03-05-2014, 02:35 PM
Alright, so for this playthrough of Being An Energy Rider is suffering, I should talk about the setting.
The year is 20XX. A zombie outbreak had infected 50% of the population of America. If left unchecked, America will be a zombie apocalypse within 10 years. Many of the people still alive begin to show their true colors. Some vow to hold onto their humanity for as long as they can. Others see this as weeding out the weak. And yet there are others who find it a great opportunity to either play the hero or research on the new discovery of Zombiekind.
The most stunning change is that, after a scientific breakthrough, people are able to control the zombies. Unfortunately, this power lies in the hands of vicious gangs who use them to rob banks and rarely spread the infection throughout USA. This not only began to eat away at America's remaining time, but because the gangs have complete control over the zombies, it may spell the end of the world as we know it if they get the idea to spread the infection to other countries.
There is one hope though, aptly titled Hope's Peak. A safe haven from all the zombies and gang members, lined with the best scientists and leaders. They're the only ones who are keeping America from turning into a wasteland, and if they get the right help, will be able to cure and stop the zombie infection. However, the gangs are aware of this and seek to destroy Hope's Peak. A month now remains until America is either ridden with zombies or gangs controlling zombies. Desperate to save their country, Hope's Peak sent out an experimental weapon: The Sonic Arrow, able to drive a zombie's sensory nerves haywire and disable them. However, it can also work for humans as well.
The question is, who will receive the Sonic Arrow? We have four options.
2 = 2[d4]
The hero-wannabe! Alright! So, here's how the game's gonna play. There are fifteen stops before Hope's Peak. Each one could provide danger or boons for our hero. At the end of each stop, I must track the following details:
The year is 20XX. A zombie outbreak had infected 50% of the population of America. If left unchecked, America will be a zombie apocalypse within 10 years. Many of the people still alive begin to show their true colors. Some vow to hold onto their humanity for as long as they can. Others see this as weeding out the weak. And yet there are others who find it a great opportunity to either play the hero or research on the new discovery of Zombiekind.
The most stunning change is that, after a scientific breakthrough, people are able to control the zombies. Unfortunately, this power lies in the hands of vicious gangs who use them to rob banks and rarely spread the infection throughout USA. This not only began to eat away at America's remaining time, but because the gangs have complete control over the zombies, it may spell the end of the world as we know it if they get the idea to spread the infection to other countries.
There is one hope though, aptly titled Hope's Peak. A safe haven from all the zombies and gang members, lined with the best scientists and leaders. They're the only ones who are keeping America from turning into a wasteland, and if they get the right help, will be able to cure and stop the zombie infection. However, the gangs are aware of this and seek to destroy Hope's Peak. A month now remains until America is either ridden with zombies or gangs controlling zombies. Desperate to save their country, Hope's Peak sent out an experimental weapon: The Sonic Arrow, able to drive a zombie's sensory nerves haywire and disable them. However, it can also work for humans as well.
The question is, who will receive the Sonic Arrow? We have four options.
- A scientist who has discovered a strand in the zombie DNA that maybe what Hope's Peak needs to cure the zombie virus.
- A citizen who sees the apocalypse as an adventure and desires to be a hero.
- A bodyguard to one of the most notorious gangs in America.
- An adult orphaned by the zombies and gangs who must now protect his little brother, his only family left, with his life.
2 = 2[d4]
The hero-wannabe! Alright! So, here's how the game's gonna play. There are fifteen stops before Hope's Peak. Each one could provide danger or boons for our hero. At the end of each stop, I must track the following details:
- Health (Starting from 20, judged by the damage rolls)
- Infection Rate: (Starting at 0, if he gets bitten by a zombie, he gets 1 Infection point. If he gets 10, he turns into a zombie)
- Food: (Initial Food will be 100 and then will get subtracted with either a D20, D10, or D6 Roll, depending on how he eats)
- Weather: (What will be the weather for the next stop?)
- Time Remaining (We have a month left before America becomes completely dominated by gangs and zombies, and each stop lasts a day unless stated otherwise.)
- Fame (Exclusive to Cid, our main character. Throughout his travels, he will try to make himself the hero. This will be determined by a D6 roll for each deed he does. Positive deeds earn positive points and negative deeds earn negative points.)
- Health 20
- Infection Rate: 0
- Food: 100
- Weather: Clear
- Time Remaining: 31
- Fame: 0