And so it Begins!
The weather is cold and clear as they set out early on the third day. Puffs of white around mouths in the winter air. Bundled against the cold with heavy fur-lined cloaks they stamp their feet and with some grumbling as the sky dawns pink in the east.
A few days out...
Anything dangerous, exciting, or interesting en route to Inolulan?
(Somewhat Unlikely | 7[d10]) Yes, but...
What is it?
Agree / Riches
Some swarthy work men on a bridge on a river ask for a toll to cross. They say the funds go to maintain the bridge and surrounding road.
Are they honest?
(50/50 | 6[d10]) Yes, but...
Dosaken got an 18 total and can tell they’re not criminals. They’re honest workman and do maintain the bridge and road---mostly. There wasn’t a toll when they came this way before, but now there is.
“We’re on the kings errand. You had best let us pass or risk his wrath!” Renchant says, and his crystal on his staff catches the sunlight. “This lady is one of the Royal Rangers. See for yourself.”
Raena shows her credentials as a royal ranger. (Persuasion with advantage).
19 total.
The workmen are grumpy about it but let the party pass without issue.
Rest of journey anything?
(Unlikely | 1[d10]) No, and...
The weather remains cold and bright each day with cold and clear nights. After about seven days of travel they arrive at Inolulan.
At Inolulan
They’ve been here before. I assume Inolulan is also experiencing an influx of refugees?
(Likely | 10[d10]) Yes, and...
Inolulan is choked with people. The fountains are now frozen over and the many temples have taken in many of the refugees but even so they spill out onto the steps and streets. Prices are x2.5 here. (the yes and)
The fishing industry continues with ice fishing out the lake. The smells of cooking fish and sweet bread fill the air. Refugees turned beggars line the streets and many guards are seen in the city
Are the merchants still well stocked?
(Unlikely | 3[d10]) No
The combination of the influx of refugees and slower trade in winter has dried up much of their stock. Many items for purchase are in high demand available on a roll of 1-4. (5-6 means out of stock.)
“The layout of this town is appalling,” Renchant grumbles. “Look at the poor class huddling in the streets. It’s unacceptable.”
Beggars throng around the party with outstretched arms as many guards keep them away from the more wealthy homes and areas.
“Crime must be on the rise here,” Dosaken nods.
Do they get pick pocketed
(Likely | 8[d10]) Yes
Attempt:
11 = 7[d20]+4
Raena rolled a 25 total to detect it.
A child?
(Somewhat Likely | 1[d10]) No, and...
As if on cue, Raena feels a slight tugging on her pouch and sees the desperate eyes of an elderly man trying to pull at her pouch. The attempt is unsuccessful and she swats the hand away.
“We need to get off the streets. Follow me.” And she pushes her way through the crowd.
Are there any inns with vacant rooms?
(Unlikely | 4[d10]) No
But there was nowhere to go. Inn after inn had filled rooms.
Any available stables they can stay in with their horses?
(50/50 | 10[d10]) Yes, and...
They find an inn with once spacious stables. For a modest fee of 5 sp per night per beast or person, they can spend the night and food is carried out to them.
Each pays 15 SP per night. Garvis with some grumbling now, still pays for Kendrock.
1 draft, 1 riding, 1 person = 15 SP
Other patrons in the stables too?
(Somewhat Likely | 6[d10]) Yes
Are they bothered at night?
(Somewhat Unlikely | 5[d10]) No
“I am not sleeping with animals!” Renchant says incensed and pulling his cloak about him stomps off to the inn. “You may choose to do so. But I shall speak with the proprietor of this establishment! He WILL find room for me.”
With a 22 total on his Persuasion and his flashing about copious amounts of coin, he pays the exorbitant 10 gp and is set up in wealthy accomodations in a corner room on the inn’s second story with windows overlooking the market corner. He smiles and twists the end of his beard in satisfaction when he considers how the rest of his party faring.
Did anyone of ill repute see him flashing his gold about?
(Likely | 10[d10]) Yes, and... +Twist: Emotional event / Changes the goal
I see... time for a mini scene with Renchant perhaps?
What’s the emotional event?
Mistrust / A plot
Dangerously / Cute
“A life of privilege,” he sighs an hour later as he sinks up to his nose in a hot bath tub. The servants had left the room and steam wreaths around him. After seven days on the road, the perfumed rose-water is taking the kinks out of his muscles in luxurious fashion.
After his bath, a back massage follows. Then clean clothes..
Then with his feet up on a cushioned stool and drinking mulled wine while studying one of his favorite tomes, he saw the snow drift down out the window outside, purged by the warmth and light from inside.
The nicker of horses from the stables nearby made him smile again.
“One could get used to this...” he decides for the umpteenth time, taking a sip from his silver cup.
Engrossed in his book hours passed and after some time, he gets up to pour himself a refill--the only downside to wanting your privacy is you have to do everything yourself. He heats the silver picture with a murmur of magic and soon steam curls up out of it.
Silver picture in hand, that’s when he sees the commotion outside. A young woman--strikingly beautiful--slips in the snow and cries out. No wait! She didn’t slip, she was shoved!
And was that--? It was!
“Tatyana,” he says, in a way that sounded much like other men say prayers. She had given him that particularly delicious back massage! Who would dare to hurt her?
The analytical side of his brain knew he was a little drunk and curiously watched what he would do.
Is there a balcony?
(50/50 | 5[d10]) No, but...
The drunk side of him slammed open the window and he’s partially out the window before a sudden stiff breeze sends flurries of snow into the room. He blinks against the cold flakes and sees Tatyana being pulled into a darkened alleyway. She turns and strikes at one of her assailants. Than curses and grabs her about the waist. She kicks and cries out before a hand smothers her cry. She reaches out with one hand towards Renchant as she’s pulled into the darkness.
“I’m coming!” he huffs and yanks on a corner of his robe that is caught on the window sill. It tears but he's out now. Below him some ten feet, a half slanted roof, burdened by snow and ice covers the entrance to back door and the snowy courtyard his room overlooks.
Leaping down...
Athletics DC 15...
(Rolls a 16 + 0 ) = 16
...he lands on the roof below his stockinged feet, and remains upright as he slides off the roof and lands in a flutter of robes onto the ground below. Lantern light spills out onto the snow.
“Tatyana!” he shouts, the stiff breeze kicking up more snow as he strides towards the alley way. He’s becoming slowly aware that his feet are quite cold now.
Can he see her now that he’s growing close to the alleyway?
(50/50 | 8[d10]) Yes
She cries out as she’s pulled around the corner at the far end of the alley way.
Renchant’s trembling now with a mixture of anger and from the cold, he begins chanting... (casts Mage Armor). The arcane energy thrums inside of him, almost physically warming him with its ecstasy. He hurries after her.
He rounds the corner and sees her.
Is she wounded?
(50/50 | 6[d10]) Yes, but...
But not bad. She’s holding an arm against her chest and is on her knees in the snow, hair hangs about her face, her shawl is stamped down into the muddy snow, her dress hangs off one shoulder.
Do those who attacked her run?
(Somewhat Unlikely | 1[d10]) No, and...
He runs up to her, his mind is yammering to him through the haze of wine.
“Tatyana, are you hurt? You--”
And that’s when they attacked...
He had little warning but somehow through the haze of alcohol, he heard a door swing open and heard threatening movement.
The stealth roll for the enemy is a measly 9 total, and he has a passive perception of 13 so he’s not surprised but he’s unfortunately dead last in the initiative.
Are they aware he’s a mage?
(Likely | 8[d10]) Yes
The crystal atop his staff is a dead giveaway, and I’d guess they’d not attempt this little adventure against a trained mage had they not something sneaky up their sleeves. I’ll say their weapons all have a coating of a basic poison on them.
He hears the twang and clack of crossbows. Instinct compels him to duck. He slides on his knees in the snow and brings up his staff as the barbs dart past him. One of them is deflected from his magical shield.
He grabs her arm. “Move girl! This way!”
What does she do/what happens to her?
Dispute / Environment
She cries out, tries to follow, but slips on some ice, tugging on his robes causing him to stumble. (basically all flavor text for saying she remains motionless and in too much shock, I guess).
One of the barbs from behind cuts his side (only 3 dmg). He got a 13 total against the poison so no extra damage or effect this turn.
Btw, I’m trying out these rules for intoxication:
https://www.dandwiki.com/wiki/Drinking_(...iant_Rule)
Renchant has a toxicity threshold of 13 and has had maybe three drinks of mulled wine. I don’t know much about alcohol myself having never had it, so I rolled on a D10 scale and got a nine. So I’m going to say the wine was “strong”. So he has an intoxication level of 9 at the moment. Not enough to cross the threshold so everything is basically just flavor.
The sting of pain and the warm ooze of blood from his side brings him to startling clarity. It was a setup, but was she in on it? He wasn’t sure yet, either she was a very convincing actress or she really did look up at him with that pleading fear in her eyes.
Renchant curses and utters a spell and the air blurs around him, shifting and melding with him, making him harder to spot here one moment then not, the illusion shifts an image of him moving a step to the left and to the right backwards, randomly.
Three attackers rush to surround him wielding scimitars and maces while a fourth grabs Tatyana and struggles with her. She screams and bites his arm, but he holds fast.
With so many weapons trying to hit Rehchant, it’s only a matter of time before one of them gets lucky. Sure enough, a dagger scores the surface of his forearm. Renchant hisses from the pain but he resists the poison again.
They get DISADV but still one rolled high on both rolls.
And the leader (a Thug) gets ADV if his allies are within 5 feet of his target, so his ADV and the DISADV will cancel each other out here. He hits Renchant twice, both solid blows 15 hits total. Ouch... Rechant is under half hits and he failed his concentration save so Blur goes away. Not good. The only lucky thing is his mace isn’t coated with poison.
The blows hammered into Renchant. He blocked one with his staff, but the blow still shook him and slammed him down on one knee. Another near parry knocked him onto his back and he collapsed onto the ground, groaning, the spell gone from his mind. Bleary eyes looking at the snow falling down from the gray uncaring skies.
The man grinned and raised his mace.
Renchant uttered a word of command
and a wave of force combined with a thunderclap pushed the men and snow away from him, forcing them backward. One flew into the trunk of a tree, snow and dead branches falling down on him. Others slammed into walls. They were shaken and groaning but not seriously hurt. He had little time. He picked himself up.
He rolled some meh damage... 5 total and those two made their Con save only took 2.
Renchant didn’t want to leave the weeping girl, but he couldn’t handle all these assailants at once. He had to somehow even the odds. “Be brave!” he told her. Then he ran back the way he came. His spell had created an opening and so he wasn’t engaged in his flight back down the alley.
Did his friends hear the Thunderclap?
(Likely | 9[d10]) Yes
Will they come investigate? I’ll say SL. They don’t know it’s Renchant who’s in trouble.
(Somewhat Likely | 4[d10]) No, but...
No, but they wake up, grab weapons and are alert.
“After him!” the leader roars, and Renchant’s assailants are in pursuit.
The one that had hold of Tatyana runs up and grabs the girl again just as she is attempting to flee after Renchant. She bites the bandit’s hand but he continues to hold her.
One of the others chases after Renchant and slashes at his back.
Renchant turns and the blade collides with his magical defenses. A spiderweb of cracks appears momentarily in an energy shield around him. (mage armor).
He’s in the narrow alleyway and the others can’t reach him. One picks up his cross bow and moves out and aims a shot passed his ally.
What does the leader do?
Create / Intrigues
Great... a thinking foe. I’ll say that he knows of a way to get behind Renchant, by moving up and over the roof, difficult terrain.
Does he pick up his crossbow first?
(50/50 | 10[d10]) Yes, and...
He picks it up and then takes his time climbing up where a cart with goods is stacked near the roof. He gets advantage next turn on his Climb.
Rechant’s turn... He raises his staff and points at the Bandit in front of him. He casts scorching ray. Three rays of fire erupt from his hand illuminating the alleyway momentarily in hissing orange light that melts the snow.
He’ll send all three rays into one man in front of him. Maybe that’ll force them to flee seeing at least one of their own perish.
Critical hit on the first
No need to roll the others... the first kills him.
He chars the man’s head and chest as spear of flame lance into him. The man is slammed backwards and lays steaming in the alleyway.
“Now... you’ve made me angry,” Renchant hisses as the smoke rises from the burning man. “Leave the girl and craw back into whatever hole you came from before you all end up six feet under.”
He’ll try an Intimidation roll on the guard that’s looking at him in the alley. I’ll say it’s medium hard DC of 17... since they do have him outnumbered. Then again one of their own just had his face charred off. I’ll say he gets advantage on his roll.
Total of 15 with adv. They’re not intimidated.
Bandit 2 spends his time immobilizing the girl, tying leather bands around her hands and feet and shoving her face first into the snow.
Bandit 6 who had seen his buddy get his face melted off, raises his crossbow and shoots at Renchant and then ducks around the corner not wanting to get a face full of fire spears himself.
Rolls a 9 and misses.
Tatyana is face first on the ground spitting snow and thrashing against her bonds, but is for all intents and purposes immobile, though she could roll around I guess since he didn’t tie her to anything. She’s not gagged though and lets out a ear-splitting scream.
Do Renchant’s companions come?
(Somewhat Likely | 4[d10]) No, but...
Still no... No reinforcements today. His friends figure there were lots of guards about earlier and that the guards must be taking care of things.
Are there guards about right now?
(50/50 | 4[d10]) No
Not at the moment. The attackers knew their routes and attacked when their patrols would be furthest from the inn.
The Thug, climbs the roof. DC 15 with the snow I’ll say but he has adv. A 19 puts him firmly on top of the roof for one action. For his other, he loads his crossbow.
Renchant can see bandit 2 pressing the girl down into the snow. Just as the man stands and pulls up his crossbow, Renchant sends three shafts of fire into the man as well (another Scorching Ray).
He hits on all three and the spears stab into the man sending him tripping over the girl and falling back, steaming and blackened into the tree.
For his other action, he calls his familiar out of the Ether to be the drone in the sky and give him situational awareness. He can see the Thug climbing atop the roof, his crossbow out.
Bandit 6 slides out, shoots again and then ducks again around the corner.
Tatyana rolls over to the fallen bandit and begins rubbing her bonds against the scimitar’s edge.
Renchant commands his familiar to fly about the Thugs’ head just as he reaches the v of the roof. The Thug, distracted with the batting of wings about his face, has to make a balance check to remain atop the roof. DC is 17 I’ll say. He rolled a 16 but doesn’t have an ability bonus and so slides.
Fall backwards?
(50/50 | 6[d10]) Yes, but...
He falls backwards and slides off the roof, spinning around as he falls, so at least he isn’t falling.
Does he fall onto the cart?
(Somewhat Unlikely | 9[d10]) Yes
So instead of taking 3d6, he’ll only take 2d6 falling dmg. He falls hard onto the cart and is bruised and battered and angered more than anything else. He picks himself up and decides the roof is not worth the effort and
dashes around the alley intent on finishing Renchant.
Did he lose his crossbow in his fall:
(50/50 | 6[d10]) Yes, but...
But he draws his mace.
Renchant opens his hands and three vibrating orbs of force slam into the Thug (magic missile) as he rounds the corner, rocking the man backwards, nearly dropping him. Cursing and groaning, blood dripping from the man’s mouth, the large presses onward rushing towards Renchant, his bloodlust up (R. gave him 12 additional damage) the Thug is now quite hurt.
Does Bandit 6 notice that Tatyana is free?
(50/50 | 3[d10]) No
He moves up behind the Thug and shoots at Renchant over his shoulder.
And he criticals against Renchant and thankfully only gives 6 additional damage to Renchant. But mages aren’t really damage soakers. Renchant only has 3 HPs before he goes down. It's going to come down to who lands the next blow.
Tatyana, now free of her restraints, snatches up the scimitar and
she dashes up behind Bandit 6, slashing at his back. It wasn’t an elegant attack. The man spun and raised his forearm to ward off the blow, but she brought the blade down club-like on arm and then onto his head, screaming as she does so. He lies bleeding into the snow.
Renchant’s owl familiar flies down around the Thugs head, distracting it (it’ll be DISADV to attack). The Thug ignores the owl, ignores the girl, and with a roar, attacks Renchant.
Good thing he was at disadvantage. He missed.
Renchant, shouts, tilts his staff towards the man and three more shards of dark force slam into the thug giving him 12 more damage, just as the mace is about to smite Renchant down. Instead, the shards of night send the large man flying backwards, sliding in the snow at the alley, dead.
Renchant, bloodied and bruised, with torn and sodden robes, leans heavily on his staff and looks at an equally battered Tatyana across from him in the alleyway. A certain something passes between them. A moment of shared survival.
“I think you owe me another massage, girl,” he says with a bit of a huff.
Smiling with relief, she nods her hands shaking with her death grip on the scimitar. “You’ve earned it master mage!”
They quickly pick through the bodies. Tatyana takes a scimitar and a light crossbow. They head back to the inn.