09-26-2019, 11:47 PM
Overview
Thought I'd try something new: A miniatures war game against myself, using RPG Solo to do the non-me moves! A little weird? Yes. But so am I.
Why?
I've always wanted to try miniature war gaming but I don't have anyone who wants to play the game with me... so...RPG Solo to the rescue!
What game?
The game system is Ambush Alley's "Force on Force", an out-of-print rule book which I managed to get used on Amazon.
The scenario is the first scenario of their "Road to Baghdad" supplement.
I'm playing the USMC forces.
The RPG Solo AI will be playing the Iraqi forces. The game system already supports solo play, I'm just using RPG Solo to round out the edges.
The rule book is thick and has a lot of options. From what I've seen it mimics pretty well the ebb and flow of real battlefield. I'm learning this system myself, so I'm sure I'll make mistakes.
I'll only generally discuss some basic rules as I play. You can see the Quick Start Rules if you're interested in understanding the game in more detail.
How will we see the game?
Yeah...well, you can't all come to my house and plus I don't want to spend the money or the time to get into buying and painting miniatures, creating terrain, etc. So...I'm using the amazing Tabletop Simulator game available on Steam! If you don't know what it is, it's basically a physics engines and a resources manager. People can create and share 3D models and you use the physics engine to move pieces around etc. I'll post the turns here and give comments etc.
The Scenario
From the scenario book:
Az Zubayr, March 21
The 1st Battalion 7th Marines was handed a critical mission early in Operation Iraqi Freedom. The pumping station at Az Zubayr receives oil from throughout the Rumalia oil fields for storage or transport to the al Faw Peninsula. The destruction of this station, responsible for over $40 million in oil per day, would cripple recovery efforts and potentially lead to an environmental disaster of massive proportions. Rather than hand the operation to the SOF, the Marine battalion was tasked with securing it and surrounding storage units. Two squads of carefully trained Marines were to secure the station itself by coup de main. Unfortunately the number and quality of defenders were unknown.
Historical outcome: So, in real life, the pumping station was not contested by the Iraqi military. A lone elderly watchman was the sole guard and the civilians there surrendered without any altercation with the USMC. The station, the Crown Jewel, was captured intact save for some minor damage done by Ba'ath officials before they fled.
But in this wargame scenario, there ARE enemy forces present who are anxious to cause destruction and mayhem.
USMC Mission
From the scenario book:
Marine Corporal Ferkovich is Force Commander for this mission. Your squad is charged with breaching the security fence surrounding the facility and neutralizing all threats to your Marines and to the facility's function. Maps of the area have been provided by intelligence, but little concrete information is available regarding enemy strength and disposition. Intel reports do city recent movement of Sadaam Fedayeen and Ba'athist elements near the facility. Their activities, numbers and weapons are unknown at this time. The Crown Jewel must be seized intact to allow Coalition experts to assess any damage caused to the pumping station.
Map and Objectives:
The two smaller pump houses behind the larger administrative building are what we need to secure and prevent from being damaged.
[u]Forces and Setup[/u]
My Forces:
I get USMC Rifle Squad One split into three fire teams of four men each, named Alpha (blue), Bravo (orange), and Charlie (green). My forces are supported by an AAVTP-7 (https://en.wikipedia.org/wiki/Assault_Am...us_Vehicle). I didn't have a model for it, so used a random APC-like vehicle I found. You'll have to use your imagination... On turn 3, USMC Cobra gunship, can be called in to help, assuming it can get through the AA elements operating in the theater. The red guy is the corporal leading the squad and he'll be attached to Alpha. We setup on the south side of the board.
The Opposition:
The central administration building is defended by a Ba'ath Party Death Squad, armed with AKs and one RPG. They'll setup inside of the administration building.
The Iraqi player rolls a 5 on a random chart and gets some additional forces (not pictured yet). These will be identified when they enter along the north edge on turn 1.
Enjoy. More to come. Hope the pictures come through...
Thought I'd try something new: A miniatures war game against myself, using RPG Solo to do the non-me moves! A little weird? Yes. But so am I.
Why?
I've always wanted to try miniature war gaming but I don't have anyone who wants to play the game with me... so...RPG Solo to the rescue!
What game?
The game system is Ambush Alley's "Force on Force", an out-of-print rule book which I managed to get used on Amazon.
The scenario is the first scenario of their "Road to Baghdad" supplement.
I'm playing the USMC forces.
The RPG Solo AI will be playing the Iraqi forces. The game system already supports solo play, I'm just using RPG Solo to round out the edges.
The rule book is thick and has a lot of options. From what I've seen it mimics pretty well the ebb and flow of real battlefield. I'm learning this system myself, so I'm sure I'll make mistakes.
I'll only generally discuss some basic rules as I play. You can see the Quick Start Rules if you're interested in understanding the game in more detail.
How will we see the game?
Yeah...well, you can't all come to my house and plus I don't want to spend the money or the time to get into buying and painting miniatures, creating terrain, etc. So...I'm using the amazing Tabletop Simulator game available on Steam! If you don't know what it is, it's basically a physics engines and a resources manager. People can create and share 3D models and you use the physics engine to move pieces around etc. I'll post the turns here and give comments etc.
The Scenario
From the scenario book:
Az Zubayr, March 21
The 1st Battalion 7th Marines was handed a critical mission early in Operation Iraqi Freedom. The pumping station at Az Zubayr receives oil from throughout the Rumalia oil fields for storage or transport to the al Faw Peninsula. The destruction of this station, responsible for over $40 million in oil per day, would cripple recovery efforts and potentially lead to an environmental disaster of massive proportions. Rather than hand the operation to the SOF, the Marine battalion was tasked with securing it and surrounding storage units. Two squads of carefully trained Marines were to secure the station itself by coup de main. Unfortunately the number and quality of defenders were unknown.
Historical outcome: So, in real life, the pumping station was not contested by the Iraqi military. A lone elderly watchman was the sole guard and the civilians there surrendered without any altercation with the USMC. The station, the Crown Jewel, was captured intact save for some minor damage done by Ba'ath officials before they fled.
But in this wargame scenario, there ARE enemy forces present who are anxious to cause destruction and mayhem.
USMC Mission
From the scenario book:
Marine Corporal Ferkovich is Force Commander for this mission. Your squad is charged with breaching the security fence surrounding the facility and neutralizing all threats to your Marines and to the facility's function. Maps of the area have been provided by intelligence, but little concrete information is available regarding enemy strength and disposition. Intel reports do city recent movement of Sadaam Fedayeen and Ba'athist elements near the facility. Their activities, numbers and weapons are unknown at this time. The Crown Jewel must be seized intact to allow Coalition experts to assess any damage caused to the pumping station.
Map and Objectives:
The two smaller pump houses behind the larger administrative building are what we need to secure and prevent from being damaged.
[u]Forces and Setup[/u]
My Forces:
I get USMC Rifle Squad One split into three fire teams of four men each, named Alpha (blue), Bravo (orange), and Charlie (green). My forces are supported by an AAVTP-7 (https://en.wikipedia.org/wiki/Assault_Am...us_Vehicle). I didn't have a model for it, so used a random APC-like vehicle I found. You'll have to use your imagination... On turn 3, USMC Cobra gunship, can be called in to help, assuming it can get through the AA elements operating in the theater. The red guy is the corporal leading the squad and he'll be attached to Alpha. We setup on the south side of the board.
The Opposition:
The central administration building is defended by a Ba'ath Party Death Squad, armed with AKs and one RPG. They'll setup inside of the administration building.
The Iraqi player rolls a 5 on a random chart and gets some additional forces (not pictured yet). These will be identified when they enter along the north edge on turn 1.
Enjoy. More to come. Hope the pictures come through...