice Problems is available on itch.io, and is based on the Carta game system. Carta games are role-playing games that require a standard deck of playing cards. The game âboardâ is made by arranging a certain number of random cards in a pattern, typically a grid. A card is revealed and matched with a corresponding prompt for that card, which explains what happens to your character or how the game proceeds. The game continues as the player moves from one adjoining card to another, following their prompts. The game is over once they reveal the designated âend gameâ card or are eliminated in the process. The developer using this system sets the theme and goal of the game, and may tweak and/or add new mechanics.
In the case of Help! I Have A Crush On My Rival!? its theme should be obvious. Also, it pairs the Carta mechanics with the task of creating a journal. Each card prompt describes a situation or event for you to write about as you move the story along. One of the mechanics this game uses is âPotential,â a scoring system that determines how successful an outcome your story will have. When you turn over a red card, you gain Potential. A back card looses you Potential. Once youâve revealed both Jokers, the game ends and you have to complete your story in a manner that reflects your amount of Potential. There are a few other mechanics that can assist your character, but I will discuss those whenever they occur in the game.
Now, disclaimer upon disclaimer:
Help! is available on Itch.io as a âName Your Own Priceâ game. This means that while donations to the developer are encouraged, the game is fully available for free. For that reason, I feel comfortable sharing the full wording of each prompt so the reader can fully appreciate how it influenced the story. If you are interested in playing the game or reading it for yourself, I encourage you to download your own copy and donate, if that is something you feel led to do.
My story is not meant to be a deep, serious work of literature. Itâs a fun, casual game. As such, expect it to be full of romance and rom-com tropes. Iâm not looking to rework the genre or necessarily do something unique, different, or game-changing.
With the exception of a few classic games, all the titles I have used are original and, to the best of my knowledge, not real games (at least at the time of this writing). That being said, while the titles are original, descriptions of each titleâs gameplay might resemble, or outright mimic, a real, existing game.
The board and game progress is being tracked, and the cards were âshuffledâ in Google Sheets. Screenshots will be included to monitor my progress. If you have any questions or comments about how or why I am using this method, feel free to email me at [email protected] or leave a comment.
For graphics, I have decided I was going to use AI generated images for this story. The main online tools I used were the generators that can be found at perchance.org. Whenever a different AI tool was used, it will be noted. Any edits or cleanup were done by me using GIMP.
While the images are generated, the text is not. All the writing is a product of my own creativity, as directed by the prompts, with occasional help from a random name generator, here and there.
Thank you for bearing with me. Now letâs get to the game.
If I haven't mentioned it already đ, I've been distracted from my main role-playing game by a journaling game. I am now far enough along in that game to start making posts. If you're just here to read a good story, feel free to skip down to Prompt 1 and avoid all this background stuff. However, if you want to know why I became interested in this game and learn some of its mechanics, please read on.
The game I'm playing is Help! I Have A Crush On My Rival?! I think the reason I found this game so compelling is nostalgia. When I was in high school and discovering my enjoyment of creative writing, I wrote a lot of âcrushâ stories. Of course, they typically had a twist or involved bizarre circumstances: a murdered cheerleader; a demon unleashed into the world; a boy trapped in a coma because he preferred his dream world to the real one; chasing an evil warlord across time in a Highlander rip-off; or dead characters living in purgatory. I didn't have a successful dating life back then (frankly, I had no dating life) and maybe those stories were my chance to live the relationships I longed to have. (Considering the subject matter I previously listed, I must've had some real strange ideas about what would make the perfect date. đł)
Today, I'm happily married to my âCrush,â having a great life, and wouldn't want to be with anyone else. Even so, I have a certain affinity for stories that explore new relationships. Perhaps that is why I find Hallmark movies and other rom-coms more enjoyable to watch than many other men. Though my reasons for writing - not just demented romances, but all kinds of stories - might have changed over the years, I still love to imagine and document what another life might be like, whether it's a young woman developing her skills as a thief, new partners surviving in a post-apocalyptic Pennsylvania, a clown hunting giant chickens, a band of mercenaries exploring a mysterious island, or a young man beginning to have some curious feelings about their greatest gaming opponent.
Help! I Have A Crush On My Rival?! by Dice Problems is available on itch.io, and is based on the Carta game system. Carta games are role-playing games that require a standard deck of playing cards. The game âboardâ is made by arranging a certain number of random cards in a pattern, typically a grid. A card is revealed and matched with a corresponding prompt for that card, which explains what happens to your character or how the game proceeds. The game continues as the player moves from one adjoining card to another, following their prompts. The game is over once they reveal the designated âend gameâ card or are eliminated in the process. The developer using this system sets the theme and goal of the game, and may tweak and/or add new mechanics.
In the case of Help! I Have A Crush On My Rival!? its theme should be obvious. Also, it pairs the Carta mechanics with the task of creating a journal. Each card prompt describes a situation or event for you to write about as you move the story along. One of the mechanics this game uses is âPotential,â a scoring system that determines how successful an outcome your story will have. When you turn over a red card, you gain Potential. A back card looses you Potential. Once youâve revealed both Jokers, the game ends and you have to complete your story in a manner that reflects your amount of Potential. There are a few other mechanics that can assist your character, but I will discuss those whenever they occur in the game.
Now, disclaimer upon disclaimer:
Help! is available on Itch.io as a âName Your Own Priceâ game. This means that while donations to the developer are encouraged, the game is fully available for free. For that reason, I feel comfortable sharing the full wording of each prompt so the reader can fully appreciate how it influenced the story. If you are interested in playing the game or reading it for yourself, I encourage you to download your own copy and donate, if that is something you feel led to do.
My story is not meant to be a deep, serious work of literature. Itâs a fun, casual game. As such, expect it to be full of romance and rom-com tropes. Iâm not looking to rework the genre or necessarily do something unique, different, or game-changing.
With the exception of a few classic games, all the titles I have used are original and, to the best of my knowledge, not real games (at least at the time of this writing). That being said, while the titles are original, descriptions of each titleâs gameplay might resemble, or outright mimic, a real, existing game.
The board and game progress is being tracked, and the cards were âshuffledâ in Google Sheets. Screenshots will be included to monitor my progress. If you have any questions or comments about how or why I am using this method, feel free to email me at [email protected] or leave a comment.
For graphics, I have decided I was going to use AI generated images for this story. The main online tools I used were the generators that can be found at perchance.org. Whenever a different AI tool was used, it will be noted. Any edits or cleanup were done by me using GIMP.
While the images are generated, the text is not. All the writing is a product of my own creativity, as directed by the prompts, with occasional help from a random name generator, here and there.
Thank you for bearing with me. Now letâs get to the game.