05-30-2013, 10:44 PM
Only one generation after Cella and Bardo there are twins on the throne of the Middlerealm again. Hal and Selinda now rule over a once proud empire. The Middenrealm consits but of a few provinces. All the lands to the East and South of Kosh are lost. Tobria is now a free state and dares to dream the greatest dreams of all: The dream of the 'rule of the people'. And it's spreading up north into Fountland. The now evil and corrupt Church of Praios whispers lies into the two monarchs ears and tries to make magic illegal in all of the lands under their rule - and maybe even worse things ...
Our little party consists of Angrim, Son Of Xorzag, a Tobrian Dwarf; Isidra Ilmensen, a Rondra priestess from Fountland; Dirundriel Elmsrun, a Silvan Elf and Alrik Pinehouse, a Magician from the river Svellt.
The setting is windy dungeon involving wine and wretched armory. Your quest is to trade with the halfling linguist at the ornate great hall. Trying to stop you is the wraith skilled in planar survival. You are currently at the poorly-lit tavern.
I found a nice rule in my mailbox the other day from last week's 'Friday Gems'. It utilizes different kinds of dice to keep track of all kinds of 'consumables' like food, arrows or even life points. I think it would fit in nicely with the rules I use (do I see a pattern developing here?)
So, we're obviously in some Dwarven town, deep beneath the mountains. We don't have Halflings but Hill Dwarves - so that fits well, too.
And we are - in fact - in a tavern! As this is our first adventure, we all know what happens now. <_<
So, who enters first?
1 = 1[d4]
The Dwarf. Makes sense.
What does he do?
Passion / Peace.
Behaving peacefully - with a passion!
(50/50 | 6[d10]) Yes, but...
Who's next then?
2 = 2[d4]
The Rondra priestess. (Oh, maybe I should describe the characters, no?)
Soo, our Dwarf is one of the typical kind: He dons a chainmail shirt, has several weapons - most of them axes - and wears his helmet, although he's at a tavern.
The Rondra priestess - thought she might even be an Amazon, but not sure yet. They do come from Tobria too - so ...
She's basically Red Sonja in plate mail with a flaming-blade sword - it's called a 'Rondra's Comb'.
She enters the tavern - are there many people here?
(50/50 | 7[d10]) Yes.
So, not many tables free but the one our Dwarf sits at, I guess? *wink*
(Very Likely | 8[d10]) Yes. +Event: Vengeance / Weapons
Does someone start a bar-fight?
(Sure Thing | 9[d10]) Yes.
As it's a Dwarven tavern, they sure use weapons.
She ignores it and goes straight to the table where Angrim sits:
'May I sit down?' she asks.
'Sure.' the Dwarf answers in a friendly voice. The both of them sit and drink. Do they talk to each other?
(50/50 | 1[d10]) No, and...
They're quite happy with it.
Who's next?
4 = 4[d4]
Our magician Alrik! He's a 'Grey Wizard' and studied Lowangen. He's also very young and fresh from the academy. He looks around and then, seeing there are no other empty tables, asks if he could sit down with the other two.
(Sure Thing | 10[d10]) Yes, and...
They are even a bit friendly towards him.
(Sure Thing | 9[d10]) Yes.
Do they talk?
(50/50 | 5[d10]) No, but...
They don't fight either.
(Sure Thing | 10[d10]) Yes, and...
And they drink. In silence.
Next is our Elf. A very unlikely place for an Elf - even more so for a Silvan Elf, who's used to live under the trees of the forest.
- We'll generously gloss over that. ^_^
He's all clad in leather, armed with a bow, hunting-spear and a three edged, rapier sized blade called a 'wolf knife'.
Also, he has black hair. Does he also sit down with them?
(Sure Thing | 5[d10]) No, but...
Does he go straight to the landlord?
(50/50 | 8[d10]) Yes.
Does he order some wine?
(50/50 | 7[d10]) Yes.
Does he then look around and see that there's only one table left where he could sit?
(Sure Thing | 9[d10]) Yes.
He then asks them if he could sit with them.
(Sure Thing | 9[d10]) Yes.
Do they start to talk?
(50/50 | 10[d10]) Yes, and...
It'S actually very nice. What do they talk about?
Overthrow / Wishes.
I already decided that the Tobrian Dwarf will try to convince others that the 'rule of the people' is a good thing. He also carries with him the printed manifesto 'Against Socage And Fief'. He should also have a rather high persuade skill.
As the warrior cleric is also from Tobria or maybe from Fountland, she is most probably already quite familiar with the ideas of the movement. How does she react to what he has to say?
Take / Information.
What about the others?
Harm / Friendship.
Do they reveal their feelings towards what he says to him?
(50/50 | 5[d10]) No, but... +Event: Dispute / Inside
So much for 'breaking the ice' then. Who's next?
4 = 4[d4]
Alrik then. What does he have to say?
Divide / Leadership.
Does that have anything to do with what the dwarf said?
(50/50 | 10[d10]) Yes, and...
He's probably in favor of what he has to say. The Svelltdalers have always been a rather independent people.
(Very Likely | 9[d10]) Yes. +Event: Malice / Evil
Something bad happens.
Dragon.
I don't think a dragon enters the tavern. So is there talk about one then?
(Very Likely | 8[d10]) Yes.
Is it an immanent danger?
(50/50 | 5[d10]) No, but...
And it lives in the mountains here?
(Likely | 3[d10]) No.
Under the mountains?
(50/50 | 7[d10]) Yes.
And it keeps pesting the Dwrves here?
(50/50 | 2[d10]) No.
*Dwarves
Oh, btw - we do already have a quest: 'Your quest is to trade with the halfling linguist at the ornate great hall.'
How about trying something else here and ask: 'How do we get the quest?'.
Failure / Bureaucracy.
How did that lead to us getting this quest?
Control / The physical.
Hmm - can't make anything out of that right now.
A bureaucratic failure. So far, so good ... And a Wraith wants to stop us from doing so. Well, well ...
NPC positive.
Travel.
Love.
Okay, who's talking?
3 = 3[d4]
The Elf speaketh! What doth he have to say?
Deceive / A representative.
Oh, he might have it all gotten wrong, because they don't really have that kind of feudal system, like the other people.
(Sure Thing | 7[d10]) Yes.
He thinks it's about 'deceiving representatives' as they don't really have lords or anything like that.
(Sure Thing | 10[d10]) Yes, and...
Fight / Weapons.
And they fight her with weapons. It doesn't really make sense as a representative would only act with the very best of intentions for those he would represent, if that would ever be necessary. He got it partly right, though. Does the Dwarf try to explain it to him?
(Likely | 9[d10]) Yes.
Does he get it?
(Very Unlikely | 7[d10]) Yes. +Event: Overthrow / Competition
There is a competition now. It's about throwing something over. Oh, those Dwarven drinking games. ^_^ Does anybody of the party want to take part?
(50/50 | 6[d10]) Yes, but...
Tough competition!
(Sure Thing | 7[d10]) Yes.
I expect at least the Dwarf and the Cleric to be good at drinking.
(The others actually too, but maybe not that good.)
1): D10?
(50/50 | 3[d10]) No.
D8?
(50/50 | 7[d10]) Yes.
2): D8?
(50/50 | 5[d10]) No, but...
3): D6?
(50/50 | 9[d10]) Yes.
4): D8?
(50/50 | 10[d10]) Yes, and...
Const - all D6?
(50/50 | 8[d10]) Yes.
Eeks - will have to play that out next time.
(... cont.)
Characters might have between 30 and 40 EPs (endurance)
and and / or as many LPs
(Speed is Con & Dex x2 just for the records)
Essence would be all primary attributes added together
You would start with a d12 for about 40 points or a d10 for about 30. Then, every time you rolled a 1 you'd take the next 'smaller' die until you
rolled a 1 on a d4. Then you would pass out or whatever.
However I don't see that happening in a fight, so maybe I'll just say it's a 1 on your first die and then that's it.
That's however not taking into consideration the inbuilt damage system - so we'll have to see ...
I found the original 'drinking game' rules a bit too ... not like the other (house) rules we've been using.
Maybe if you 'fought' the alcohol?According to the rules, beer has a 'strength' of 1, wine '2' and liquor strength of 3.
Make that dice (2 is d4, 3 d6) and then 'fight' it. (just double the dice, like in willpower tests, etc.)
I think the character should maybe use con. (or maybe will?) and her drinking skill.
Don't really feel like playing out a driking game right now - any 'casualties'?
No, but...
*drinking
They're battered. None of the party actually 'won' I guess?
Yes, but...
They played well!
Yes, and...
Agree / Suffering.
They all agree they're suffering right now.
Yes, and...
Are they sick?
Yes.
One of them getting sick on the floor?
No.
Heroic!
What now?
PC negative.
Separate.
Legal matters.
Ah, maybe or little 'bureaucratic' calamity? Who is it?
4 = 4[d4]
Oh, it's the magician! ^_^
So, he leaves the the party, due to urgent 'legal matters' - where does he want to go to?
Polluted auction house.
Is it because he's drunk?
Yes, but...
But?
Praise / Goals.
You gotta praise him - at least he's got goals in life! ^_^
Yes.
So, what about the others?
Block / Art.
K, so he maybe he wants to try to apprais some of the things at the auction and the others are all put off, like: Oh no, art - we don't like it!
(Sure Thing | 5[d10]) No, but...
Ruin / Pleasures.
They wanna ruin his fun.
(Sure Thing | 10[d10]) Yes, and...
Soo, I don't really imagine him like he's all into art and stuff - people from the Svelltdale are generally a bit more down-to-earth.
(Sure Thing | 7[d10]) Yes.
Also, he wanted to go and settle legal matters and the reson for them to talk to the Dwarf was some messed up bureaucracy thing.
(Sure Thing | 10[d10]) Yes, and...
But on the other hand, they are all very drunk - so, there's chance they'd do stuff they wouldn't normally do.
(Btw, I usually use 'ST' instead of 'add text' in case a random event might happen, just FYI)
So, maybe he accidentally walked into that auction house, because he thought it was some kind of governmental office or something like that.
(Sure Thing | 9[d10]) Yes.
(I also use it because you sometimes get nice twists to the story too, though.)
(Sure Thing | 7[d10]) Yes.
So, what's up for bid?
Paper.
Helm.
Club.
So, what's his appraisal skill? Is it high?
(50/50 | 4[d10]) No.
d4?
(50/50 | 10[d10]) Yes, and...
The Dwarf should be good at that too - is is appr skill high?
(50/50 | 10[d10]) Yes, and...
D8?
(50/50 | 7[d10]) Yes.
What kind of paper is it?
Deceive / The public.
Forgery!
(Btw: Forge / Dwarves - hehe)
(Sure Thing | 6[d10]) Yes, but...
People probably know - is that's why it's worth something?
(50/50 | 8[d10]) Yes.
So what is it about?
Control / Illness.
Disease control.
(Sure Thing | 10[d10]) Yes, and...
'Druid Hill' and 'Preparedness 101: Zombie Apocalypse' - sound interesting.
(Sure Thing | 9[d10]) Yes. +Event: Abuse / Opposition
*sounds
Someone's missbehaving?
(50/50 | 6[d10]) Yes, but...
But?
Kill / Ambush.
Okay, we killed a couple more 'Ambusher-Heist Real Dwarven beer' while waiting.
(Sure Thing | 10[d10]) Yes, and...
So we don't really mind.
(Sure Thing | 10[d10]) Yes, and...
I decided I don't want the wraith to be an actual ghost.
Maybe more like the Wraith from Stargate - what else could it be?
Block / A plot.
A map carved into a massive block of stone.
Is it up for bids too?
(50/50 | 8[d10]) Yes.
What kind of map is it?
Oppose / Randomness.
Maybe like when you bid on a suitcase and don't really know what's in it - the block is upside down.
(Sure Thing | 9[d10]) Yes.
Do they say if it's, like, a map to a treasure or something?
(50/50 | 10[d10]) Yes, and...
What kind of map is it?
Divide / Dispute.
They don't really agree on what it really is.
(Sure Thing | 8[d10]) Yes.
Is the club something like the ownership of a tavern?
(50/50 | 5[d10]) No, but... +Event: Proceedings / Inside
Oh, there are academic papers inside the club?
(50/50 | 1[d10]) No, and...
Legal stuff? (proceedings?)
(50/50 | 1[d10]) No, and...
So the auction starts?
(50/50 | 10[d10]) Yes, and...
Let's look at some of the other things up for bid:
Cheap trail rations.
Whip.
Lock picks.
Tower shield.
Figurine.
What kind of figurine?
Punish / Jealously.
Maybe something from Dwarven mythology?
(50/50 | 8[d10]) Yes.
What else?
Oil lamp.
Goblet.
Ancient relic.
Oh, that sound interesting - what kind of relic?
Harm / Failure.
I dunno.
K, shall we leave, all?
(50/50 | 1[d10]) No, and... +Event: Vengeance / Attention
Maybe a duel?
(50/50 | 1[d10]) No, and...
Oh, never mind - let's just leave. After all the Wizard has urgent legal matters to tend to and everybody else doesn't like art.
(Sure Thing | 10[d10]) Yes, and... +Event: Bestow / Allies
We get a gift?
(50/50 | 1[d10]) No, and...
We should find a place to stay?
(Somewhat Likely | 6[d10]) Yes. +Event: Passion / Extravagance
An expensive place to stay at?
(50/50 | 1[d10]) No, and...
Someone's really into something here at the auction house?
(Somewhat Likely | 10[d10]) Yes, and... +Event: Cruelty / Dreams
Oh, Wraiths could be people from the Dwarven secret service here?
(50/50 | 7[d10]) Yes.
Let's just say someone's here just very fond of something here:
Shrewd professor who is slightly weaker than you and whose motivation is to inform discrimination, account vigilance, and detect harmony; who speaks of hostile obscurity and is focused on your fame.
Shoes.
What kind of shoes?
Deceive / Leadership.
Dunno.
Does he challenge our Dwarf's 'fame'? Like in: What are your accomplishments?
(Somewhat Likely | 6[d10]) Yes.
I decide it's so important to dwarven culture that he has a 'brag' skill - is it high?
(50/50 | 1[d10]) No, and...
D4?
(50/50 | 6[d10]) Yes, but...
Okay, it's just the base skill then.
Just thought of that a skill specialization should get you two dice-classes better than just one. Dunno if I did it like that before and just forgot. Maybe I had reasons though, if the other case is true.
Is the Dwarf's int high?
(50/50 | 4[d10]) No. +Event: Propose / Peace
D4?
(50/50 | 7[d10]) Yes. +Event: Inspect / News
The other guys think they are arguing, because they don't know much about Dwarven culture and try to make them stop.
Who is it?
2 = 1[d3]+1
Isidra, the cleric. She should know about bragging, though. Who else?
13 = 1[d2]+12
3 = 1[d2]+2
The Elf. Would make sense. Although Silvan elves maybe know something similar. So, it's the Wizard then?
Well, never mind - what kind of news?
Lie / Realities.
Return / Suffering.
Abuse / The spiritual.
Maybe someone stole from a temple?
(Somewhat Likely | 1[d10]) No, and...
Ambush / Friendship.
Dunno.
(Btw: 'I dunno' is a real rule in the Mythic system. It means you don't know what to make of Mythic's answer right now and instead of trying to think of something, you just move on so it doesn't take up too much time.)
Let's get to that governmental office, shan't we?
(Sure Thing | 6[d10]) Yes, but...
Where is it?
Lie / A plot.
Occupied lake.
Maybe they tried to lure him some place? Or he just wanted to leave the tavern?
(50/50 | 7[d10]) Yes.
No, he likes to drink. It's also a nice link to the actual quest. So let's just go there!
(Sure Thing | 7[d10]) Yes. +Event: Decrease / Success
Someone lost at the auction?
(50/50 | 2[d10]) No.
Oh, we can't find it?
(Somewhat Likely | 2[d10]) No.
Who's at the office?
Curious highwayman who is slightly stronger than you and whose motivation is to agonize harmony, interact valor, and plunder peace; who speaks of inquisitive bias and is focused on your previous scene.
He was at the auction?
(Likely | 8[d10]) Yes.
(Okay, that's all I have time for now Bye and c.u. soon!)
(... cont.)
Anybody else at the office?
(50/50 | 3[d10]) No.
What kind of governmental office is this?
Debase / Attention.
They have an eye on the purity of gold.
(Sure Thing | 9[d10]) Yes.
So, what does the Wizard have to do here?
Attach / Joy.
He's supposed to work here?
(Somewhat Unlikely | 9[d10]) Yes.
*cough* boring *cough*
Good, he's drunk - as this is a Dwarven town, that will probably only make him an even more desirable employee though. <_<
(Sure Thing | 7[d10]) Yes.
What's the wizard's willpower - is it high? (should be)
(Somewhat Likely | 10[d10]) Yes, and...
D8?
(50/50 | 2[d10]) No. +Event: Intolerance / Portals
He feels like throwing up?
(50/50 | 8[d10]) Yes.
D6?
(50/50 | 2[d10]) No.
D10 then, I suppose.
(50/50 | 10[d10]) Yes, and...
D10's actually a bit much for first level, but it's hard to raise later in the game.
A D8 would be like - one in ten people are that strong willed. A D10 would make him one of the most able Wizards maybe in his whole town.
Can't decide really right now ...
How drunk is he still on a scale of 1 to 10?
16 = 4[d4]+4[d4]+4[d4]+8[d8]+1[d8]-5[d10]
Okay, he manages not to lay a floor pizza. -_-'
Carelessness / Joy.
3 = 2[d4]+2[d4]+3[d4]+1[d8]+1[d8]-6
He doesn't manage not to laugh though.
What happens next?
Communicate / Opposition.
Maybe he's subconsciously sabotaging this because he doesn't really want to work here.
How is this a bureaucratic mess-up that will lead to us talking to that Hill-Dwarf later?
Inspect / New ideas.
Break / Vehicle.
Inspect / Fears.
Inform / Prison.
Well, we'll see.
What about the others though?
Overindulge / War.
I don't really like this whole him working here thing - let's just say they he has business with them. What kind of business could that be? It's about the purity of gold and he probably just arrived in town and went here to ... (do what?)
Oppress / A representative.
No, it should be about like getting a form stamped or something - what could it be?
Travel / Animals.
Like a license for his animals. Maybe it's about taxes - maybe they confiscated his animal(s) at the gate and now he wants them back. He's drunk and angry. (I like that)
(Sure Thing | 10[d10]) Yes, and...
They also will have to meet a Hill-Dwarven storyteller who will - at that point - be telling stories at a 'great hall' (kings have great halls). The Dwarf is also a linguist. Hey: Maybe he also works as a lawyer? But how would that be the end of a quest?
Proceedings / Suffering.
Yeah, I guess that's what it will boil down to in the end.
Okay then: Angry Wizard and new found friends / drinking pals are at a governmental ('mental' *heehee*) office. He wants his animal(s) back.
Btw: He's from an academy that teaches the (Silvan-Elven) spell with which you can polymorph into an animal. All Silvan Elves know it too as it's part of their way of life / culture. Would be funny if he'd be the actual animal they want him to pay taxes for. As it doesn't really 'exist' he can't really be made pay for it. They just don't (want to) understand - after all it's about gold and stuff ('Dwarves' <_<) and be a true bureaucratic mess-up. He could also use a lawyer in that case.
(Sure Thing | 7[d10]) Yes.
Oh, he could be able to polymorph into a dragon. That could even explain the story about the dragon at the tavern earlier! 00 (neat-o!)
(Sure Thing | 7[d10]) Yes.
Time for a 'duel of wits'!
So, what's the bureaucrat's smooth talking / persuade skill - is it high?
(50/50 | 4[d10]) No.
D4 then?
(50/50 | 6[d10]) Yes, but...
And the Wizard? Is his skill high?
(50/50 | 6[d10]) Yes, but...
D6?
(50/50 | 1[d10]) No, and... +Event: Divide / Masses
Does the dwarf start ranting about democracy?
(Somewhat Likely | 7[d10]) Yes.
Maybe he can aid him. D8 then?
(Somewhat Likely | 6[d10]) Yes.
(50/50 | 2[d10]) No.
D10? (I changed from sl to 50/50 because skills generally get to get a bit higher than attributes)
(50/50 | 10[d10]) Yes, and...
I just 'invented' the 'argue' skill.
How high is the bureaucrat's attribute? Is it high?
(50/50 | 5[d10]) No, but...
D4?
(50/50 | 8[d10]) Yes.
Wizard's int. high?
(Somewhat Likely | 1[d10]) No, and...
D4?
(50/50 | 3[d10]) No.
1? - I mean, when he's sober - after all he's a wizard and all ...?
(Sure Thing | 10[d10]) Yes, and...
So, D6?
(50/50 | 4[d10]) No.
D8 then.
14 = 3[d4]+3[d4]+1[d4]+5[d8]+8[d10]-6
Obfuscate.
14 = 2[d4]+2[d4]+4[d4]+3[d4]+3[d4]
Avoid Topic.
12 = 3[d4]+3[d4]+1[d4]+3[d8]+8[d10]-6
Incite.
11 = 4[d4]+1[d4]+1[d4]+4[d4]+1[d4]
Avoid Topic.
(16 = 16[d20]) Severe Injury: Incapacitating and may become Critical if untreated.
(2 = 2[d20]) Negligible: Nick/Scratch/Bruise.
(11 = 11[d20]) Minor Injury: Largely superficial; painful and distracting, but not life threatening.
(16 = 16[d20]) Severe Injury: Incapacitating and may become Critical if untreated.
'Lps' for 'Duel of wits' - D12?
(50/50 | 9[d10]) Yes.
And the Dwarf? D12 too?
(50/50 | 4[d10]) No.
D10 then - oh I forgot our dwarf helped him. o0
Is the dwarfes argue skill high? (Should be)
(Very Likely | 6[d10]) Yes, but...
*dwarf's
D6?
(50/50 | 9[d10]) Yes. +Event: Increase / Exterior factors
9 = 2[d4]+1[d4]+1[d4]+3[d4]+2[d6]
6 = 1[d4]+1[d4]+1[d4]+3[d4]+5[d6]-5[d10]
8 = 8[d12]
9 = 9[d10]
Okay, they argue and things 'have been said' but they can't really agree.
What kind of exterior factors?
Usurp / News.
Maybe people come together outside the office to listen to them arguing.
(Sure Thing | 9[d10]) Yes. +Event: Pursue / Business
The Dwarves could call the tax inspectors 'wraiths' - they kind of leech your life-force if you like. ^_^
(Likely | 6[d10]) Yes, but...
So they decide to leave.
(Sure Thing | 9[d10]) Yes.
'You should get a lawyer!'
'And by the gods - I shall!'
'And it shall be the very best - where can I find him?'
Does anybody know him?
(Very Likely | 5[d10]) No, but...
You could still ask around.
What now? Time to sleep already?
(50/50 | 3[d10]) No.
Let's have a couple more drinks then!
(Sure Thing | 8[d10]) Yes.
Gigantic tower.
'The Giant's Tower' tavern.
Move towards goal.
Passion.
Extravagance.
Does anybody know about a good lawyer here?
(Likely | 10[d10]) Yes, and... +Event: Release / Illusions
An Illusionist!
(Sure Thing | 7[d10]) Yes.
So, what do we get to see?
War hammer.
Glowing courtyard.
Saboteur.
Defiant magic-user.
Trail rations.
Ruined burrow.
We applaud! ^_^
(Sure Thing | 9[d10]) Yes.
What's he like?
Willful officer who is much stronger than you and whose motivation is to institute intelligence, associate greed, and join servitude; who speaks of scheming records and is focused on your weapons.
Doesn't sound much like an illusionist <_<
(Oh, the wraith could also be an old woman at the entrance to the great hall!
(Sure Thing | 7[d10]) Yes.
What happens next?
NPC Action.
Block.
Evil.
Who's evil?
Lizard man.
Oh no, Lizard men usually don't live so far up north. Mabe someone tells a story about such an incident?
(Somewhat Likely | 8[d10]) Yes.
Is it entertaining?
(50/50 | 10[d10]) Yes, and... +Event: Punish / Emotions
Someone laughs about his story and he gets angry?
(Somewhat Likely | 3[d10]) No.
Oh, it's nice that the bad guy got punished, right?
(Very Likely | 10[d10]) Yes, and...
Do we get to know the lawyer's name?
(Somewhat Likely | 2[d10]) No.
But somebody knows him? He just doesn't know his name - what does he know about him? (Can't be _that_ famous ... >_>)
Truce / Home.
Where he lives - that's just as good. Let's go there then!
Rough cave.
Not too fancy, eh? He's probably rather down-to-earth (or 'under-hill' in his case )
(Sure Thing | 10[d10]) Yes, and...
*knock, knock*
(Sure Thing | 10[d10]) Yes, and...
'Who there?'
(Sure Thing | 10[d10]) Yes, and...
'A party!'
(Sure Thing | 9[d10]) Yes.
'What kind of party?'
(Sure Thing | 10[d10]) Yes, and...
'A party of adventurers!* (heehee)
(Sure Thing | 8[d10]) Yes.
So, anybody home?
(50/50 | 1[d10]) No, and...
Oh, that'S all I have time for for now - damn. -_-
(Sure Thing | 10[d10]) Yes, and...
'Should we maybe leave a message?'
(50/50 | 2[d10]) No.
So, what now?
Adversity / Danger.
The taxes department is not somebody to mess with?
(50/50 | 4[d10]) No. +Event: Expose / Elements
'The setting is windy dungeon' - so it's very windy now.
(Sure Thing | 10[d10]) Yes, and...
Chilly! Is it sleeping time already?
(50/50 | 8[d10]) Yes.
Let's find a place to stay then, shall we?
(Sure Thing | 6[d10]) Yes, but...
Filthy mansion.
Looks cheap - good thing!
(Sure Thing | 10[d10]) Yes, and...
Dormitory please!
(Very Likely | 10[d10]) Yes, and...
Oh, and let's get ourselves some hard-cured sausages and maybe some bread, too!
(Sure Thing | 7[d10]) Yes.
Okay, let's go to sleep then.
(Sure Thing | 9[d10]) Yes.
...
(Sure Thing | 10[d10]) Yes, and...
Good morning! Rise and shine!
(Sure Thing | 9[d10]) Yes.
We are all most probably rather thirsty now and maybe a bit hungover ...
(Very Likely | 7[d10]) Yes.
Let's get us something to drink then!
(Sure Thing | 7[d10]) Yes.
Anyone else been sleeping at the dorm?
(50/50 | 3[d10]) No.
I search the other 'beds' for cash and or forgotten items - any luck?
(Somewhat Unlikely | 2[d10]) No.
Anyone in the taproom?
(50/50 | 5[d10]) No, but...
Maybe a bell to call someone with?
(Somewhat Likely | 1[d10]) No, and...
Oh, we probably payed in advance, didn't we?
(Very Likely | 9[d10]) Yes. +Event: Carry / Dispute
Do we argue with each other?
(50/50 | 5[d10]) No, but...
Oh, we weren't allowed to take our weapons with us?
(Likely | 5[d10]) No, but...
We overhear people fighting?
(50/50 | 10[d10]) Yes, and...
Maybe they carry something heavy?
(Somewhat Likely | 5[d10]) Yes, but... +Event: Ambush / Intrigues
And one of them tries to make it so that the other one has to carry the heavier load?
(Somewhat Likely | 1[d10]) No, and...
Oh, we'd like another 'Ambusher-Heist Real Dwarven Ale?'
(Very Likely | 7[d10]) <span style="color: green">Yes<[/color]
Apparently I lost everything after this because it didn't save correctly - my wifi didn't really work all that well today.
I think I remember we went to a tavern and talked to a couple people.
One of them tried to make the dwarf and the elf fight - we just left (after a short visit to the restrooms ^_^).
We then met some kind of 'official' (it said 'governor') at a windy rift.
We apparently woke him up and he told us some old stories of his (to brag about his achievements).
(Oh, it just said 'story too long' - probably didn't notice as I was a bit tired when I played earlier. )
(Idea: Maybe make error messages red instead of yellow as the normal 'save'?)
Also we bought provisions - like hard-cured sausages and bread)