01-24-2018, 05:25 AM
Here's mine. Might be a short season.
Jodi's Story - Season 1
Episode 1 - A Bridge Too Far
Episode 2 - An Apocalypse on the Apocalypse
Episode 3 - Semper Fi
Episode 4 - Of Such Is the Kingdom of Heaven
Episode 5 - Barriers
Episode 6 - Dark Spear
Episode 7 - Sister's Keeper
Episode 8 - Eternal Night
Episode 9 - Conspiracy, Competition, Companion
Episode 10 - Fire and Thunder
Episode 11 - Eternal Night Redux
Episode 12 - Flame On
Episode 13 - Prayer
Episode 14 - Hunter's Lodge
Episode 15 - Pursuit
Episode 16 - Trapped
Episode 17 - Cosmic Artistry
Episode 18 - Promises to Keep
Episode 19 - Infection
Episode 20 - Costwell
Episode 21 - Hydra Code
Episode 22 - Jefferson Campground
Episode 23 - Migration
Episode 24 - An Approaching Storm
Episode 25 - The Crestfallen
Episode 26 - Screams of the Dying
Episode 27 - The Rescuers
Episode 28 - Purity of Love
Episode 29 - Sparks of Light
You might also enjoy my other Sci-Fi game/story: Oracle
===================
EPISODE 1 - A Bridge Too Far
Negotiate with the officer at the sparsely populated airport.
Has the zombie apocalypse happened yet?
(Somewhat Likely | 6[d10]) Yes
Why does Jodi need to get to the airport? Is there still a working aircraft?
(Unlikely | 2[d10]) No
Is there shelter?
(50/50 | 7[d10]) Yes +Twist: NPC / Appears
Ill female clergy
It sounds like this NPC's shelter is overrun?
(Somewhat Likely | 5[d10]) Yes, but...
Rubble-strewn power plant
Here's the protagonist and scene:
It's middle of September. Jodi is a fitness instructor and a young mother. She's been big into fitness and is quite athletic, having jogged half marathons regularly a lot of her life. It's her speed and endurance that has kept her alive so far. The last few weeks she's been holed up in a rubble-strewn power plant. Barbara Trevina is a female clergy who has been on the run with Jodi for some months now, but Barbara has recently fallen ill.
Is Barbara mobile?
(50/50 | 2[d10]) No
It's mid morning when the trip-wire alarm goes off, and a small bell rings the arrival of unwanted attention. Jodi has a plastic water bottle up to Barbara's lips, trying to hydrate her. Jodi's hands start to shake when she hears the moaning in the distance, spilling water on her friend.
"We need to get out of here!" She tries to help Barbara up, but the woman swoons and collapses after a couple of steps.
"Can't... " Barbara breaths heavily and waves Jodi off. "Don't wait for me. Get out now!"
"I won't leave you!"
"You don't have a choice!"
"I can carry you."
"Where's the sense in that? Then we'll just both die," she coughs and blood flecks her lips.
"But where can I go?"
The power plant had been a good shelter precisely because it was remote. But now a herd was walking their way.
"The airport."
"The airport north of here? Aren't there... walkers there?"
"I don't know. Maybe now there are. But soldiers had come through there and cleaned it all out before my group took up residence. I started from there in fact. It's a good place. Shelter. Emergency food. There's a man in charge. A police officer named Sam Morgan. He's fair. Tell him you knew me. He'll let you stay."
"But why did you leave?"
She coughs again, this time louder as the groans get closer. "I had to. My daughter. Had to find--" The coughing fit brings out a sheen of sweat all over her face, and she starts to tremble.
"Daughter? You never mentioned--"
"No, I didn't. Because I don't like talking about it. I found her sure enough about a month before I met you. But she was dead. Tied to a chair, brutalized. It was--" she shook her head weakly. "It wasn't the walkers! Here. Take this--" She shoves a pocket New Testament into Jodi's hands.
"Go!"
"But--" Jodi absently shoves the book into her bag.
"Now!"
Bending down, she kisses the woman on her head, sorry in her voice, "But they'll get you."
Does Jodi or Barbara have a gun?
(Somewhat Likely | 7[d10]) Yes
Both?
(50/50 | 2[d10]) No
Jodi?
(50/50 | 1[d10]) No, and... +Twist: NPC / Appears
Is the NPC a Walker?
(Likely | 10[d10]) Yes, and...
The zed hears Barabara cough and starts climbing the metal steps to their hideout.
"I have this," Barbara says, pulling out a six shooter, and a box of ammo. "Don't worry, I'll save one round for myself."
"I thought you said suicide was a sin."
"It's not suicide when you want desperately to live but even more desperately don't want to get eaten alive."
"Barbara, thank you for everything--"
"Go! Now!" Another coughing fit. "Go with God."
"You still believe, don't you?" Jodi says, amazed.
"Always." Barbara gives a weak smile. "Always and to the very end. I'll endure to the end. It's the quest of life. That enduring might mean struggling to believe at times, but I'll always continue to choose to believe."
The door rattles as the walker slams into it, and more moans are heard at the bottom of the stairs in the rubble-strewn yard as they're attracted to the noise. The wood 2x4s that barricaded the door shook. Jodi wondered if she could help defend this place from the walkers, but a good dozen of them started moaning. If she didn't go now, she'd never get out alive.
The door cracked on its hinges, and Jodi suddenly grabbed her bag, a large wrench--her only weapon--and giving Barbara one last look of farewell, she ran down a walkway and then down some stairs at the opposite end of the plant's floor.
In about three minutes she heard the first gun shot. She ran out of the gravel yard, knowing that the zeds would be attracted to the noise like moths to a flame. Then there were more shots, a fourth, a fifth, a sixth. Then there was silence as she jogged away from the power plant, north in the direction of the airport. She swallowed the ache in her throat away and kept running.
Is it more than a day's journey away?
(50/50 | 4[d10]) No
If she moved quickly, not taking a lot of breaks she could reach the airport by nightfall. Does she have a map of the area?
(50/50 | 9[d10]) Yes
After many minutes of running, she stops for a rest and pulls out the worn map, splotches of pale red mar part of its pages, but it had proved invaluable. She studied it for a moment, trying to memorize the route she needed to take. The route she decided to take would take her mostly through an industrial and warehouse section of the city. One section of the route would pass through a residential section, but she feared too many people would cause an extra risk. Better to avoid other scavengers or walkers if she could. She'd try and skirt the residential section by passing through a large city park and then cutting across a bridge out to the east, taking her out of the city before heading north again along the highway.
She packs up the map and continues jogging, moves along the sparsely populated road and she grows increasingly concerned as the number of abandoned and burned out cars begins to increase.
Does she make it to the park without getting spotted?
(50/50 | 10[d10]) Yes, and...
Amazingly, she makes it to the park without getting spotted, and the park seems to be empty. She takes some time and finds a stout branch she could use as a club if needed and sets off down an overgrown gravel trail. It's about mid day, and she's growing a little hungry. To her left, the river flows wide, placid, and deep. The bridge is the most sensible means of crossing the river if she wants to stay dry. September leaves fall lazily into it's green depths. It seems almost idyllic. She sits on a rock overlooking the bridge and starts a meal of some canned spam.
Does she make it through her meal undisturbed?
(Somewhat Unlikely | 6[d10]) No, but...
She has half the contents in the meal when she notices something.
Morbidly obese zombie
A hulking zombie... this one could have benefited from my Rumba fitness class, Jodi thinks as she shoves one last bite of spam into her mouth and shoves the rest of the can back into her bag.
Does it notice her?
(50/50 | 3[d10]) No
Is it just standing there?
(50/50 | 9[d10]) Yes
She begins to move quietly past it, stealthily hoping it won't hear her and begins angling off in the direction of the bridge.
Does it notice her?
(Somewhat Unlikely | 5[d10]) No
It stands there in a stupor, gray skin splayed and open, flesh raw and crawling with maggots that hang and drop from a wound in its gut that sags from it's large skeletal frame. She thinks--well, she hopes she'd be able to outrun it easily should it make a move towards her. She moves towards the bridge, getting around the zombie.
Does she make it to the bridge without encountering other issues?
(Somewhat Unlikely | 9[d10]) Yes
She draws near the tree line where the greenery meets once more with the urban jungle beyond it. She studies the bridge.
Does it appear clear?
(50/50 | 6[d10]) Yes, but...
The bridge is busted. It's a large concrete bridge, but a good portion of must've collapsed and is partially clogging the river below it, a full-on military tank is on its side atop the rubble in the river. Water flows around the tank, only coming up midway up its side. Jodi cusses and studies the bridge trying to see if it's near enough to jump across?
(Somewhat Unlikely | 2[d10]) No
She walks up to the gap in a crouch trying to stay low from any prying eyes and studies the gap. Rusty rebar juts out like skeletal fingers as the noon sun beats down from a cloudless sky. She shakes her head. Too far! And too bad I didn't go into long jumping. But no, it was always track, always cross country. Runners high and lately the Rumba class. She listens, hoping she's alone.
Is she?
(50/50 | 4[d10]) No
Survivors?
(50/50 | 10[d10]) Yes, and...
They have a vehicle. That could be bad. The noise itself would be bad. She runs back the way she came and returns into the tree line.
Do they appear to be fleeing something?
(50/50 | 6[d10]) Yes, but...
Yes, but they don't notice the bridge is out.
What are they fleeing from? Zeds?
(Somewhat Likely | 3[d10]) No
Gangsters?
(Likely | 8[d10]) Yes
Are the gangsters on motor bikes?
(50/50 | 6[d10]) Yes, but... +Twist: PC / Alters the location
Jodi decides not to stick around. Some others are attacking the fleeing station wagon. She could use that as a distraction and try her luck finding another way across the river.
Does the station wagon go over the edge?
(50/50 | 6[d10]) Yes, but...
She jogs further back into the forest, then turns and sees through the trees that the car careens over the end of the bridge. One person rolls out of the vehicle before it goes over the edge.
Does it explode?
(50/50 | 1[d10]) No, and...
It goes over the edge and slams down on top of the tank, crumpling it's undercarriage atop the depleted uranium armor, smashing up the front pretty good. For a moment, Jodi can hear nothing but the cries of gulls then she hears the groans of the wounded still in the vehicle before the gangsters arrive on their loud motor bikes. She turns upriver, going back the same way she had come earlier, towards the --- morbidly obese zombie who is attracted to the noise. Jodi tries to hide before it can spot her.
Is she successful?
(Somewhat Unlikely | 5[d10]) No
The crack of brush underfoot as she attempts to find a place to hide only attracts the monstrosity. It moans and comes closer. Janet takes off and starts running, easily outdistancing it. It starts to follow. All the noise up and around the the bridge was bound to attract more attention from walkers. She runs until she loses sight of the zombie then cuts down the embankment toward the river. She quickly wraps her dry clothes and perishable food inside her poncho, trying to make it as waterproof as possible and then studies the far bank.
Does she see notice anything unusual?
(50/50 | 6[d10]) Yes, but...
She can see motion through the trees on the other side. More zeds, but they aren't interested in her. They're moving toward the ruckus on the bridge but on the other side--west side--of the bank. Some zeds in fact enter the water and walk under the water until the current lifts them and carries them onward. The dead didn't need to breath. Jodi frowns. What if there are walkers in the water now, just sitting there, waiting like a sting ray for some unlucky swimmer? But she had to get across, and zeds would be coming to all that noise by the bridge. She waited another moment and started to hear the sound of the obese one in the distance lumbering in the direction she had been going.
Does the MOZ (Morbidly Obese Zed) notice the other zeds and start to move in her direction?
(Somewhat Unlikely | 4[d10]) No +Twist: Physical event / Hinders the hero
Jodi moves into the water. It's cold, despite the sunny day. Deep water usually is, she thinks, as she starts to swim across, pushing with her legs in a back stroke. She holds her pack on her chest, trying not to get it wet. The temperature wasn't very threatening by itself just uncomfortable. But she knew that the wind would make it only colder when she emerged on the the other side.
Does she make it across unhindered by zeds?
(Very Likely | 7[d10]) Yes
The zeds have moved off by the time she reaches the other side, attracted by all the noise. She's winded... and freezing cold. Not literally, of course. She knew it wasn't cold enough--at least during the day, not yet anyway, to die from exposure. But that didn't stop her teeth from chattering when the wind knifed into her. Maybe swimming in her clothes and tennis shoes hasn't been the brightest idea. But she had wanted to be above to move quickly if she needed to, and pulling on clothes, even had they remained dry in the crossing, would have delayed her.
Her shoes, of course, give an awful squelching sound every time she moves. That and the chattering noise her teeth were making moving silently more difficult. She had left her club behind. The wrench was a heavy weight inside her pack. She crouched on the other side, listening for any walkers, feeling the wind cut through her wet clothing. She looked down the river at the tank and the station wagon atop it.
Were there any survivors there in the car?
(Unlikely | 9[d10]) Yes
Did the gangsters take off?
(50/50 | 2[d10]) No
Some survivors are still in the car, and she sees gangsters are lined up on the bridge, pistols out in a shooting line, making a game of it. Whenever one of the wounded survivors tries to get out of the car, they shoot nearby, forcing them back into the vehicle. And along the bank, she sees a few zeds moving closer...closer to the sounds of shooting. Towards the crying of the wounded in the vehicle.
Teeth chattering, she decides there's nothing she can do except wait and see if the gangsters move off somehow.
Are zeds approaching the gangsters from their--east--side?
(Likely | 9[d10]) Yes
Enough to make them run off?
(Somewhat Unlikely | 2[d10]) No
A few zeds make an appearance, including the fat one that had been chasing Jodi. They rush the bikers, but the walkers are easily brought down by a combination of pistol shots and crowbars and bats to the head. In the ruckus, the survivors from the car wreck try to leave. Do they make it to the far bank?
(Somewhat Unlikely | 5[d10]) No
One of them, a man in his thirties, is swept downstream by the current going under and spluttering up later. Another a woman, a girlfriend or wife screams his name after him. She backs up, holding one arm tightly against her chest as a zeds start to move into the water towards her. Jodi realizes the woman can't swim with that arm. The zeds get closer.
The gangsters on the bridge push a body over the edge. It is the survivor that jumped out of the car. They had killed him. The body lands atop the station wagon with a dull thud. It's still for now. But all are infected. When you die... no matter how you die, you turn.
The woman by the car has nowhere to go. Zombies are moving into the water from the west bank. On the east, the gangsters are laughing it up, betting cigarettes and booze on what's going to happen.
The woman's husband tries to swim with the current at an angle to make it to the west bank, further north.
Does he succeed?
(50/50 | 5[d10]) No, but...
The man sputters and coughs as he swims, but manages to stay afloat, even though the current picks up in speed as the elevation drops further north. The man swims sensibly, though, keeping his head above water. Soon he's lost from sight as he goes around a bend.
His wife, by the station wagon is crying, cradling a ruined arm close to her chest. Another body lies slumped against the steering wheel. The woman tries to edge away from the dead body lying atop the station wagon, a body that was likely one of their number.
Does the one on the top reanimate?
(50/50 | 10[d10]) Yes, and...
Yes and so does the one inside the car!
The one in the car twitches and then it start to smash it's head against driver's window, but it doesn't have the intelligence to manipulate handles nor the seat belt release. But it presses its body against the steering wheel, and the horn goes off repeatedly.
The walker atop the car reaches out and grabs at the woman.
Success?
(Somewhat Likely | 1[d10]) No, and...
No, it tries to crab her with both hands in a tackle, mouth open wide, but she ducks and body checks it, sending it into the drink. Arms flail for a moment and then it's pulled under the current, and also goes around the bend. Most of the gangsters laugh and hoot and cheer, even those who lost their bets, grin and continue to watch the unfolding action.
Jodi also watches, somehow caught up in this visceral drama of life and death. The zeds that were on the west bank are now chest deep in the water, struggling against the current and reaching out to gain purchase on the rubble to reach the victim struggling for her life.
Do any of them climb up the rubble against the current?
(Somewhat Unlikely | 8[d10]) Yes +Twist: Organization / Helps the hero
Is Jodi noticed by this organization? After all, she's crouching in the trees?
(Somewhat Unlikely | 3[d10]) No
Okay, so I'll interpret this as an organization helps the woman on the car then. Who is it?
I use the MAG button. I see some symbols, a gun, a man hands together, monk like, a hooded figure and a diving bird.
To me this screams vigilante justice in the form of a surprise attack. Other symbols show a volcano and electricity. A shocking and violent attack then.
A figure, dressed in a hood and military body armor detaches itself from the rubble behind the half dozen gangsters. He raises an assault rifle and rakes the gangsters with a full spray of bullets, the magazine spent, he tosses a grenade into the mix. The gangsters are surprised by the sudden and brutal attack, most are sitting with their backs to the man, watching the zombies start to climb the rubble.
Does he take out all the gangsters?
(Likely | 10[d10]) Yes, and...
Yes, and he also dispatches the zeds in the river on and around the rubble with practiced ease.
Jodi watches dumbfounded as the gangsters are suddenly felled by this unknown assailant. Jodi instinctively dives onto her stomach as the powerful shots ring out. The gangsters take two shots to each torso. Those that dive for guns are taken out by the grenade. The gangsters dealt with, the man runs to the edge of the bridge, takes a knee, and removes the undead threat around the rubble in the river. He then makes an angled shot and takes out the one making a ruckus in the car.
Do any gangster bodies reanimate while he does this?
(50/50 | 2[d10]) No
The hooded phantom rescuer then takes a knife to each dead gangster, stabbing it down into each skull, putting a permanent end to them.
The woman near the station wagon, falls to her knees in relief, weeping.
Jodi lets out a deep shuddering breath.
Are any zeds attracted to the noise? I'm going to say Unlikely since a group of them were already attracted to the first gunfire and dealt with.
(Unlikely | 4[d10]) No
Does the man help the woman further?
(50/50 | 2[d10]) No
The strange and mysterious rescuer, ignores the woman. He kneels quickly by each gangster, going through each corpse, his head moves as if scanning every street as he paws through their pockets. Once he finishes gathering items, he disappears as mysteriously as he came, quietly retreating into an alleyway. All is eerily silent save for the gurgle of the river, the quietly crying woman and the keening of the biting wind through the worried streets.
You should just leave, a voice tells her. But the woman is all alone now and wouldn't last long without help. Plus there might be supplies in the station wagon.
Jodi stands up and calls quietly to the woman. "It's all right. I want to help."
She wades into the river and climbs atop the rubble.
The woman backs up, eyes scanning for a way to escape.
"I'm not going to hurt you. See?" Jodi keeps her hands away from the wrench tucked in her belt. "I want to help."
Does the woman grow trustful?
(Somewhat Likely | 9[d10]) Yes
"Who are you?" she asks.
"I'm Jodi. And you?"
[i]
"Millie," the woman answers. She's of slight build, and possible Hispanic decent, in probably her mid thirties. Millie sinks down into a sitting position, her back against the side of the car and stares out at the river.
"Look, we should go. I'll try to help you as best I can. I know a safe place. The airport."
"Airport?" She says absently, "But my friends. My husband--"
"He's probably fine, I'm sure. You're friends on the other hand..." Jodi shakes her head eyeing the dead zed in the car. "Hey by the way pushing that one over the edge into the river. It looked like he--"
"He was my brother." Millie says quietly.
Jodi feels like she'd been sucker punched and stared at the dead zed in the driver seat, at the red smeared on the windshield from the bullet wound.
"Hey, I'm sorry," Jodi says, "Look, I didn't know, and--"
"We've all lost someone," Millie says, brushing a hand over her eyes, but there's a tremor in her voice.
"Where were you headed?" Jodi asks.
"We were just driving through town. Not many working vehicles these days, but Tony, my husband, he's a great mechanic and-- Well, that doesn't matter. We were driving south, looking for supplies. My brother was sick with the flu. The last group we were with thought he was infected and pulled guns on us. Made us leave. We were trying to find supplies when the gangsters suddenly appeared. They took our medicine and then threatened to kill us if we didn't leave. They chased us here. I guess they new about the bridge. We didn't."
Jodi looked at the silent street and felt the wind bite into her again.
"Look, why don't you come with me. I'll try to help you find her your husband. I saw him go around the bend. It looks like he knew how to swim."
"Why would you help me?"
Jodi shrugged. "Karma, I guess."
"Karma," the woman gave a slow smile. "Not a lot of people believe in that anymore these days."
"Well, it's something a friend of mine would do. She died this morning." Jodi bent down and investigated the woman's wound. "Broken?"
(50/50 | 8[d10]) Yes
The woman nods her head and winces in pain as Jodi probes the bone.
"You a nurse or doctor?"
"Nope. Was just a mom."
"Was?" Millie says, a question in her voice.
"Was. Let's not talk about it."
"I was a mom too," Millie says. "My baby died in child birth before all of this. My husband couldn't bear to have another so we just got dogs."
"Dogs are nice," Jodi says. "Unless they're the kind that bite."
"Everything bites now," Millie says.
Jodi sets the bone and binds it up.
Does she do a reasonable job?
(Somewhat Likely | 3[d10]) No
Millie winces in pain, biting her lip so she doesn't cry out.
"Shoot," Jodi says. "That's not right. But it's the best I can do. Come on."
They gather up supplies and leave. Is there a weapon in the car?
(Somewhat Likely | 8[d10]) Yes
A firearm?
(50/50 | 1[d10]) No, and...
The car is starting to shift off the tank. They'll need to be quick. What three things do they find that might be useful?
Very high quality kerosene
Damaged gas mask
Kerosene
With a scraping sound, the station wagon rolls off the tank and then into the river on the north side with a huge splash. They were able to pull out some fuel and a damaged gas mask. Jodi shoves the fuel into her bag but leaves the gas mask after determining the seals are no good.
The duo then move off together west-ward across the river and up the bank of the other side.[/i]
Jodi's Story - Season 1
Episode 1 - A Bridge Too Far
Episode 2 - An Apocalypse on the Apocalypse
Episode 3 - Semper Fi
Episode 4 - Of Such Is the Kingdom of Heaven
Episode 5 - Barriers
Episode 6 - Dark Spear
Episode 7 - Sister's Keeper
Episode 8 - Eternal Night
Episode 9 - Conspiracy, Competition, Companion
Episode 10 - Fire and Thunder
Episode 11 - Eternal Night Redux
Episode 12 - Flame On
Episode 13 - Prayer
Episode 14 - Hunter's Lodge
Episode 15 - Pursuit
Episode 16 - Trapped
Episode 17 - Cosmic Artistry
Episode 18 - Promises to Keep
Episode 19 - Infection
Episode 20 - Costwell
Episode 21 - Hydra Code
Episode 22 - Jefferson Campground
Episode 23 - Migration
Episode 24 - An Approaching Storm
Episode 25 - The Crestfallen
Episode 26 - Screams of the Dying
Episode 27 - The Rescuers
Episode 28 - Purity of Love
Episode 29 - Sparks of Light
You might also enjoy my other Sci-Fi game/story: Oracle
===================
EPISODE 1 - A Bridge Too Far
Negotiate with the officer at the sparsely populated airport.
Has the zombie apocalypse happened yet?
(Somewhat Likely | 6[d10]) Yes
Why does Jodi need to get to the airport? Is there still a working aircraft?
(Unlikely | 2[d10]) No
Is there shelter?
(50/50 | 7[d10]) Yes +Twist: NPC / Appears
Ill female clergy
It sounds like this NPC's shelter is overrun?
(Somewhat Likely | 5[d10]) Yes, but...
Rubble-strewn power plant
Here's the protagonist and scene:
It's middle of September. Jodi is a fitness instructor and a young mother. She's been big into fitness and is quite athletic, having jogged half marathons regularly a lot of her life. It's her speed and endurance that has kept her alive so far. The last few weeks she's been holed up in a rubble-strewn power plant. Barbara Trevina is a female clergy who has been on the run with Jodi for some months now, but Barbara has recently fallen ill.
Is Barbara mobile?
(50/50 | 2[d10]) No
It's mid morning when the trip-wire alarm goes off, and a small bell rings the arrival of unwanted attention. Jodi has a plastic water bottle up to Barbara's lips, trying to hydrate her. Jodi's hands start to shake when she hears the moaning in the distance, spilling water on her friend.
"We need to get out of here!" She tries to help Barbara up, but the woman swoons and collapses after a couple of steps.
"Can't... " Barbara breaths heavily and waves Jodi off. "Don't wait for me. Get out now!"
"I won't leave you!"
"You don't have a choice!"
"I can carry you."
"Where's the sense in that? Then we'll just both die," she coughs and blood flecks her lips.
"But where can I go?"
The power plant had been a good shelter precisely because it was remote. But now a herd was walking their way.
"The airport."
"The airport north of here? Aren't there... walkers there?"
"I don't know. Maybe now there are. But soldiers had come through there and cleaned it all out before my group took up residence. I started from there in fact. It's a good place. Shelter. Emergency food. There's a man in charge. A police officer named Sam Morgan. He's fair. Tell him you knew me. He'll let you stay."
"But why did you leave?"
She coughs again, this time louder as the groans get closer. "I had to. My daughter. Had to find--" The coughing fit brings out a sheen of sweat all over her face, and she starts to tremble.
"Daughter? You never mentioned--"
"No, I didn't. Because I don't like talking about it. I found her sure enough about a month before I met you. But she was dead. Tied to a chair, brutalized. It was--" she shook her head weakly. "It wasn't the walkers! Here. Take this--" She shoves a pocket New Testament into Jodi's hands.
"Go!"
"But--" Jodi absently shoves the book into her bag.
"Now!"
Bending down, she kisses the woman on her head, sorry in her voice, "But they'll get you."
Does Jodi or Barbara have a gun?
(Somewhat Likely | 7[d10]) Yes
Both?
(50/50 | 2[d10]) No
Jodi?
(50/50 | 1[d10]) No, and... +Twist: NPC / Appears
Is the NPC a Walker?
(Likely | 10[d10]) Yes, and...
The zed hears Barabara cough and starts climbing the metal steps to their hideout.
"I have this," Barbara says, pulling out a six shooter, and a box of ammo. "Don't worry, I'll save one round for myself."
"I thought you said suicide was a sin."
"It's not suicide when you want desperately to live but even more desperately don't want to get eaten alive."
"Barbara, thank you for everything--"
"Go! Now!" Another coughing fit. "Go with God."
"You still believe, don't you?" Jodi says, amazed.
"Always." Barbara gives a weak smile. "Always and to the very end. I'll endure to the end. It's the quest of life. That enduring might mean struggling to believe at times, but I'll always continue to choose to believe."
The door rattles as the walker slams into it, and more moans are heard at the bottom of the stairs in the rubble-strewn yard as they're attracted to the noise. The wood 2x4s that barricaded the door shook. Jodi wondered if she could help defend this place from the walkers, but a good dozen of them started moaning. If she didn't go now, she'd never get out alive.
The door cracked on its hinges, and Jodi suddenly grabbed her bag, a large wrench--her only weapon--and giving Barbara one last look of farewell, she ran down a walkway and then down some stairs at the opposite end of the plant's floor.
In about three minutes she heard the first gun shot. She ran out of the gravel yard, knowing that the zeds would be attracted to the noise like moths to a flame. Then there were more shots, a fourth, a fifth, a sixth. Then there was silence as she jogged away from the power plant, north in the direction of the airport. She swallowed the ache in her throat away and kept running.
Is it more than a day's journey away?
(50/50 | 4[d10]) No
If she moved quickly, not taking a lot of breaks she could reach the airport by nightfall. Does she have a map of the area?
(50/50 | 9[d10]) Yes
After many minutes of running, she stops for a rest and pulls out the worn map, splotches of pale red mar part of its pages, but it had proved invaluable. She studied it for a moment, trying to memorize the route she needed to take. The route she decided to take would take her mostly through an industrial and warehouse section of the city. One section of the route would pass through a residential section, but she feared too many people would cause an extra risk. Better to avoid other scavengers or walkers if she could. She'd try and skirt the residential section by passing through a large city park and then cutting across a bridge out to the east, taking her out of the city before heading north again along the highway.
She packs up the map and continues jogging, moves along the sparsely populated road and she grows increasingly concerned as the number of abandoned and burned out cars begins to increase.
Does she make it to the park without getting spotted?
(50/50 | 10[d10]) Yes, and...
Amazingly, she makes it to the park without getting spotted, and the park seems to be empty. She takes some time and finds a stout branch she could use as a club if needed and sets off down an overgrown gravel trail. It's about mid day, and she's growing a little hungry. To her left, the river flows wide, placid, and deep. The bridge is the most sensible means of crossing the river if she wants to stay dry. September leaves fall lazily into it's green depths. It seems almost idyllic. She sits on a rock overlooking the bridge and starts a meal of some canned spam.
Does she make it through her meal undisturbed?
(Somewhat Unlikely | 6[d10]) No, but...
She has half the contents in the meal when she notices something.
Morbidly obese zombie
A hulking zombie... this one could have benefited from my Rumba fitness class, Jodi thinks as she shoves one last bite of spam into her mouth and shoves the rest of the can back into her bag.
Does it notice her?
(50/50 | 3[d10]) No
Is it just standing there?
(50/50 | 9[d10]) Yes
She begins to move quietly past it, stealthily hoping it won't hear her and begins angling off in the direction of the bridge.
Does it notice her?
(Somewhat Unlikely | 5[d10]) No
It stands there in a stupor, gray skin splayed and open, flesh raw and crawling with maggots that hang and drop from a wound in its gut that sags from it's large skeletal frame. She thinks--well, she hopes she'd be able to outrun it easily should it make a move towards her. She moves towards the bridge, getting around the zombie.
Does she make it to the bridge without encountering other issues?
(Somewhat Unlikely | 9[d10]) Yes
She draws near the tree line where the greenery meets once more with the urban jungle beyond it. She studies the bridge.
Does it appear clear?
(50/50 | 6[d10]) Yes, but...
The bridge is busted. It's a large concrete bridge, but a good portion of must've collapsed and is partially clogging the river below it, a full-on military tank is on its side atop the rubble in the river. Water flows around the tank, only coming up midway up its side. Jodi cusses and studies the bridge trying to see if it's near enough to jump across?
(Somewhat Unlikely | 2[d10]) No
She walks up to the gap in a crouch trying to stay low from any prying eyes and studies the gap. Rusty rebar juts out like skeletal fingers as the noon sun beats down from a cloudless sky. She shakes her head. Too far! And too bad I didn't go into long jumping. But no, it was always track, always cross country. Runners high and lately the Rumba class. She listens, hoping she's alone.
Is she?
(50/50 | 4[d10]) No
Survivors?
(50/50 | 10[d10]) Yes, and...
They have a vehicle. That could be bad. The noise itself would be bad. She runs back the way she came and returns into the tree line.
Do they appear to be fleeing something?
(50/50 | 6[d10]) Yes, but...
Yes, but they don't notice the bridge is out.
What are they fleeing from? Zeds?
(Somewhat Likely | 3[d10]) No
Gangsters?
(Likely | 8[d10]) Yes
Are the gangsters on motor bikes?
(50/50 | 6[d10]) Yes, but... +Twist: PC / Alters the location
Jodi decides not to stick around. Some others are attacking the fleeing station wagon. She could use that as a distraction and try her luck finding another way across the river.
Does the station wagon go over the edge?
(50/50 | 6[d10]) Yes, but...
She jogs further back into the forest, then turns and sees through the trees that the car careens over the end of the bridge. One person rolls out of the vehicle before it goes over the edge.
Does it explode?
(50/50 | 1[d10]) No, and...
It goes over the edge and slams down on top of the tank, crumpling it's undercarriage atop the depleted uranium armor, smashing up the front pretty good. For a moment, Jodi can hear nothing but the cries of gulls then she hears the groans of the wounded still in the vehicle before the gangsters arrive on their loud motor bikes. She turns upriver, going back the same way she had come earlier, towards the --- morbidly obese zombie who is attracted to the noise. Jodi tries to hide before it can spot her.
Is she successful?
(Somewhat Unlikely | 5[d10]) No
The crack of brush underfoot as she attempts to find a place to hide only attracts the monstrosity. It moans and comes closer. Janet takes off and starts running, easily outdistancing it. It starts to follow. All the noise up and around the the bridge was bound to attract more attention from walkers. She runs until she loses sight of the zombie then cuts down the embankment toward the river. She quickly wraps her dry clothes and perishable food inside her poncho, trying to make it as waterproof as possible and then studies the far bank.
Does she see notice anything unusual?
(50/50 | 6[d10]) Yes, but...
She can see motion through the trees on the other side. More zeds, but they aren't interested in her. They're moving toward the ruckus on the bridge but on the other side--west side--of the bank. Some zeds in fact enter the water and walk under the water until the current lifts them and carries them onward. The dead didn't need to breath. Jodi frowns. What if there are walkers in the water now, just sitting there, waiting like a sting ray for some unlucky swimmer? But she had to get across, and zeds would be coming to all that noise by the bridge. She waited another moment and started to hear the sound of the obese one in the distance lumbering in the direction she had been going.
Does the MOZ (Morbidly Obese Zed) notice the other zeds and start to move in her direction?
(Somewhat Unlikely | 4[d10]) No +Twist: Physical event / Hinders the hero
Jodi moves into the water. It's cold, despite the sunny day. Deep water usually is, she thinks, as she starts to swim across, pushing with her legs in a back stroke. She holds her pack on her chest, trying not to get it wet. The temperature wasn't very threatening by itself just uncomfortable. But she knew that the wind would make it only colder when she emerged on the the other side.
Does she make it across unhindered by zeds?
(Very Likely | 7[d10]) Yes
The zeds have moved off by the time she reaches the other side, attracted by all the noise. She's winded... and freezing cold. Not literally, of course. She knew it wasn't cold enough--at least during the day, not yet anyway, to die from exposure. But that didn't stop her teeth from chattering when the wind knifed into her. Maybe swimming in her clothes and tennis shoes hasn't been the brightest idea. But she had wanted to be above to move quickly if she needed to, and pulling on clothes, even had they remained dry in the crossing, would have delayed her.
Her shoes, of course, give an awful squelching sound every time she moves. That and the chattering noise her teeth were making moving silently more difficult. She had left her club behind. The wrench was a heavy weight inside her pack. She crouched on the other side, listening for any walkers, feeling the wind cut through her wet clothing. She looked down the river at the tank and the station wagon atop it.
Were there any survivors there in the car?
(Unlikely | 9[d10]) Yes
Did the gangsters take off?
(50/50 | 2[d10]) No
Some survivors are still in the car, and she sees gangsters are lined up on the bridge, pistols out in a shooting line, making a game of it. Whenever one of the wounded survivors tries to get out of the car, they shoot nearby, forcing them back into the vehicle. And along the bank, she sees a few zeds moving closer...closer to the sounds of shooting. Towards the crying of the wounded in the vehicle.
Teeth chattering, she decides there's nothing she can do except wait and see if the gangsters move off somehow.
Are zeds approaching the gangsters from their--east--side?
(Likely | 9[d10]) Yes
Enough to make them run off?
(Somewhat Unlikely | 2[d10]) No
A few zeds make an appearance, including the fat one that had been chasing Jodi. They rush the bikers, but the walkers are easily brought down by a combination of pistol shots and crowbars and bats to the head. In the ruckus, the survivors from the car wreck try to leave. Do they make it to the far bank?
(Somewhat Unlikely | 5[d10]) No
One of them, a man in his thirties, is swept downstream by the current going under and spluttering up later. Another a woman, a girlfriend or wife screams his name after him. She backs up, holding one arm tightly against her chest as a zeds start to move into the water towards her. Jodi realizes the woman can't swim with that arm. The zeds get closer.
The gangsters on the bridge push a body over the edge. It is the survivor that jumped out of the car. They had killed him. The body lands atop the station wagon with a dull thud. It's still for now. But all are infected. When you die... no matter how you die, you turn.
The woman by the car has nowhere to go. Zombies are moving into the water from the west bank. On the east, the gangsters are laughing it up, betting cigarettes and booze on what's going to happen.
The woman's husband tries to swim with the current at an angle to make it to the west bank, further north.
Does he succeed?
(50/50 | 5[d10]) No, but...
The man sputters and coughs as he swims, but manages to stay afloat, even though the current picks up in speed as the elevation drops further north. The man swims sensibly, though, keeping his head above water. Soon he's lost from sight as he goes around a bend.
His wife, by the station wagon is crying, cradling a ruined arm close to her chest. Another body lies slumped against the steering wheel. The woman tries to edge away from the dead body lying atop the station wagon, a body that was likely one of their number.
Does the one on the top reanimate?
(50/50 | 10[d10]) Yes, and...
Yes and so does the one inside the car!
The one in the car twitches and then it start to smash it's head against driver's window, but it doesn't have the intelligence to manipulate handles nor the seat belt release. But it presses its body against the steering wheel, and the horn goes off repeatedly.
The walker atop the car reaches out and grabs at the woman.
Success?
(Somewhat Likely | 1[d10]) No, and...
No, it tries to crab her with both hands in a tackle, mouth open wide, but she ducks and body checks it, sending it into the drink. Arms flail for a moment and then it's pulled under the current, and also goes around the bend. Most of the gangsters laugh and hoot and cheer, even those who lost their bets, grin and continue to watch the unfolding action.
Jodi also watches, somehow caught up in this visceral drama of life and death. The zeds that were on the west bank are now chest deep in the water, struggling against the current and reaching out to gain purchase on the rubble to reach the victim struggling for her life.
Do any of them climb up the rubble against the current?
(Somewhat Unlikely | 8[d10]) Yes +Twist: Organization / Helps the hero
Is Jodi noticed by this organization? After all, she's crouching in the trees?
(Somewhat Unlikely | 3[d10]) No
Okay, so I'll interpret this as an organization helps the woman on the car then. Who is it?
I use the MAG button. I see some symbols, a gun, a man hands together, monk like, a hooded figure and a diving bird.
To me this screams vigilante justice in the form of a surprise attack. Other symbols show a volcano and electricity. A shocking and violent attack then.
A figure, dressed in a hood and military body armor detaches itself from the rubble behind the half dozen gangsters. He raises an assault rifle and rakes the gangsters with a full spray of bullets, the magazine spent, he tosses a grenade into the mix. The gangsters are surprised by the sudden and brutal attack, most are sitting with their backs to the man, watching the zombies start to climb the rubble.
Does he take out all the gangsters?
(Likely | 10[d10]) Yes, and...
Yes, and he also dispatches the zeds in the river on and around the rubble with practiced ease.
Jodi watches dumbfounded as the gangsters are suddenly felled by this unknown assailant. Jodi instinctively dives onto her stomach as the powerful shots ring out. The gangsters take two shots to each torso. Those that dive for guns are taken out by the grenade. The gangsters dealt with, the man runs to the edge of the bridge, takes a knee, and removes the undead threat around the rubble in the river. He then makes an angled shot and takes out the one making a ruckus in the car.
Do any gangster bodies reanimate while he does this?
(50/50 | 2[d10]) No
The hooded phantom rescuer then takes a knife to each dead gangster, stabbing it down into each skull, putting a permanent end to them.
The woman near the station wagon, falls to her knees in relief, weeping.
Jodi lets out a deep shuddering breath.
Are any zeds attracted to the noise? I'm going to say Unlikely since a group of them were already attracted to the first gunfire and dealt with.
(Unlikely | 4[d10]) No
Does the man help the woman further?
(50/50 | 2[d10]) No
The strange and mysterious rescuer, ignores the woman. He kneels quickly by each gangster, going through each corpse, his head moves as if scanning every street as he paws through their pockets. Once he finishes gathering items, he disappears as mysteriously as he came, quietly retreating into an alleyway. All is eerily silent save for the gurgle of the river, the quietly crying woman and the keening of the biting wind through the worried streets.
You should just leave, a voice tells her. But the woman is all alone now and wouldn't last long without help. Plus there might be supplies in the station wagon.
Jodi stands up and calls quietly to the woman. "It's all right. I want to help."
She wades into the river and climbs atop the rubble.
The woman backs up, eyes scanning for a way to escape.
"I'm not going to hurt you. See?" Jodi keeps her hands away from the wrench tucked in her belt. "I want to help."
Does the woman grow trustful?
(Somewhat Likely | 9[d10]) Yes
"Who are you?" she asks.
"I'm Jodi. And you?"
[i]
"Millie," the woman answers. She's of slight build, and possible Hispanic decent, in probably her mid thirties. Millie sinks down into a sitting position, her back against the side of the car and stares out at the river.
"Look, we should go. I'll try to help you as best I can. I know a safe place. The airport."
"Airport?" She says absently, "But my friends. My husband--"
"He's probably fine, I'm sure. You're friends on the other hand..." Jodi shakes her head eyeing the dead zed in the car. "Hey by the way pushing that one over the edge into the river. It looked like he--"
"He was my brother." Millie says quietly.
Jodi feels like she'd been sucker punched and stared at the dead zed in the driver seat, at the red smeared on the windshield from the bullet wound.
"Hey, I'm sorry," Jodi says, "Look, I didn't know, and--"
"We've all lost someone," Millie says, brushing a hand over her eyes, but there's a tremor in her voice.
"Where were you headed?" Jodi asks.
"We were just driving through town. Not many working vehicles these days, but Tony, my husband, he's a great mechanic and-- Well, that doesn't matter. We were driving south, looking for supplies. My brother was sick with the flu. The last group we were with thought he was infected and pulled guns on us. Made us leave. We were trying to find supplies when the gangsters suddenly appeared. They took our medicine and then threatened to kill us if we didn't leave. They chased us here. I guess they new about the bridge. We didn't."
Jodi looked at the silent street and felt the wind bite into her again.
"Look, why don't you come with me. I'll try to help you find her your husband. I saw him go around the bend. It looks like he knew how to swim."
"Why would you help me?"
Jodi shrugged. "Karma, I guess."
"Karma," the woman gave a slow smile. "Not a lot of people believe in that anymore these days."
"Well, it's something a friend of mine would do. She died this morning." Jodi bent down and investigated the woman's wound. "Broken?"
(50/50 | 8[d10]) Yes
The woman nods her head and winces in pain as Jodi probes the bone.
"You a nurse or doctor?"
"Nope. Was just a mom."
"Was?" Millie says, a question in her voice.
"Was. Let's not talk about it."
"I was a mom too," Millie says. "My baby died in child birth before all of this. My husband couldn't bear to have another so we just got dogs."
"Dogs are nice," Jodi says. "Unless they're the kind that bite."
"Everything bites now," Millie says.
Jodi sets the bone and binds it up.
Does she do a reasonable job?
(Somewhat Likely | 3[d10]) No
Millie winces in pain, biting her lip so she doesn't cry out.
"Shoot," Jodi says. "That's not right. But it's the best I can do. Come on."
They gather up supplies and leave. Is there a weapon in the car?
(Somewhat Likely | 8[d10]) Yes
A firearm?
(50/50 | 1[d10]) No, and...
The car is starting to shift off the tank. They'll need to be quick. What three things do they find that might be useful?
Very high quality kerosene
Damaged gas mask
Kerosene
With a scraping sound, the station wagon rolls off the tank and then into the river on the north side with a huge splash. They were able to pull out some fuel and a damaged gas mask. Jodi shoves the fuel into her bag but leaves the gas mask after determining the seals are no good.
The duo then move off together west-ward across the river and up the bank of the other side.[/i]