04-29-2021, 09:36 AM
9 = 2[d6]+1[d6]
With Ness pacified for the moment, Chain is able to enjoy being scum along with Lord Eater and the rest of the cannibal slavers. They seem happy about something, which the dice roll above will reveal presently. These are slavers, however, and not just marauding people-eaters, so we can safely guess it's about trade.
And so the night passes in terror, with the last of the nomad slaves caged away and the weak ones slaughtered for a feast. The night is filled with the smell of cooking flesh, laughter and crude jokes. Ness fumes, endlessly trying to figure out how to free Smoke Foot when she can't even free herself.
When daylight comes, the slavers — I guess I really should call them The Slicing Crew, since that's their name — load the cages onto their movers and get rolling. It's a ragged caravan, but designed for maximum efficiency. And we know they have the capability to run down and capture those fleeing in the fastest vehicles, since Ness stole one of their interceptors, it's a pretty scary bunch of rides.
They drive most of the day until a large, but decaying, structure appears on the horizon. It's a tall, weatherbeaten place, collapsed in some places, but mostly intact. Part of a sign remains, reading CEWAY. The first portion is missing.
There's some haggling to get through the gates, because the place is surrounded by fencing, but once inside Ness sees a collection of strange vehicles mixed in among the more common wasteland fare. These vehicles have what look like racks up front, and are reinforced all over with metal bars. Count Eater and Imperator Chain mingle among the assembled men and women. Schmoozing, for lack of a better word.
Some of the people in this strange collective have booths set up, and trade is underway, but it's pretty clear that's not what this place is. Not a permanent market, anyway. This has the feeling of an event, and an opportunity for merchants to make trades.
After a time, a set of gates open on the main structure. The reinforced vehicles start up, engines rumbling. They file inside. Meanwhile, buyers start coming around to peruse the Slicing Gang's merchandise. Deals are struck. Nomads start to vanish from their cages, dragged off to who knows where.
Does anyone want to buy Ness?
Yes, and...
7 = 4[d6]+3[d6]
... the price fetched for her must be pretty good, because even Chain seems happy with this turn of events. He lets Ness out of her cage, gives her a few smacks to remember him by, then turns her over to her new owner, whose name is?
8 = 3[d6]+5[d6]
2 = 1[d6]+1[d6]
Chum Killer. Thanks, George Miller, for giving us some of the weirdest names in SF.
Chum drags Ness around with a rope around her neck until he can trade for a nice leather collar. He doesn't have much to say to her, but he doesn't seem unusually violent, either. What is this guy's deal? We'll soon find out. Be patient.
Eventually he leads her toward the main structure and through a side gate guarded by a couple of heavies. They pass through grimy, dimly lit concrete halls until finally they emerge into an oil-stinking and filthy chamber immediately recognizable as a garage. The reinforced vehicles are all here receiving maintenance. What is going on? I said be patient!
There are slaves here, many bought from the Slicing Gang. They huddle together, not risking conversation. Ness isn't bound among them, but brought to one of the vehicles with a rack in front. Chum converses with his blackfinger, as well as someone Ness eventually figures out is Chum's driver. Is this some kind of race?
We should also figure out what happened to Smoke Foot. Was he sold?
No
So he's still back with Chain!? That's bad news. Now Ness has to worry about his wellbeing, because although they weren't friends, he did serve as her proxy when Chain would have liked to abuse and kill her out of frustration or even amusement. I sure hope he's okay.
When the evening grows late, there's the clangor of voices and the drum of feet overhead. They are underneath something, and people are gathering. The blackfingers finish their work, and then we discover what the racks are for: they hold people, and Ness is going to be one of them.
These things are essentially a small pedestal with an upright and some bars to keep someone secured with ropes or chains. Despite her protests, Ness gets her own set of chains. Working together, Chum and the driver mount her on the front of their vehicle. The same thing is happening all around the garage. They're becoming living hood ornaments.
Engines start, deafening in the hall-like garage. A huge sliding door opens and the drivers crawl out into a flood of artificial light.
The floodlights blind Ness until her eyes adjust. Then she sees the stands and the gathered fans, and the wrecked old racetrack spinning around the interior of the grand structure. CEWAY makes sense now: raceway. This is an old racetrack. Where there used to be grass in the center, there's now a large, sandy area crisscrossed with tire tracks, stained with spilled oil and dotted with pieces of vehicle wreckage. It's here the slave-carrying vehicles assemble.
A loudspeaker crackles. Announcements are made. The crowd cheers. Engines rev.
They're not on the racetrack itself, not that anyone could navigate the thing after years of neglect and abuse. But the vehicles circle now, keeping to the sandy area. Some kind of... arena?
Just then the announcer clues Ness into what's about to happen. A derby, he says.
DEMOLITION derby.
With Ness pacified for the moment, Chain is able to enjoy being scum along with Lord Eater and the rest of the cannibal slavers. They seem happy about something, which the dice roll above will reveal presently. These are slavers, however, and not just marauding people-eaters, so we can safely guess it's about trade.
And so the night passes in terror, with the last of the nomad slaves caged away and the weak ones slaughtered for a feast. The night is filled with the smell of cooking flesh, laughter and crude jokes. Ness fumes, endlessly trying to figure out how to free Smoke Foot when she can't even free herself.
When daylight comes, the slavers — I guess I really should call them The Slicing Crew, since that's their name — load the cages onto their movers and get rolling. It's a ragged caravan, but designed for maximum efficiency. And we know they have the capability to run down and capture those fleeing in the fastest vehicles, since Ness stole one of their interceptors, it's a pretty scary bunch of rides.
They drive most of the day until a large, but decaying, structure appears on the horizon. It's a tall, weatherbeaten place, collapsed in some places, but mostly intact. Part of a sign remains, reading CEWAY. The first portion is missing.
There's some haggling to get through the gates, because the place is surrounded by fencing, but once inside Ness sees a collection of strange vehicles mixed in among the more common wasteland fare. These vehicles have what look like racks up front, and are reinforced all over with metal bars. Count Eater and Imperator Chain mingle among the assembled men and women. Schmoozing, for lack of a better word.
Some of the people in this strange collective have booths set up, and trade is underway, but it's pretty clear that's not what this place is. Not a permanent market, anyway. This has the feeling of an event, and an opportunity for merchants to make trades.
After a time, a set of gates open on the main structure. The reinforced vehicles start up, engines rumbling. They file inside. Meanwhile, buyers start coming around to peruse the Slicing Gang's merchandise. Deals are struck. Nomads start to vanish from their cages, dragged off to who knows where.
Does anyone want to buy Ness?
Yes, and...
7 = 4[d6]+3[d6]
... the price fetched for her must be pretty good, because even Chain seems happy with this turn of events. He lets Ness out of her cage, gives her a few smacks to remember him by, then turns her over to her new owner, whose name is?
8 = 3[d6]+5[d6]
2 = 1[d6]+1[d6]
Chum Killer. Thanks, George Miller, for giving us some of the weirdest names in SF.
Chum drags Ness around with a rope around her neck until he can trade for a nice leather collar. He doesn't have much to say to her, but he doesn't seem unusually violent, either. What is this guy's deal? We'll soon find out. Be patient.
Eventually he leads her toward the main structure and through a side gate guarded by a couple of heavies. They pass through grimy, dimly lit concrete halls until finally they emerge into an oil-stinking and filthy chamber immediately recognizable as a garage. The reinforced vehicles are all here receiving maintenance. What is going on? I said be patient!
There are slaves here, many bought from the Slicing Gang. They huddle together, not risking conversation. Ness isn't bound among them, but brought to one of the vehicles with a rack in front. Chum converses with his blackfinger, as well as someone Ness eventually figures out is Chum's driver. Is this some kind of race?
We should also figure out what happened to Smoke Foot. Was he sold?
No
So he's still back with Chain!? That's bad news. Now Ness has to worry about his wellbeing, because although they weren't friends, he did serve as her proxy when Chain would have liked to abuse and kill her out of frustration or even amusement. I sure hope he's okay.
When the evening grows late, there's the clangor of voices and the drum of feet overhead. They are underneath something, and people are gathering. The blackfingers finish their work, and then we discover what the racks are for: they hold people, and Ness is going to be one of them.
These things are essentially a small pedestal with an upright and some bars to keep someone secured with ropes or chains. Despite her protests, Ness gets her own set of chains. Working together, Chum and the driver mount her on the front of their vehicle. The same thing is happening all around the garage. They're becoming living hood ornaments.
Engines start, deafening in the hall-like garage. A huge sliding door opens and the drivers crawl out into a flood of artificial light.
The floodlights blind Ness until her eyes adjust. Then she sees the stands and the gathered fans, and the wrecked old racetrack spinning around the interior of the grand structure. CEWAY makes sense now: raceway. This is an old racetrack. Where there used to be grass in the center, there's now a large, sandy area crisscrossed with tire tracks, stained with spilled oil and dotted with pieces of vehicle wreckage. It's here the slave-carrying vehicles assemble.
A loudspeaker crackles. Announcements are made. The crowd cheers. Engines rev.
They're not on the racetrack itself, not that anyone could navigate the thing after years of neglect and abuse. But the vehicles circle now, keeping to the sandy area. Some kind of... arena?
Just then the announcer clues Ness into what's about to happen. A derby, he says.
DEMOLITION derby.