05-02-2013, 07:24 PM
We see two Orcs tending to their small horses. Bands of Orcs have been wandering the lands far from their homesteads now for ages, but one is always a bit surprised seeing them. They seem a bit outlandish with their somewhat animal like faces - big screen and skin the colour of a lizard.
(I'll basically play a Fantasy version of my 'The Floating Fortress' character but I also want to play a dwarf, so we'll see. Maybe he'll become an NPC.)
Do I speak Orcish?
(Very Unlikely | 1[d10]) No, and...
Neither do the Orcs speak Human?
(Somewhat Likely | 9[d10]) Yes.
Does the dwarf speak Orcish?
(50/50 | 1[d10]) No, and...
Neither do they speak dwarven - I get it.
Does he know a spell to communicate with them?
(Sure Thing | 9[d10]) Yes.
Is he good at doing magic?
(50/50 | 6[d10]) Yes, but...
Not that good. D6?
(50/50 | 2[d10]) No.
d8?
(50/50 | 3[d10]) No.
D10?
(50/50 | 4[d10]) No.
D4 and a bonus?
(50/50 | 4[d10]) No.
What is wrong with you?
Harm / Bureaucracy.
Maybe he has an item to aid him?
(50/50 | 9[d10]) Yes.
D12?
(50/50 | 9[d10]) Yes.
Is the bonus high?
(50/50 | 6[d10]) Yes, but...
4?
(50/50 | 9[d10]) Yes.
What is it?
Scroll.
Willpower? High?
(50/50 | 4[d10]) No.
d4?
(50/50 | 2[d10]) No.
1.
6 = 4[d4]+1+1[d12]
Good I didn't use the scroll. <_<
"Zanbaur" "Afar Angathfark"
I greet them by waving my hand.
How do they react?
Passion / Wounds.
They are all wound up - even passionate.
"Please try it again, if you will. And quickly!" I say through my teeth while smiling at the Orcs.
I hope smiling isn't anything agressive in Orcish culture! <_<
(is it?)
(50/50 | 8[d10]) Yes.
14 = 4[d4]+1+9[d12]
Okay, I decided he has a couple spells on his scroll and gets a bonus to them as he's able to read the whole 'recipe'.
For spells not on his scroll I might him make int rolls to remember the spell - or even to make it up on the fly. Let's see.
"Greetings, noble warriors of the Orcs!'
Do they calm down a bit?
(50/50 | 7[d10]) Yes.
*phew*
What do they say?
Persecute / A burden.
Revolting champion who is as strong as you and whose motivation is to attend family, persecute lust, and advance valor; who speaks of mysterious injury and is focused on your treasure.
Evade brigands at the liberated rift.
We talk a bit but they seem a bit too focused on our 'treasures', so we decide to leave.
For how many rounds did we talk?
2 = 2[d6]
-4 end
We even found out that there are brigands at the rift!
What are we up to anyho?
Launch an invasion on the recognizable distillery.
Yeah, that sounds like us: Let's get ourselves a drink!
Is it a distillery of some renown?
(50/50 | 6[d10]) Yes, but...
It's rather 'in-famous' than famous?
(Somewhat Likely | 6[d10]) Yes.
Is it far away?
(50/50 | 7[d10]) Yes.
Dwarven camp.
Makes sense. <_<
So: On we go to the Dwarven camp!
Festering crime scene.
A victim of a crime?
(Somewhat Likely | 2[d10]) No.
'A wretched hive of scum and villainy'?
(Somewhat Likely | 7[d10]) Yes.
Me like-y! XD
So, who's here?
Evasive Half-elf smith.
Coarse hermit who is as strong as you and whose motivation is to advance freedom, depress the elite, and collaborate charity; who speaks of hostile views and is focused on your knowledge.
The dwarf talks shop with the half elf (Hey: He's a dwarf )
While I drink with some 'hermit'. Some interesting thoughts here!
Beer's probably rather cheap here, right?
(Very Likely | 10[d10]) Yes, and...
The hermit buys me drinks. (Hehe)
So, how much did it hurt our purses then?
(6 = 6[d20]) Negligible: Nick/Scratch/Bruise.
We spend the night here at the inn. The rooms are not too comfortable, right?
(Very Likely | 9[d10]) Yes.
Thought so.
Early next morning we leave for the dwarven camp. Are we there yet?
(Somewhat Unlikely | 2[d10]) No.
Lost school.
Wizard's academy?
(Somewhat Likely | 2[d10]) No.
Actual pupils?
(50/50 | 10[d10]) Yes, and...
They lost their teacher?
(Somewhat Likely | 10[d10]) Yes, and...
And they don't now where they are aka they're lost.
'Hey, little fellas - can we be of any assistance?
(50/50 | 3[d10]) No.
They're probably advised to not to talk to strangers.
(Somewhat Likely | 9[d10]) Yes.
I try to win their trust:
12 = 2[d4]+1[d4]+3[d4]+1[d4]+5[d6]
Good enough. (Success level:'Decent')
So - what happened?
Agree / Legal matters.
Confident sniper who is much stronger than you and whose motivation is to develop lust, strive force, and blight harmony; who speaks of knowing dislikes and is focused on your current story.
Some youngster who can't grow up fast enough and is a fierce slingshot. Always up to no good want's to discuss 'legal matters' first - the circumstances under which we are allowed to help them. Do we find an agreement?
(Very Likely | 7[d10]) Yes.
Escape from the magnificent maze.
We need to get them out of this maze of ...
Secret tunnel.
Did they play hide and seek?
(Likely | 4[d10]) No, but...
They hid in a cave.
(Very Likely | 10[d10]) Yes, and...
Now they are lost. Apparently they found some secret tunnel they can't get out of anymore. Let's climb down there then!
How's my climbing? High?
(50/50 | 9[d10]) Yes.
d6?
(50/50 | 5[d10]) No, but...
d4+2 then.
16 = 1[d4]+4[d4]+1[d4]+3[d4]+2+5[d8]
And the dwarf? Climbing high?
(50/50 | 6[d10]) Yes, but...
No bonus. D6?
(50/50 | 2[d10]) No.
D8
(50/50 | 1[d10]) No, and...
D12
(50/50 | 7[d10]) Yes.
Dex high?
(50/50 | 8[d10]) Yes.
d6?
(50/50 | 6[d10]) Yes, but...
A malus. Why?
Change / Dispute.
Probably his armour or something.
(Very Likely | 9[d10]) Yes.
Is the malus high?
(50/50 | 5[d10]) No, but...
High enough.
Is his str high?
(50/50 | 7[d10]) Yes.
d6?
(50/50 | 10[d10]) Yes, and...
A bonus. Magic Item of strength?
(Very Likely | 5[d10]) Yes, but... +Event: Decrease / Evil
You get less evil when you use it. High bonus?
(50/50 | 2[d10]) No.
1 = 1[d2]
What is it?
Crystal lens.
So it won't help you with 'evil' deed?
(Very Likely | 7[d10]) Yes.
(His str actually went through the roof the first time, so I deleted it and asked again.
I think it went as high as d20. So I just say It's the lens and his 'normal' str is just d4.)
So how high is the malus?
2 = 2[d2]
That meant, he insisted on wearing his chainmail, before climbing down that hole - so 'dwarven' XD
18 = 2[d4]+4[d4]+4[d4]+3[d6]-2+7[d12]
K, we made it down the hole. What's with those kids?
Abuse / Wishes.
They pest us with a whole bunch of little things they would like to have?
(Very Likely | 10[d10]) Yes, and...
They want to get home. K, let's help them climb that rope then. Does everything turn out fine?
(Somewhat Likely | 3[d10]) No.
What happens?
Triumph / Pleasures.
They want sweets first?
(Somewhat Likely | 9[d10]) Yes.
Do we have any sweets with us?
(Somewhat Likely | 8[d10]) Yes.
K, we give them some - who badly does that hurt our stash of sweets?
(16 = 16[d20]) Severe Injury: Incapacitating and may become Critical if untreated.
*lol*
Are they more willing to climb up that rope now?
(Likely | 10[d10]) Yes, and...
It's a breeze!
(50/50 | 2[d10]) No.
Block / Anger.
They're getting stubborn.
(Sure Thing | 9[d10]) Yes.
Are they good at arguing?
(50/50 | 4[d10]) No. +Event: Recruit / Realities
Imprison / Liberty.
They kind of see they'll have to climb up there if they want to get home anytime soon.
(Sure Thing | 9[d10]) Yes.
Do they manage to climb up that hole?
(50/50 | 7[d10]) Yes.
*phew*
Let's mark that tunnel on our map and help them find their teacher or something!
Where did they last see him?
Strong crossroads.
K, do they remember where that was?
(50/50 | 2[d10]) No. +Event: Change / Illusions
Everyone tells a different story?
(Likely | 6[d10]) Yes.
So, you weren't exactly on a road trip with your school mates, were you? Do your parents know where you are?
(Unlikely | 2[d10]) No.
Will they tell me where they live?
(50/50 | 3[d10]) No.
10 = 1[d4]+1[d4]+4[d4]+2[d6]+2[d4]
Not too big a success -_- Is it enough?
(50/50 | 6[d10]) Yes, but...
Carry / Messages.
They have a message to deliver?
(Somewhat Likely | 3[d10]) No. +Event: Truce / Leadership
We should inform their parents?
(50/50 | 8[d10]) Yes.
So we go to theit parents and try to talk to them so they won't punish them (that badly)
12 = 2[d4]+2[d4]+2[d4]+2[d6]+4[d4]
Good enough. ^_^
Are they home yet?
(Very Likely | 8[d10]) Yes.
So, what did they hope to find down there?
Communicate / Adversities.
They had a fight?
(Somewhat Likely | 10[d10]) Yes, and...
Ruin / Stalemate.
So that cave's by a ruin?
(Somewhat Likely | 9[d10]) Yes.
Let's have a look at it.
Arrive / Status quo.
What was it? A tower?
(50/50 | 3[d10]) No.
A castle?
(50/50 | 9[d10]) Yes. +Event: Inspect / Goals
Let's get down that hole again!
15 = 4[d4]+4[d4]+2[d4]+3[d6]+2[d12]
14 = 2[d4]+3[d4]+1[d4]+4[d8]+2[d4]+2
So, what's down here?
Return / Allies.
The kids return?
(50/50 | 3[d10]) No.
An escape tunnel.
(Very Likely | 3[d10]) No.
Someone's here?
(50/50 | 7[d10]) Yes.
Who's allies are they?
Mistrust / Prison.
Oh, they think we are their allies?
(Somewhat Likely | 6[d10]) Yes.
But now they found out. Probably their hideout. Smugglers maybe? (It's always about smugglers when it's about kid detectives - or so the Simpson's say ...)
(Somewhat Likely | 4[d10]) No, but...
Thieves.
(Somewhat Likely | 1[d10]) No, and... +Event: Dominate / Technology
Someone lights a lamp.
(Somewhat Likely | 7[d10]) Yes.
So, who are they?
Return / Status quo.
The lamp goes out again.
(Sure Thing | 8[d10]) Yes.
Did they hide when the kids were here?
(Sure Thing | 10[d10]) Yes, and...
Delay / Power.
They are pressed for time now?
(Somewhat Likely | 8[d10]) Yes.
Well okay then - we certainly don't mean to delay anybody's plans here ... *Phh*
SO they won't tell us what they are up to?
(50/50 | 9[d10]) Yes. +Event: Praise / Legal matters
K, guess we'll leave then >_>
(Somewhat Likely | 6[d10]) Yes.
K, that was weird. Let's spy on them for a while! ^_^
Do I have a stealth bonus?
(50/50 | 1[d10]) No, and...
Neither does the dwarf, eh?
What about his subterfuge? High?
(50/50 | 5[d10]) No, but...
d4 then. Or is it about his armour?
(50/50 | 4[d10]) No.
K. So that goes extra then.
Does he maybe know a spell for that?
(50/50 | 8[d10]) Yes.
Oh, I forgot: To get the astral points he needs, he has to tap in to ambient mana.
If it's not enough, he needs extra power supplies like maybe a power crystal or something like that.
Is his per high?
(50/50 | 3[d10]) No.
d4?
(50/50 | 10[d10]) Yes, and...
A bounus? Is it high?
(50/50 | 3[d10]) No.
1 = 1[d2]
A magical item, no doubt! What is it?
Ale.
Okay, his 'magic ale of perception' (those dwarven wizards <_<)
How many doses?
5 = 5[d6]
19 = 1[d4]+3[d4]+3[d4]+1+11[d12]
(Per+magic skill) - he 'sees' the ambient mana now. How much is it?
91 = 91[d100]
Should be enough.
17 = 4[d4]+3[d4]+3[d4]+1+2[d12]+4
1 success level more than needed! ^_^
He's only 5" tall now - problem is: His per has a malus of -8 now! 00
Is his notice skill high?
(50/50 | 9[d10]) Yes.
d6?
(50/50 | 3[d10]) No.
d8?
(50/50 | 9[d10]) Yes.
7 = 2[d4]+2[d4]+3[d4]+3[d4]+5[d8]-8
Does he need less of that ale now?
(Sure Thing | 9[d10]) Yes.
K, +1 - now it's enough.
23 = 4[d4]+4[d4]+3[d4]+6[d6]-2+8[d12]
21 = 2[d4]+4[d4]+1[d4]+6[d6]-2+10[d12]
He has to make two climb rolls because it's 10 times further now. ALso he has to wear his chhainmail, of course.
What can he overhear?
Expose / Masses.
Loads of stuff?
(Somewhat Likely | 10[d10]) Yes, and... +Event: Release / Lies
They tell a bunch of lies?
(50/50 | 3[d10]) No. +Event: Decrease / A project
Oh, they don't lie anymore and talk about their project now.
(Very Likely | 9[d10]) Yes. +Event: Intolerance / Evil
So they are actually good?
(Somewhat Likely | 10[d10]) Yes, and...
They want to tell the masses?
(50/50 | 6[d10]) Yes, but...
Is it the same the hermit at the bar talked about?
(50/50 | 9[d10]) Yes.
Oh.
Separate / Wishes.
They are parting now.
(Very Likely | 10[d10]) Yes, and...
Separate / Extravagance.
Some 'extravaganza' - a party? (or several actually)
(Somewhat Likely | 2[d10]) No.
Oppress / Evil.
Freedom fighters of some sort I fetch.
(Very Likely | 5[d10]) Yes, but...
It's against 'The Man'
(Likely | 9[d10]) Yes.
15 = 2[d4]+1[d4]+1[d4]+3[d6]-2+10[d12]
17 = 3[d4]+1[d4]+3[d4]+6[d6]-2+6[d12]
Okay, he's back! 'What happened'?'
Does he tell me?
(Sure Thing | 10[d10]) Yes, and...
Procrastinate / Pain.
It takes him ages - his stories tend to be long winded?
(Somewhat Likely | 8[d10]) Yes.
Also, he takes his time.
(Very Likely | 8[d10]) Yes.
'Very mysterious!'
Overgrown bank.
The green bank of ...
a lake?
(50/50 | 7[d10]) Yes.
Very scenic! ^_^
Anyone here?
Affectionate Half-elf elected official.
We have a really deep and meaningful conversation and both feel really accomplished afterwards!
New scene:
Enchanted desert.
Maybe a deserted village?
(Sure Thing | 10[d10]) Yes, and...
it seems like it's enchanted in it's serenity.
(50/50 | 8[d10]) Yes.
Does the dwarf sense any real magic here?
16 = 4[d4]+3[d4]+3[d4]+2[d4]+4[d12]
O?
(50/50 | 5[d10]) No, but...
*So?
A magic item?
(50/50 | 7[d10]) Yes.
Ancient relic.
Nice! ^_^
What is it?
Befriend / Opposition.
Damaged pole arm.
A magic staff - it is very old. Even ancient. It has a bonus to 'befriend opposition'
(Sure Thing | 10[d10]) Yes, and...
Proceedings / The physical.
What can I learn about this village and the staff?
11 = 1[d4]+2[d4]+3[d4]+3[d4]+2[d6]
You can use it as a hiking staff?
(50/50 | 8[d10]) Yes.
People moved away from the village?
(Very Likely | 9[d10]) Yes.
We find some academic papers?
(50/50 | 2[d10]) No.
Are there any nice old stories written on that staff? Legends or anything?
(50/50 | 8[d10]) Yes.
(I decided we also found those papaers)
Can we make anything out of it?
13 = 4[d4]+1[d4]+3[d4]+2[d4]+3[d10]
*papers
(I remember, I was rather good at Physics -maybe it's magic here though ...)
Antagonise / Pleasures.
They're somewhat dull.
What is it about, though?
Arrive / Failure.
Well, can't make anything out of it right now - will have to take my time to read it later.
IS it late already?
(50/50 | 7[d10]) Yes. +Event: Intolerance / Peace
Does somebody or something not tolerate the peace here?
(50/50 | 7[d10]) Yes. +Event: Bestow / Possessions
We get to get stuff?
(50/50 | 2[d10]) No.
They want us to hand over our stuff?
(50/50 | 3[d10]) No.
Maybe a procession? Do they sacrifice stuff to a local spirit?
(50/50 | 6[d10]) Yes, but...
It's not here? There should be s shrine colse to the village - maybe from the time when people still lived here?
(Somewhat Likely | 1[d10]) No, and... +Event: Heal / Enemies
I decide that it's like that anyway. We follow them to the local shrine and join the party!
(Sure Thing | 10[d10]) Yes, and...
It's fun!
We sacrifice our last sweets to the local spirit (what kind of spirit is it?)
Kill / Elements.
It protects the region against bad weather.
(Very Likely | 9[d10]) Yes.
WE drink a lot and have a good time!
Anything else happening that night?
(50/50 | 4[d10]) No. +Event: Move / Animals
In the morning we are woken up by a herd of sheep.
(50/50 | 2[d10]) No.
Cows.
(50/50 | 2[d10]) No.
Geese.
(50/50 | 9[d10]) Yes.
The farmboys have fun seeing us in pain.
(50/50 | 6[d10]) Yes, but...
They also petty us.
(50/50 | 2[d10]) No.
They have to work and move on.
(50/50 | 7[d10]) Yes.
We stay for a little longer and talk to the other 'left overs' from last night.
(50/50 | 7[d10]) Yes.
Postpone / Business.
They are more than happy to chat the day away with us and not do any work today. Later we are invited for dinner.
(Sure Thing | 10[d10]) Yes, and...
They're really nice people!
(Sure Thing | 7[d10]) Yes.
Do we find out anything interesting?
(50/50 | 8[d10]) Yes.
What?
Negligence / Tactics.
(I'll basically play a Fantasy version of my 'The Floating Fortress' character but I also want to play a dwarf, so we'll see. Maybe he'll become an NPC.)
Do I speak Orcish?
(Very Unlikely | 1[d10]) No, and...
Neither do the Orcs speak Human?
(Somewhat Likely | 9[d10]) Yes.
Does the dwarf speak Orcish?
(50/50 | 1[d10]) No, and...
Neither do they speak dwarven - I get it.
Does he know a spell to communicate with them?
(Sure Thing | 9[d10]) Yes.
Is he good at doing magic?
(50/50 | 6[d10]) Yes, but...
Not that good. D6?
(50/50 | 2[d10]) No.
d8?
(50/50 | 3[d10]) No.
D10?
(50/50 | 4[d10]) No.
D4 and a bonus?
(50/50 | 4[d10]) No.
What is wrong with you?
Harm / Bureaucracy.
Maybe he has an item to aid him?
(50/50 | 9[d10]) Yes.
D12?
(50/50 | 9[d10]) Yes.
Is the bonus high?
(50/50 | 6[d10]) Yes, but...
4?
(50/50 | 9[d10]) Yes.
What is it?
Scroll.
Willpower? High?
(50/50 | 4[d10]) No.
d4?
(50/50 | 2[d10]) No.
1.
6 = 4[d4]+1+1[d12]
Good I didn't use the scroll. <_<
"Zanbaur" "Afar Angathfark"
I greet them by waving my hand.
How do they react?
Passion / Wounds.
They are all wound up - even passionate.
"Please try it again, if you will. And quickly!" I say through my teeth while smiling at the Orcs.
I hope smiling isn't anything agressive in Orcish culture! <_<
(is it?)
(50/50 | 8[d10]) Yes.
14 = 4[d4]+1+9[d12]
Okay, I decided he has a couple spells on his scroll and gets a bonus to them as he's able to read the whole 'recipe'.
For spells not on his scroll I might him make int rolls to remember the spell - or even to make it up on the fly. Let's see.
"Greetings, noble warriors of the Orcs!'
Do they calm down a bit?
(50/50 | 7[d10]) Yes.
*phew*
What do they say?
Persecute / A burden.
Revolting champion who is as strong as you and whose motivation is to attend family, persecute lust, and advance valor; who speaks of mysterious injury and is focused on your treasure.
Evade brigands at the liberated rift.
We talk a bit but they seem a bit too focused on our 'treasures', so we decide to leave.
For how many rounds did we talk?
2 = 2[d6]
-4 end
We even found out that there are brigands at the rift!
What are we up to anyho?
Launch an invasion on the recognizable distillery.
Yeah, that sounds like us: Let's get ourselves a drink!
Is it a distillery of some renown?
(50/50 | 6[d10]) Yes, but...
It's rather 'in-famous' than famous?
(Somewhat Likely | 6[d10]) Yes.
Is it far away?
(50/50 | 7[d10]) Yes.
Dwarven camp.
Makes sense. <_<
So: On we go to the Dwarven camp!
Festering crime scene.
A victim of a crime?
(Somewhat Likely | 2[d10]) No.
'A wretched hive of scum and villainy'?
(Somewhat Likely | 7[d10]) Yes.
Me like-y! XD
So, who's here?
Evasive Half-elf smith.
Coarse hermit who is as strong as you and whose motivation is to advance freedom, depress the elite, and collaborate charity; who speaks of hostile views and is focused on your knowledge.
The dwarf talks shop with the half elf (Hey: He's a dwarf )
While I drink with some 'hermit'. Some interesting thoughts here!
Beer's probably rather cheap here, right?
(Very Likely | 10[d10]) Yes, and...
The hermit buys me drinks. (Hehe)
So, how much did it hurt our purses then?
(6 = 6[d20]) Negligible: Nick/Scratch/Bruise.
We spend the night here at the inn. The rooms are not too comfortable, right?
(Very Likely | 9[d10]) Yes.
Thought so.
Early next morning we leave for the dwarven camp. Are we there yet?
(Somewhat Unlikely | 2[d10]) No.
Lost school.
Wizard's academy?
(Somewhat Likely | 2[d10]) No.
Actual pupils?
(50/50 | 10[d10]) Yes, and...
They lost their teacher?
(Somewhat Likely | 10[d10]) Yes, and...
And they don't now where they are aka they're lost.
'Hey, little fellas - can we be of any assistance?
(50/50 | 3[d10]) No.
They're probably advised to not to talk to strangers.
(Somewhat Likely | 9[d10]) Yes.
I try to win their trust:
12 = 2[d4]+1[d4]+3[d4]+1[d4]+5[d6]
Good enough. (Success level:'Decent')
So - what happened?
Agree / Legal matters.
Confident sniper who is much stronger than you and whose motivation is to develop lust, strive force, and blight harmony; who speaks of knowing dislikes and is focused on your current story.
Some youngster who can't grow up fast enough and is a fierce slingshot. Always up to no good want's to discuss 'legal matters' first - the circumstances under which we are allowed to help them. Do we find an agreement?
(Very Likely | 7[d10]) Yes.
Escape from the magnificent maze.
We need to get them out of this maze of ...
Secret tunnel.
Did they play hide and seek?
(Likely | 4[d10]) No, but...
They hid in a cave.
(Very Likely | 10[d10]) Yes, and...
Now they are lost. Apparently they found some secret tunnel they can't get out of anymore. Let's climb down there then!
How's my climbing? High?
(50/50 | 9[d10]) Yes.
d6?
(50/50 | 5[d10]) No, but...
d4+2 then.
16 = 1[d4]+4[d4]+1[d4]+3[d4]+2+5[d8]
And the dwarf? Climbing high?
(50/50 | 6[d10]) Yes, but...
No bonus. D6?
(50/50 | 2[d10]) No.
D8
(50/50 | 1[d10]) No, and...
D12
(50/50 | 7[d10]) Yes.
Dex high?
(50/50 | 8[d10]) Yes.
d6?
(50/50 | 6[d10]) Yes, but...
A malus. Why?
Change / Dispute.
Probably his armour or something.
(Very Likely | 9[d10]) Yes.
Is the malus high?
(50/50 | 5[d10]) No, but...
High enough.
Is his str high?
(50/50 | 7[d10]) Yes.
d6?
(50/50 | 10[d10]) Yes, and...
A bonus. Magic Item of strength?
(Very Likely | 5[d10]) Yes, but... +Event: Decrease / Evil
You get less evil when you use it. High bonus?
(50/50 | 2[d10]) No.
1 = 1[d2]
What is it?
Crystal lens.
So it won't help you with 'evil' deed?
(Very Likely | 7[d10]) Yes.
(His str actually went through the roof the first time, so I deleted it and asked again.
I think it went as high as d20. So I just say It's the lens and his 'normal' str is just d4.)
So how high is the malus?
2 = 2[d2]
That meant, he insisted on wearing his chainmail, before climbing down that hole - so 'dwarven' XD
18 = 2[d4]+4[d4]+4[d4]+3[d6]-2+7[d12]
K, we made it down the hole. What's with those kids?
Abuse / Wishes.
They pest us with a whole bunch of little things they would like to have?
(Very Likely | 10[d10]) Yes, and...
They want to get home. K, let's help them climb that rope then. Does everything turn out fine?
(Somewhat Likely | 3[d10]) No.
What happens?
Triumph / Pleasures.
They want sweets first?
(Somewhat Likely | 9[d10]) Yes.
Do we have any sweets with us?
(Somewhat Likely | 8[d10]) Yes.
K, we give them some - who badly does that hurt our stash of sweets?
(16 = 16[d20]) Severe Injury: Incapacitating and may become Critical if untreated.
*lol*
Are they more willing to climb up that rope now?
(Likely | 10[d10]) Yes, and...
It's a breeze!
(50/50 | 2[d10]) No.
Block / Anger.
They're getting stubborn.
(Sure Thing | 9[d10]) Yes.
Are they good at arguing?
(50/50 | 4[d10]) No. +Event: Recruit / Realities
Imprison / Liberty.
They kind of see they'll have to climb up there if they want to get home anytime soon.
(Sure Thing | 9[d10]) Yes.
Do they manage to climb up that hole?
(50/50 | 7[d10]) Yes.
*phew*
Let's mark that tunnel on our map and help them find their teacher or something!
Where did they last see him?
Strong crossroads.
K, do they remember where that was?
(50/50 | 2[d10]) No. +Event: Change / Illusions
Everyone tells a different story?
(Likely | 6[d10]) Yes.
So, you weren't exactly on a road trip with your school mates, were you? Do your parents know where you are?
(Unlikely | 2[d10]) No.
Will they tell me where they live?
(50/50 | 3[d10]) No.
10 = 1[d4]+1[d4]+4[d4]+2[d6]+2[d4]
Not too big a success -_- Is it enough?
(50/50 | 6[d10]) Yes, but...
Carry / Messages.
They have a message to deliver?
(Somewhat Likely | 3[d10]) No. +Event: Truce / Leadership
We should inform their parents?
(50/50 | 8[d10]) Yes.
So we go to theit parents and try to talk to them so they won't punish them (that badly)
12 = 2[d4]+2[d4]+2[d4]+2[d6]+4[d4]
Good enough. ^_^
Are they home yet?
(Very Likely | 8[d10]) Yes.
So, what did they hope to find down there?
Communicate / Adversities.
They had a fight?
(Somewhat Likely | 10[d10]) Yes, and...
Ruin / Stalemate.
So that cave's by a ruin?
(Somewhat Likely | 9[d10]) Yes.
Let's have a look at it.
Arrive / Status quo.
What was it? A tower?
(50/50 | 3[d10]) No.
A castle?
(50/50 | 9[d10]) Yes. +Event: Inspect / Goals
Let's get down that hole again!
15 = 4[d4]+4[d4]+2[d4]+3[d6]+2[d12]
14 = 2[d4]+3[d4]+1[d4]+4[d8]+2[d4]+2
So, what's down here?
Return / Allies.
The kids return?
(50/50 | 3[d10]) No.
An escape tunnel.
(Very Likely | 3[d10]) No.
Someone's here?
(50/50 | 7[d10]) Yes.
Who's allies are they?
Mistrust / Prison.
Oh, they think we are their allies?
(Somewhat Likely | 6[d10]) Yes.
But now they found out. Probably their hideout. Smugglers maybe? (It's always about smugglers when it's about kid detectives - or so the Simpson's say ...)
(Somewhat Likely | 4[d10]) No, but...
Thieves.
(Somewhat Likely | 1[d10]) No, and... +Event: Dominate / Technology
Someone lights a lamp.
(Somewhat Likely | 7[d10]) Yes.
So, who are they?
Return / Status quo.
The lamp goes out again.
(Sure Thing | 8[d10]) Yes.
Did they hide when the kids were here?
(Sure Thing | 10[d10]) Yes, and...
Delay / Power.
They are pressed for time now?
(Somewhat Likely | 8[d10]) Yes.
Well okay then - we certainly don't mean to delay anybody's plans here ... *Phh*
SO they won't tell us what they are up to?
(50/50 | 9[d10]) Yes. +Event: Praise / Legal matters
K, guess we'll leave then >_>
(Somewhat Likely | 6[d10]) Yes.
K, that was weird. Let's spy on them for a while! ^_^
Do I have a stealth bonus?
(50/50 | 1[d10]) No, and...
Neither does the dwarf, eh?
What about his subterfuge? High?
(50/50 | 5[d10]) No, but...
d4 then. Or is it about his armour?
(50/50 | 4[d10]) No.
K. So that goes extra then.
Does he maybe know a spell for that?
(50/50 | 8[d10]) Yes.
Oh, I forgot: To get the astral points he needs, he has to tap in to ambient mana.
If it's not enough, he needs extra power supplies like maybe a power crystal or something like that.
Is his per high?
(50/50 | 3[d10]) No.
d4?
(50/50 | 10[d10]) Yes, and...
A bounus? Is it high?
(50/50 | 3[d10]) No.
1 = 1[d2]
A magical item, no doubt! What is it?
Ale.
Okay, his 'magic ale of perception' (those dwarven wizards <_<)
How many doses?
5 = 5[d6]
19 = 1[d4]+3[d4]+3[d4]+1+11[d12]
(Per+magic skill) - he 'sees' the ambient mana now. How much is it?
91 = 91[d100]
Should be enough.
17 = 4[d4]+3[d4]+3[d4]+1+2[d12]+4
1 success level more than needed! ^_^
He's only 5" tall now - problem is: His per has a malus of -8 now! 00
Is his notice skill high?
(50/50 | 9[d10]) Yes.
d6?
(50/50 | 3[d10]) No.
d8?
(50/50 | 9[d10]) Yes.
7 = 2[d4]+2[d4]+3[d4]+3[d4]+5[d8]-8
Does he need less of that ale now?
(Sure Thing | 9[d10]) Yes.
K, +1 - now it's enough.
23 = 4[d4]+4[d4]+3[d4]+6[d6]-2+8[d12]
21 = 2[d4]+4[d4]+1[d4]+6[d6]-2+10[d12]
He has to make two climb rolls because it's 10 times further now. ALso he has to wear his chhainmail, of course.
What can he overhear?
Expose / Masses.
Loads of stuff?
(Somewhat Likely | 10[d10]) Yes, and... +Event: Release / Lies
They tell a bunch of lies?
(50/50 | 3[d10]) No. +Event: Decrease / A project
Oh, they don't lie anymore and talk about their project now.
(Very Likely | 9[d10]) Yes. +Event: Intolerance / Evil
So they are actually good?
(Somewhat Likely | 10[d10]) Yes, and...
They want to tell the masses?
(50/50 | 6[d10]) Yes, but...
Is it the same the hermit at the bar talked about?
(50/50 | 9[d10]) Yes.
Oh.
Separate / Wishes.
They are parting now.
(Very Likely | 10[d10]) Yes, and...
Separate / Extravagance.
Some 'extravaganza' - a party? (or several actually)
(Somewhat Likely | 2[d10]) No.
Oppress / Evil.
Freedom fighters of some sort I fetch.
(Very Likely | 5[d10]) Yes, but...
It's against 'The Man'
(Likely | 9[d10]) Yes.
15 = 2[d4]+1[d4]+1[d4]+3[d6]-2+10[d12]
17 = 3[d4]+1[d4]+3[d4]+6[d6]-2+6[d12]
Okay, he's back! 'What happened'?'
Does he tell me?
(Sure Thing | 10[d10]) Yes, and...
Procrastinate / Pain.
It takes him ages - his stories tend to be long winded?
(Somewhat Likely | 8[d10]) Yes.
Also, he takes his time.
(Very Likely | 8[d10]) Yes.
'Very mysterious!'
Overgrown bank.
The green bank of ...
a lake?
(50/50 | 7[d10]) Yes.
Very scenic! ^_^
Anyone here?
Affectionate Half-elf elected official.
We have a really deep and meaningful conversation and both feel really accomplished afterwards!
New scene:
Enchanted desert.
Maybe a deserted village?
(Sure Thing | 10[d10]) Yes, and...
it seems like it's enchanted in it's serenity.
(50/50 | 8[d10]) Yes.
Does the dwarf sense any real magic here?
16 = 4[d4]+3[d4]+3[d4]+2[d4]+4[d12]
O?
(50/50 | 5[d10]) No, but...
*So?
A magic item?
(50/50 | 7[d10]) Yes.
Ancient relic.
Nice! ^_^
What is it?
Befriend / Opposition.
Damaged pole arm.
A magic staff - it is very old. Even ancient. It has a bonus to 'befriend opposition'
(Sure Thing | 10[d10]) Yes, and...
Proceedings / The physical.
What can I learn about this village and the staff?
11 = 1[d4]+2[d4]+3[d4]+3[d4]+2[d6]
You can use it as a hiking staff?
(50/50 | 8[d10]) Yes.
People moved away from the village?
(Very Likely | 9[d10]) Yes.
We find some academic papers?
(50/50 | 2[d10]) No.
Are there any nice old stories written on that staff? Legends or anything?
(50/50 | 8[d10]) Yes.
(I decided we also found those papaers)
Can we make anything out of it?
13 = 4[d4]+1[d4]+3[d4]+2[d4]+3[d10]
*papers
(I remember, I was rather good at Physics -maybe it's magic here though ...)
Antagonise / Pleasures.
They're somewhat dull.
What is it about, though?
Arrive / Failure.
Well, can't make anything out of it right now - will have to take my time to read it later.
IS it late already?
(50/50 | 7[d10]) Yes. +Event: Intolerance / Peace
Does somebody or something not tolerate the peace here?
(50/50 | 7[d10]) Yes. +Event: Bestow / Possessions
We get to get stuff?
(50/50 | 2[d10]) No.
They want us to hand over our stuff?
(50/50 | 3[d10]) No.
Maybe a procession? Do they sacrifice stuff to a local spirit?
(50/50 | 6[d10]) Yes, but...
It's not here? There should be s shrine colse to the village - maybe from the time when people still lived here?
(Somewhat Likely | 1[d10]) No, and... +Event: Heal / Enemies
I decide that it's like that anyway. We follow them to the local shrine and join the party!
(Sure Thing | 10[d10]) Yes, and...
It's fun!
We sacrifice our last sweets to the local spirit (what kind of spirit is it?)
Kill / Elements.
It protects the region against bad weather.
(Very Likely | 9[d10]) Yes.
WE drink a lot and have a good time!
Anything else happening that night?
(50/50 | 4[d10]) No. +Event: Move / Animals
In the morning we are woken up by a herd of sheep.
(50/50 | 2[d10]) No.
Cows.
(50/50 | 2[d10]) No.
Geese.
(50/50 | 9[d10]) Yes.
The farmboys have fun seeing us in pain.
(50/50 | 6[d10]) Yes, but...
They also petty us.
(50/50 | 2[d10]) No.
They have to work and move on.
(50/50 | 7[d10]) Yes.
We stay for a little longer and talk to the other 'left overs' from last night.
(50/50 | 7[d10]) Yes.
Postpone / Business.
They are more than happy to chat the day away with us and not do any work today. Later we are invited for dinner.
(Sure Thing | 10[d10]) Yes, and...
They're really nice people!
(Sure Thing | 7[d10]) Yes.
Do we find out anything interesting?
(50/50 | 8[d10]) Yes.
What?
Negligence / Tactics.