04-28-2013, 02:20 PM
Heehee, yes I agree: Some cool stuff, some funny and some outright weird
The setting is allied prison involving exquisit subspace communicator and chaotic starship. Your quest is to kidnap the silicoid driver at the renegade megalith. Trying to stop you is the sensitive skilled in psichometry. You are currently at the cyborg metropolis.
Setting is bandit destroyer involving above average light armor and military headquarters.
Likable chieftain who is as strong as you and whose motivation is to progress prosperity, patronize contraband, and access the forsaken; who speaks of hostile promise and is focused on your retainers.
Escort the android professor to the industrial network.
Independent monk.
Camouflaged observatory.
Cyborg.
Serum.
Leadership.
The Cyborg metropolis! 'Meklar'! (I decide it's the same people like that guy at the pyramid.)
A psychometrist as our enemy - rather nice, I shall say. Hope this guy's gonna do something this time - not like the others.
Before we start - what about that ship we got last time: What is it like?
Demilitarized armada.
K, they had a couple ships, but they weren't armed. K. Is it the chaotic one?
(50/50 | 5[d10]) No, but...
It's a bit chaotic too. Maybe it has some quirks - rather charming I shall say. ^_^ We also remember it was rather good. Also we know of the whereabouts of a whole armada that most probably got deserted. Might be able to use those ships later or sell a couple of them.
So, where's that monolith?
Create / Dreams.
That's probably rather what it does. (meant to ask that too)
Is it very far away?
(50/50 | 10[d10]) Yes, and...
Hard to get there too.
Let's talk to that chieftain. Does he know anything?
Why is he talking about retainers? Does the kid get wear his retainers? He's probably making fun of him. ^_^
We're at his military headquarter - a war ship floating high above that shimmering metropolis.
They gave me some nice armor too and ask me to take some Meklar professor some place. Also, there's that monk. As I try to improve my Martial Arts skill I decide he's my new trainer. Also, he's a monkey-oid. /'Monkey-style' anybody??? )
Btw: XPs!!!
3 = 3[d5]
4 = 4[d5]
That light armor - as this is a cyborg planet: Do we rock it gundam style?
(50/50 | 9[d10]) Yes.
Nice! ^_^
So, what does he know about that megalith? Like, anything?
(50/50 | 9[d10]) Yes.
We had a special event before we changed it. Someone committed a crime. What happened? Did something get stolen? What was it?
Alien artifact.
K, that was some kind of map to the megalith. Not so good (I just quickly made assumptions based on what I deleted.)
(And yes, I know there's an 'undo' button for 'clear last' right beside it ;p)
Maybe the psychometric. Maybe they asked him to touch it to find stuff out about it?
(Very Likely | 10[d10]) Yes, and...
Now maybe something he saw made him steal it? Is he now under the control of some entity?
(Very Likely | 10[d10]) Yes, and...
It doesn't want us to know where the megalith is.
Let's try to get him!
19 = 1[d4]+2[d4]+3[d4]+4[d8]+1+7[d8]+1
Probably plus a bonus for the powered armor.
Still - we know how things work on TV:
Do we get him?
(Very Unlikely | 2[d10]) No.
See?
What now? How did he escape?
Waste / Travel.
Waste disposal system. Quite a lot to 'read' for a psychometrist ... heeheehee
SO, let's get after hi! Good I wear that armor! (And kids love to play with dirt, anyway)
Subterranean sphere.
On the planet?
(Likely | 2[d10]) No.
On another planet?
(Somewhat Unlikely | 7[d10]) Yes, but...
Beneath it - yes, I got it. (So they beam their rubbish to another planet, where it's stored in a subterranean sphere. Probably so it'll become humus?
(Likely | 10[d10]) Yes, and...
It stinks!
Good I'm wearing that mask (poor boy! Probably even enjoys it <_<)
So, do we see him? (Btw, the monk and the android from last episode are here too)
(Unlikely | 2[d10]) No.
I use my scanners.
13 = 4[d4]+2[d4]+3[d4]+4[d4]
"K, think I found him - let's get there!" (Thinking about it - we should probably all wear powered armor / mini gundam suits)
Ambush / The spiritual.
The monk gets ambushed! By whom?
Maniac.
Is that maniac - in fact - very, very skilled in Martial Arts? Or is he a mere distraction?
Oh, scrap that - of course random mad people are Martial Artists when a monk is involved ... /Silly me ^_^)
Sooo, how good is he? Very good?
(50/50 | 6[d10]) Yes, but...
Not that good, though.
Okay, let's try out that combat system again. After it became a bit cumbersome last time, I decided to use the 'resisted task' mechanic with initiative being with whoever has more successlevels. Same successlevels means it got evaded (Thanks to M. for that one!) where the person with the higher roll is the attacker.
Monkey san has a skill of d10, which is rather high but not through the roof. Maniac monk mmm ... cookies got d8
Dex? High? Like - very high?
(50/50 | 2[d10]) No.
d8 then. And the other one?
(50/50 | 2[d10]) No.
So both have a dex of d8.
9 = 2[d4]+2[d4]+3[d4]+1[d8]+1[d10]
14 = 2[d4]+1[d4]+2[d4]+1[d8]+8[d10]
Oh, and a bonus for the powered armor - high?
(50/50 | 3[d10]) No.
2 = 2[d2]
Is is acrobatis skill higher than his dex?
(50/50 | 6[d10]) Yes, but...
*acrobatics
no bonus from the suit. d10
(50/50 | 8[d10]) Yes.
He hits him with a jump kick.
(4 = 4[d20]) Negligible: Nick/Scratch/Bruise.
21 = 4[d4]+4[d4]+4[d4]+3[d8]+6[d8]
13 = 1[d4]+2[d4]+1[d4]+6[d8]+1[d10]+2
Then proceeds with a 'hurricane of kicks'.
19 = 2[d4]+4[d4]+2[d4]+6[d8]+5[d8]
19 = 3[d4]+3[d4]+1[d4]+1[d8]+9[d10]+2
A 'one inch punch', but the monky manages to evase it. (Oh, and damage from last attack)
(1 = 1[d20]) Negligible: Nick/Scratch/Bruise.
21 = 4[d4]+1[d4]+1[d4]+8[d8]+7[d8]
15 = 2[d4]+2[d4]+1[d4]+7[d8]+1[d10]+2
'Back kick'!
(2 = 2[d20]) Negligible: Nick/Scratch/Bruise.
18 = 3[d4]+1[d4]+4[d4]+2[d8]+8[d8]
27 = 4[d4]+4[d4]+4[d4]+7[d8]+6[d10]+2
Finally, with his 'iron palm' our monk gets back at him!
(12 = 12[d20]) Moderate Injury: Hampers action significantly; will require first aid/medical attention.
We know, he's a madman - but will he give up?
(50/50 | 5[d10]) No, but...
His actions are significantly hampered.
18 = 2[d4]+3[d4]+4[d4]+5[d8]+4[d8]
18 = 2[d4]+3[d4]+1[d4]+3[d8]+7[d10]+2
1 = 1[d2]
Still manages to evade his 'blind strike' with a 'great leap'!
14 = 2[d4]+3[d4]+2[d4]+2[d8]+5[d8]
20 = 3[d4]+3[d4]+3[d4]+6[d8]+3[d10]+2
A 'kick'!
(11 = 11[d20]) Minor Injury: Largely superficial; painful and distracting, but not life threatening.
17 = 4[d4]+3[d4]+2[d4]+4[d8]+4[d8]
15 = 3[d4]+3[d4]+4[d4]+1[d8]+4[d10]
He hits the monk with an 'iron fist'!
(17 = 17[d20]) Severe Injury: Incapacitating and may become Critical if untreated.
Because of the armor it's not that bad, but it's still bad.
21 = 4[d4]+4[d4]+2[d4]+2[d4]+6[d8]+1+2
16 = 3[d4]+2[d4]+4[d4]+1[d8]+6[d8]
I open with a 'back kick'!
(15 = 15[d20]) Moderate Injury: Hampers action significantly; will require first aid/medical attention.
Does he have enough now? (Oh, we forgot his malus!)
(50/50 | 8[d10]) Yes.
Okay, can we get anything out of him?
(50/50 | 7[d10]) Yes.
Disrupt / War.
He was fighting in a war, when he suddenly got transported here?
(50/50 | 10[d10]) Yes, and...
Now he's a bit confused. Poor guy. Let's tend to their wounds.
1st aid high?
(50/50 | 10[d10]) Yes, and...
A bonus. Some Medipack or something I suppose. d6?
(50/50 | 8[d10]) Yes.
16 = 2[d4]+4[d4]+4[d4]+2[d6]+4[d4]
15 = 3[d4]+2[d4]+2[d4]+6[d6]+2[d4]
Looks good!
What now?
Refuse / Expectations.
SO the psychometrist probably got away?
(Very Likely | 6[d10]) Yes.
So, let's try to get out of here. If they beam their rubbish here they can probably be contacted:
(Very Likely | 6[d10]) Yes.
Can they transport us back?
(Very Likely | 8[d10]) Yes.
Let's first try to find out where the psychometrist went. Anything?
16 = 3[d4]+1[d4]+4[d4]+4[d4]+4[d4]
Armored matrix.
It's some kind of drop ship from 'Halo' We don't have a ship - or is it ... ? *dundundunnn*
(50/50 | 5[d10]) No, but...
Excitement / Anger.
Power pack.
A power pack. And he lost it.
(Somewhat Likely | 7[d10]) Yes.
K, let's get back so those guys can go and see a doctor. Also, we give the power pack to some other psychometrist.
Guild pyramid.
The psychometrists' guild? Probably from his past then.
(Very Likely | 9[d10]) Yes. +Event: Overindulge / Benefits
The monk starts teaching me the 'drunken monkey' technique. Also, he's drunk.
Nevermind - that sillic driver won't kidnap himself - where's dat megalith at?
Any calls?
(Somewhat Unlikely | 1[d10]) No, and...
We might not have much time?
(50/50 | 7[d10]) Yes.
Abuse / Art.
I get drunk and practice 'drunken monkey' style with the monk.
When we get sober again - we're at:
Uncharted network.
Some long forgotten sewer system? Even better - some kind of slip stream network (I think from Star Trek?)
What else?
Dark depot.
We are at the 'dark depot' anyone here?
(50/50 | 8[d10]) Yes.
Cautious female telepath.
Oh, a telepath. Maybe she can help us. We'll have to win her trust first, though.
8 = 1[d4]+1[d4]+1[d4]+1[d4]+4[d6]
Oh, what a petty. -_-
So she probably won't help us.
(Very Likely | 9[d10]) Yes.
What do they have here though?
Exquisit schematics.
Will she still sell something to us?
(Unlikely | 6[d10]) No, but...
We could steal something - I could try and hack into their computer but decide otherwise, so we may be able to win her trust later.
Let's move on then. What now?
Shimmering outpost.
A shimmering outpost. Who's here?
Humble salesman.
K, what does he sell?
Above average toxin.
K <_<
Let's buy some 'poison' then - maybe it's just alcohol.
Maybe a bar! 0.0
Let's ask him if he could help us buying a map from the telepath
(50/50 | 3[d10]) No.
Does he himself sell maps?
(50/50 | 3[d10]) No.
But information. Does he know where that megalith is?
(50/50 | 8[d10]) Yes.
Nice! ^_^
As the monk and I are getting drunk again (you know - practicing and stuff )
we spend the rest of the journey intoxicated in the ship's dojo.
Pirate wormhole.
Let's negotiate passage through the wormhole.
15 = 3[d4]+1[d4]+4[d4]+3[d4]+4[d6]
Nice.
So, 'are we there yet?'
(Likely | 4[d10]) No, but...
Soon.
Crystal metropolis.
Makes sense. ANd in it's vicinity: The megalith!
(Very Likely | 8[d10]) Yes.
Is it hard to get there?
(50/50 | 3[d10]) No.
I use my 'planetary History' skills on that megalith:
9 = 2[d4]+3[d4]+1[d4]+2[d4]+1[d6]
K, not that good.
Debase / Love.
It's used to make sillics love less. It's evil! (and: :3)
Can we destroy it?
(50/50 | 8[d10]) Yes.
Let's do that then. Is the driver here?
(50/50 | 1[d10]) No, and...
It's not really a person. It's what 'drives' the evil sillics.
K, let's steal that shtuff and leave.
(I use 'salvage')
10 = 1[d4]+1[d4]+3[d4]+3[d4]+2[d6]
K, good enough but not very good. Does anybody notice?
(50/50 | 3[d10]) No.
Oh, I forgot we had to escort the android professor the the industrial network. So we're not really in some long forgotten slipstream network,
but rather an industrial one. We dropped him here when we arrived.
A 'megalith' is a real big stone and chryssies are 'stone-people'.
Maybe the megalith is just an evil leader. Maybe it's some '2001: A Space Odyssee' thing as I assumed throughout play.
As we were expected to kidnap it, we decide not to destroy it at once but to find out more about it.
(After all: Maybe they won't just start loving again, just because we destroy that thing)
K, *music and credits* - more in the next episode of 'The Floating Fortress'!
The setting is allied prison involving exquisit subspace communicator and chaotic starship. Your quest is to kidnap the silicoid driver at the renegade megalith. Trying to stop you is the sensitive skilled in psichometry. You are currently at the cyborg metropolis.
Setting is bandit destroyer involving above average light armor and military headquarters.
Likable chieftain who is as strong as you and whose motivation is to progress prosperity, patronize contraband, and access the forsaken; who speaks of hostile promise and is focused on your retainers.
Escort the android professor to the industrial network.
Independent monk.
Camouflaged observatory.
Cyborg.
Serum.
Leadership.
The Cyborg metropolis! 'Meklar'! (I decide it's the same people like that guy at the pyramid.)
A psychometrist as our enemy - rather nice, I shall say. Hope this guy's gonna do something this time - not like the others.
Before we start - what about that ship we got last time: What is it like?
Demilitarized armada.
K, they had a couple ships, but they weren't armed. K. Is it the chaotic one?
(50/50 | 5[d10]) No, but...
It's a bit chaotic too. Maybe it has some quirks - rather charming I shall say. ^_^ We also remember it was rather good. Also we know of the whereabouts of a whole armada that most probably got deserted. Might be able to use those ships later or sell a couple of them.
So, where's that monolith?
Create / Dreams.
That's probably rather what it does. (meant to ask that too)
Is it very far away?
(50/50 | 10[d10]) Yes, and...
Hard to get there too.
Let's talk to that chieftain. Does he know anything?
Why is he talking about retainers? Does the kid get wear his retainers? He's probably making fun of him. ^_^
We're at his military headquarter - a war ship floating high above that shimmering metropolis.
They gave me some nice armor too and ask me to take some Meklar professor some place. Also, there's that monk. As I try to improve my Martial Arts skill I decide he's my new trainer. Also, he's a monkey-oid. /'Monkey-style' anybody??? )
Btw: XPs!!!
3 = 3[d5]
4 = 4[d5]
That light armor - as this is a cyborg planet: Do we rock it gundam style?
(50/50 | 9[d10]) Yes.
Nice! ^_^
So, what does he know about that megalith? Like, anything?
(50/50 | 9[d10]) Yes.
We had a special event before we changed it. Someone committed a crime. What happened? Did something get stolen? What was it?
Alien artifact.
K, that was some kind of map to the megalith. Not so good (I just quickly made assumptions based on what I deleted.)
(And yes, I know there's an 'undo' button for 'clear last' right beside it ;p)
Maybe the psychometric. Maybe they asked him to touch it to find stuff out about it?
(Very Likely | 10[d10]) Yes, and...
Now maybe something he saw made him steal it? Is he now under the control of some entity?
(Very Likely | 10[d10]) Yes, and...
It doesn't want us to know where the megalith is.
Let's try to get him!
19 = 1[d4]+2[d4]+3[d4]+4[d8]+1+7[d8]+1
Probably plus a bonus for the powered armor.
Still - we know how things work on TV:
Do we get him?
(Very Unlikely | 2[d10]) No.
See?
What now? How did he escape?
Waste / Travel.
Waste disposal system. Quite a lot to 'read' for a psychometrist ... heeheehee
SO, let's get after hi! Good I wear that armor! (And kids love to play with dirt, anyway)
Subterranean sphere.
On the planet?
(Likely | 2[d10]) No.
On another planet?
(Somewhat Unlikely | 7[d10]) Yes, but...
Beneath it - yes, I got it. (So they beam their rubbish to another planet, where it's stored in a subterranean sphere. Probably so it'll become humus?
(Likely | 10[d10]) Yes, and...
It stinks!
Good I'm wearing that mask (poor boy! Probably even enjoys it <_<)
So, do we see him? (Btw, the monk and the android from last episode are here too)
(Unlikely | 2[d10]) No.
I use my scanners.
13 = 4[d4]+2[d4]+3[d4]+4[d4]
"K, think I found him - let's get there!" (Thinking about it - we should probably all wear powered armor / mini gundam suits)
Ambush / The spiritual.
The monk gets ambushed! By whom?
Maniac.
Is that maniac - in fact - very, very skilled in Martial Arts? Or is he a mere distraction?
Oh, scrap that - of course random mad people are Martial Artists when a monk is involved ... /Silly me ^_^)
Sooo, how good is he? Very good?
(50/50 | 6[d10]) Yes, but...
Not that good, though.
Okay, let's try out that combat system again. After it became a bit cumbersome last time, I decided to use the 'resisted task' mechanic with initiative being with whoever has more successlevels. Same successlevels means it got evaded (Thanks to M. for that one!) where the person with the higher roll is the attacker.
Monkey san has a skill of d10, which is rather high but not through the roof. Maniac monk mmm ... cookies got d8
Dex? High? Like - very high?
(50/50 | 2[d10]) No.
d8 then. And the other one?
(50/50 | 2[d10]) No.
So both have a dex of d8.
9 = 2[d4]+2[d4]+3[d4]+1[d8]+1[d10]
14 = 2[d4]+1[d4]+2[d4]+1[d8]+8[d10]
Oh, and a bonus for the powered armor - high?
(50/50 | 3[d10]) No.
2 = 2[d2]
Is is acrobatis skill higher than his dex?
(50/50 | 6[d10]) Yes, but...
*acrobatics
no bonus from the suit. d10
(50/50 | 8[d10]) Yes.
He hits him with a jump kick.
(4 = 4[d20]) Negligible: Nick/Scratch/Bruise.
21 = 4[d4]+4[d4]+4[d4]+3[d8]+6[d8]
13 = 1[d4]+2[d4]+1[d4]+6[d8]+1[d10]+2
Then proceeds with a 'hurricane of kicks'.
19 = 2[d4]+4[d4]+2[d4]+6[d8]+5[d8]
19 = 3[d4]+3[d4]+1[d4]+1[d8]+9[d10]+2
A 'one inch punch', but the monky manages to evase it. (Oh, and damage from last attack)
(1 = 1[d20]) Negligible: Nick/Scratch/Bruise.
21 = 4[d4]+1[d4]+1[d4]+8[d8]+7[d8]
15 = 2[d4]+2[d4]+1[d4]+7[d8]+1[d10]+2
'Back kick'!
(2 = 2[d20]) Negligible: Nick/Scratch/Bruise.
18 = 3[d4]+1[d4]+4[d4]+2[d8]+8[d8]
27 = 4[d4]+4[d4]+4[d4]+7[d8]+6[d10]+2
Finally, with his 'iron palm' our monk gets back at him!
(12 = 12[d20]) Moderate Injury: Hampers action significantly; will require first aid/medical attention.
We know, he's a madman - but will he give up?
(50/50 | 5[d10]) No, but...
His actions are significantly hampered.
18 = 2[d4]+3[d4]+4[d4]+5[d8]+4[d8]
18 = 2[d4]+3[d4]+1[d4]+3[d8]+7[d10]+2
1 = 1[d2]
Still manages to evade his 'blind strike' with a 'great leap'!
14 = 2[d4]+3[d4]+2[d4]+2[d8]+5[d8]
20 = 3[d4]+3[d4]+3[d4]+6[d8]+3[d10]+2
A 'kick'!
(11 = 11[d20]) Minor Injury: Largely superficial; painful and distracting, but not life threatening.
17 = 4[d4]+3[d4]+2[d4]+4[d8]+4[d8]
15 = 3[d4]+3[d4]+4[d4]+1[d8]+4[d10]
He hits the monk with an 'iron fist'!
(17 = 17[d20]) Severe Injury: Incapacitating and may become Critical if untreated.
Because of the armor it's not that bad, but it's still bad.
21 = 4[d4]+4[d4]+2[d4]+2[d4]+6[d8]+1+2
16 = 3[d4]+2[d4]+4[d4]+1[d8]+6[d8]
I open with a 'back kick'!
(15 = 15[d20]) Moderate Injury: Hampers action significantly; will require first aid/medical attention.
Does he have enough now? (Oh, we forgot his malus!)
(50/50 | 8[d10]) Yes.
Okay, can we get anything out of him?
(50/50 | 7[d10]) Yes.
Disrupt / War.
He was fighting in a war, when he suddenly got transported here?
(50/50 | 10[d10]) Yes, and...
Now he's a bit confused. Poor guy. Let's tend to their wounds.
1st aid high?
(50/50 | 10[d10]) Yes, and...
A bonus. Some Medipack or something I suppose. d6?
(50/50 | 8[d10]) Yes.
16 = 2[d4]+4[d4]+4[d4]+2[d6]+4[d4]
15 = 3[d4]+2[d4]+2[d4]+6[d6]+2[d4]
Looks good!
What now?
Refuse / Expectations.
SO the psychometrist probably got away?
(Very Likely | 6[d10]) Yes.
So, let's try to get out of here. If they beam their rubbish here they can probably be contacted:
(Very Likely | 6[d10]) Yes.
Can they transport us back?
(Very Likely | 8[d10]) Yes.
Let's first try to find out where the psychometrist went. Anything?
16 = 3[d4]+1[d4]+4[d4]+4[d4]+4[d4]
Armored matrix.
It's some kind of drop ship from 'Halo' We don't have a ship - or is it ... ? *dundundunnn*
(50/50 | 5[d10]) No, but...
Excitement / Anger.
Power pack.
A power pack. And he lost it.
(Somewhat Likely | 7[d10]) Yes.
K, let's get back so those guys can go and see a doctor. Also, we give the power pack to some other psychometrist.
Guild pyramid.
The psychometrists' guild? Probably from his past then.
(Very Likely | 9[d10]) Yes. +Event: Overindulge / Benefits
The monk starts teaching me the 'drunken monkey' technique. Also, he's drunk.
Nevermind - that sillic driver won't kidnap himself - where's dat megalith at?
Any calls?
(Somewhat Unlikely | 1[d10]) No, and...
We might not have much time?
(50/50 | 7[d10]) Yes.
Abuse / Art.
I get drunk and practice 'drunken monkey' style with the monk.
When we get sober again - we're at:
Uncharted network.
Some long forgotten sewer system? Even better - some kind of slip stream network (I think from Star Trek?)
What else?
Dark depot.
We are at the 'dark depot' anyone here?
(50/50 | 8[d10]) Yes.
Cautious female telepath.
Oh, a telepath. Maybe she can help us. We'll have to win her trust first, though.
8 = 1[d4]+1[d4]+1[d4]+1[d4]+4[d6]
Oh, what a petty. -_-
So she probably won't help us.
(Very Likely | 9[d10]) Yes.
What do they have here though?
Exquisit schematics.
Will she still sell something to us?
(Unlikely | 6[d10]) No, but...
We could steal something - I could try and hack into their computer but decide otherwise, so we may be able to win her trust later.
Let's move on then. What now?
Shimmering outpost.
A shimmering outpost. Who's here?
Humble salesman.
K, what does he sell?
Above average toxin.
K <_<
Let's buy some 'poison' then - maybe it's just alcohol.
Maybe a bar! 0.0
Let's ask him if he could help us buying a map from the telepath
(50/50 | 3[d10]) No.
Does he himself sell maps?
(50/50 | 3[d10]) No.
But information. Does he know where that megalith is?
(50/50 | 8[d10]) Yes.
Nice! ^_^
As the monk and I are getting drunk again (you know - practicing and stuff )
we spend the rest of the journey intoxicated in the ship's dojo.
Pirate wormhole.
Let's negotiate passage through the wormhole.
15 = 3[d4]+1[d4]+4[d4]+3[d4]+4[d6]
Nice.
So, 'are we there yet?'
(Likely | 4[d10]) No, but...
Soon.
Crystal metropolis.
Makes sense. ANd in it's vicinity: The megalith!
(Very Likely | 8[d10]) Yes.
Is it hard to get there?
(50/50 | 3[d10]) No.
I use my 'planetary History' skills on that megalith:
9 = 2[d4]+3[d4]+1[d4]+2[d4]+1[d6]
K, not that good.
Debase / Love.
It's used to make sillics love less. It's evil! (and: :3)
Can we destroy it?
(50/50 | 8[d10]) Yes.
Let's do that then. Is the driver here?
(50/50 | 1[d10]) No, and...
It's not really a person. It's what 'drives' the evil sillics.
K, let's steal that shtuff and leave.
(I use 'salvage')
10 = 1[d4]+1[d4]+3[d4]+3[d4]+2[d6]
K, good enough but not very good. Does anybody notice?
(50/50 | 3[d10]) No.
Oh, I forgot we had to escort the android professor the the industrial network. So we're not really in some long forgotten slipstream network,
but rather an industrial one. We dropped him here when we arrived.
A 'megalith' is a real big stone and chryssies are 'stone-people'.
Maybe the megalith is just an evil leader. Maybe it's some '2001: A Space Odyssee' thing as I assumed throughout play.
As we were expected to kidnap it, we decide not to destroy it at once but to find out more about it.
(After all: Maybe they won't just start loving again, just because we destroy that thing)
K, *music and credits* - more in the next episode of 'The Floating Fortress'!