10-06-2019, 08:21 PM
Hello everyone. I'm pretty much BRAND NEW to tabletop RPG aside from seeing some guys playing D&D on a school bus about 30 years ago and an attempt a couple of years ago to join a small Pathfinder group/campaign that didn't work out.
I very recently started looking for some type of "single player" tabletop rpg and read that with an imagination and an engine of sorts, almost any of them can be "solo", so I began searching for something that seemed more my style than the classic fantasy D&D type games. In this effort, I ran across one called "Corporation" which offers a free campaign called Grab the Cache. After doing more research on the game itself, I decided to invest the $15 on the PDF version of the core rulebook because it seems like a rather different style of game than what I'm used to and was reasonably priced for what it seems to offer in terms of replay and future campaigns.
What follows is a combination of using the pre-generated characters and mission objective from the free trial http://www.corpgame.com/try-for-free.html, and using information out of the rulebook to base locations, items, etc along with my imagination to produce the story. Since I'm super new to this, I'd LOVE some feedback on if I'm even doing it right, but it kind of feels like I'm writing a book/story and playing a game at the same time.
I'm also using the RPG Solo-Play engine found here for questions/decisions in combination with my own dice (I haven't used them since I tried that Pathfinder campaign and is really what this whole thing is all about...) for unknowns such as numbers and checks.
And so it begins.
Chapter 1: Getting the Band Back Together
I very recently started looking for some type of "single player" tabletop rpg and read that with an imagination and an engine of sorts, almost any of them can be "solo", so I began searching for something that seemed more my style than the classic fantasy D&D type games. In this effort, I ran across one called "Corporation" which offers a free campaign called Grab the Cache. After doing more research on the game itself, I decided to invest the $15 on the PDF version of the core rulebook because it seems like a rather different style of game than what I'm used to and was reasonably priced for what it seems to offer in terms of replay and future campaigns.
What follows is a combination of using the pre-generated characters and mission objective from the free trial http://www.corpgame.com/try-for-free.html, and using information out of the rulebook to base locations, items, etc along with my imagination to produce the story. Since I'm super new to this, I'd LOVE some feedback on if I'm even doing it right, but it kind of feels like I'm writing a book/story and playing a game at the same time.
I'm also using the RPG Solo-Play engine found here for questions/decisions in combination with my own dice (I haven't used them since I tried that Pathfinder campaign and is really what this whole thing is all about...) for unknowns such as numbers and checks.
And so it begins.
Chapter 1: Getting the Band Back Together