Because I'm running this thing with near-zero expectations as to what happens next, I'm going to consult the cut-up oracle to get some idea of what awaits Rain and Yūri when the elevator doors open.
487 = 487[d1000]
• On the other side of
• to clear the way for
• he had not already eaten
• hail the overthrow of Conan
• blackened gums. ‘There is
Okay, I know this thing has been a little gonzo, but there's no way Conan the Cimmerian is going to show up. One of the disadvantages of using this particular oracle. It's not a total loss, though.
So the elevator doors open. Here we go. On the other side they're in a new place, still somewhat functional and futuristic in look, but not as sterile as the labs. Dr. Shirai warns Rain it's about to get loud again and uncovers a lever she then pulls. Immediately an alarm sounds, and a calm voice announces there is a fire alert and people should head for the exits. At the same time, every door in sight opens on its own.
The facility on this level is designed with maximum safety in mind, Dr. Shirai explains, though this is mostly lost on Rain, who's still dealing with the concept of the electric light. But this clears the way for them by unlocking the doors on this level, and that's something Rain understands. Time to move.
Dr. Shirai and her assistant (who really needs a name) leads them forward as personnel emerge into the hall. It's only a matter of time before security reappears, Shirai says, because they just pinpointed their location. Left unspoken is that the smoke-ninja are sure to follow. And Rain is still carrying Yūri as evidence of how deadly those enemies can be. Even Rain, who has only 4 HP at this point, is fragile enough to be cut down with relative ease if they have to fight too soon.
Quickly though a maze of connecting hallways, faster and faster, though Rain is burdened by Yūri and growing tired, as well as hungry. Though how she can think of food at a time like this is anybody's guess. Blame the oracle.
At last they come to the rooms they're looking for. The employees thin out, having headed for the emergency exits. They're alone for the time being as they enter what looks to have been a pretty secure area, relatively speaking. Dr. Shirai says this is an armory for period-appropriate weaponry, because the guns are locked in the security facility. Again, Rain has only a rudimentary understanding of what Shirai tells her, though she gets the idea of an armory.
And then they come to it. Through a door that's surprisingly easy to get through, they're in a room where the garb and weapons of the feudal Japanese era are on display. Racks of naginata, katana on pegs, full suits of armor, and more. Rain's eyes settle on exactly what she needs: the straight sword called the ninjatō.
She makes Yūri as comfortable as she can, tosses the baton aside and arms herself. Dr. Shirai and her assistant busy themselves producing everything else Rain needs to get her ninja on, from the shinobi shozuku to testubishi to shuriken.
Oh, hey, before I forget: Rain and Yūri get XP from that last encounter. Another 30, which brings both of them to 240 XP total.
No sooner has Rain donned the garments of the ninja and equipped herself do they hear the sound of shouting from somewhere close. It's security, of course, but the question is whether the smoke-ninja are going to make an appearance. Do they?
(5[d10]) Yes,
but... +Twist: NPC / Appears
That works out really well, because I'd already intended to do something similar. Great minds think alike, eh, oracle?
Dr. Shirai doesn't actually SAY the smoke-ninja are coming, but she doesn't have to: a shimmer and swirl in the air close at hand tells them the ninja are about to coalesce. They have seconds.
Yūri has begun to revive somewhat, though there's no way she can walk on her own just yet. Give her a few minutes. Dr. Shirai and her nameless assistant provide support and the ragged team of women escape the armory into the hall. There they're confronted with the security guards we anticipated, but they're not alone. They're accompanied by... The Giant.
Just to refresh everyone's memory, The Giant's stats are:
The Giant
Armor Class: 4
Hit Points: 26
Attacks: katana (1d6)
Special: hurl bodies
Move: 12
HDE/XP: 9/1,100
Rain has absolutely no chance to beat this man, whose lips peel back from blackened gums to reveal missing teeth and the most terrifying approximation of a smile that she's ever seen.
How many guards are with him? A couple?
(3[d10]) No
A few?
(8[d10]) Yes
The trio of guards with The Giant are less shy about brandishing their guns on this level. It seems like the gig is up, but The Giant commands them to STOP. He won't have these ninja gunned down. They will face the blade.
From within his jacket, The Giant produces a curved traditional blade. Made for a normal-sized man, it's like a short sword in his massive grip. When I say giant, I mean
giant. Maybe he can fit in this hallway, but that's only because it has a high ceiling, you know what I mean?
Rain may only have average smarts (INT 10), but she's with it enough to know what she's up against and the only real course of action: she runs.
AFTER THEM!
Dr. Shirai tries to guide Rain through the facility, but there's no time for niceties. Rain ducks away into a side office of sorts, and she sees floor-to-ceiling windows and the nightscape of the city. She doesn't know where that city is, and she still doesn't know what year it might be, but the outside represents freedom and a chance to escape this clinical hell in which she's been trapped.
The glass is thick, as you might expect, and the drop to the ground is long, though less than she expected. They've descended quite a bit in the tower, it seems, and the treetops of the traditional gardens below aren't so far that leaping means certain death. But breaking this glass is another story. Rain's never been confronted with a window like this one, having come from a world where paper and cloth and wood are largely the building materials of choice.
The space here has furnishings. Rain takes up a chair and hurls it at the glass. Immediately it spiderwebs with cracks. Another attempt punches a small hole.
What's that? The guards are closing in, and that means The Giant is close behind! They're out of time!
Rain relieves Dr. Shirai of Yūri's burden. She thanks the doctor for her help, and by the time Dr. Shirai realizes what's about to happen, it's too late to stop it. Rain dashes at the window and throws her full weight and Yūri's against it.
SMASH! The glass explodes into the night in a cloud of shards, and the kunoichi hurtle through. Courtesy of RPG Solo user,
Jingo, this all happens in dramatic slow motion, so we see every sharp bit of glass shrapnel around them as they plunge through. Then gravity takes hold.
Here we run into a problem, though. The Ninja class, as written in
The Dragon #16, says ninja have the ability to fall off walls as per a Monk, BUT the
Swords & Wizardry (1e) rules don't have a Monk class. Further, even if I dig into my old
Advanced Dungeons & Dragons Player's Handbook, the section on Monks falling off walls doesn't match what's in
The Dragon, which has this weird table that doesn't make a lot of sense. Everything else is in percentages, but the falling thing is a succession of descending numbers which almost make it look like it gets harder to fall the more advanced the character is, which makes zero sense. So this is where "rulings not rules" is going to have to come into play.
If we use the Monk class as a guideline, a Ninja can only slow a descent when within eight feet of a wall. That's clearly not happening here, but there's an important element we haven't considered: The Rule of Cool. This is cool, and shouldn't be punished just because an ordinary person would certainly die doing this. Rain and Yūri aren't ordinary people.
And so Rain plummets, clutching Yūri to her, bypassing the trees that'd cause grievous harm, and into the depths of a koi pond gently illuminated by underwater lights.
As Rain drags Yūri to the edge, she looks up to see The Giant flanked by two of the smoke-ninja. As one, the pair swirl into a cloud of particles and vanish. A part of Rain knows they're going to get down here somehow and she'd have to fight them.
The water brings Yūri to 1 HP and consciousness. She manages to make it to her feet with Rain's help. Her strength returns quickly. They're surrounded by landscaping that wouldn't be out of place in the time where they originated. But the air smells different and the skies look different. They are far from home both chronologically and geographically.
Do the smoke-ninja appear?
(6[d10]) Yes,
but...
... there's time to escape before they take form. Wasting no time, the kunoichi dash into the surrounding foliage, looking to lose themselves in shadows and brush.
I think this calls for a "hide in shadows" roll. They have to beat 40%.
59 = 59[d100]
Aargh! The luck from the last session clearly isn't going to continue this session. As the smoke-ninja appear, they're going to know exactly where to go. Unless... unless a Move Silently roll is successful. That's also 40%.
77 = 77[d100]
No! Yūri's injuries preclude them from moving with stealth, to their great disadvantage. And before long there's a strange and whispery rush through the leaves and branches of the trees behind them as the inhuman ninja pursue.
Quick reminder of the smoke-ninja's stat block:
Smoke-Ninja
Armor Class: 9
Hit Points: 6
Attacks: ninjatō (1d6)
Special: none
Move: 12
HDE/XP: 1/15
And I never determined how many smoke-ninja there were. I imagined there were two, though, and I'm going to stick with that.
Rain whirls and looses a shuriken!
8 = 8[d20]
It whizzes past her intended target, and is lost in the darkness.
Yūri is, of course, unarmed, so she's not much help at the moment. This is all Rain's fight to win or lose.
Initiative! First Rain, then the smoke-ninja.
6 = 6[d6]
3 = 3[d6]
At least she has that going for her as the smoke-ninja leap down from the trees. Her ninjatō rings from its saya and she attacks!
20 = 20[d20]
Whoo! A perfect strike! But is it good enough?
3 = 3[d6]
The smoke-ninja has a Saving Throw, let us not forget.
5 = 5[d20]
An ordinary person might suffer ill effects from such an injury but, like Rain and Yūri, the smoke-ninja are anything but ordinary. The thing shrugs off the blow and goes from 6 HP to 3 HP without any apparent effect.
It's two against one, and we have to remember that Rain is already injured!
6 = 6[d20]
18 = 18[d20]
One smoke-ninja's blade whisks through nothing but empty air, but the other may find its mark if Rain can't make her ST.
17 = 17[d20]
Yes! She barely manages to snake past the strike, positioning her for another attempt.
3 = 3[d20]
What is happening!? She doesn't connect at all, despite her perfect form before. The smoke-ninja press their advantage, blades slashing and stabbing, and Rain barely able to keep up with their relentless assault. Imagine steel singing against the nano-particulate weapons of the smoke-ninja, and the explosion of Rain's breath and her cries while the smoke-ninja make no sound.
13 = 13[d20]
5 = 5[d20]
This could mean a grievous injury, but there's the ST to consider.
15 = 15[d20]
So close! A smoke-ninja's weapon finds its mark!
1 = 1[d6]
But it's barely a nick, leaving a line of blood on her neck where a more accurate blow would have severed her head. Rain is a consummate fighter, low-level but still deadly when facing almost any enemy. She is NINJA!
Yūri, though she cannot hurt the smoke-ninja, CAN distract them. She does so now, weakly attempting to sway one of them — we'll say it's the uninjured one — into coming after her. Does it?
(7[d10]) Yes
That takes some of the heat off Rain in the next round, but could make things potentially deadly for Yūri. I suppose we'll see how that goes.
And go it does, because Rain cannot stop just because she's face-to-face with only one of the smoke-ninja. She has to kill this thing before it gets a luckier damage roll than 1. And to that end she tucks, rolls and comes up swinging, looking for a slash that'd disembowel a normal person.
5 = 5[d20]
As quick as she is, the smoke-ninja was infused with Rain's characteristics, so it's no wonder when it leaps back at the last possible moment. Rain's ninjatō cuts empty air. She's left exposed.
8 = 8[d20]
It backhands its weapon, seeking her neck once more, but Rain isn't there. She springs to her feet and they confront each other.
As for Yūri, she's going to attempt to lose the smoke-ninja in the foliage. They've failed at this once already, but if she can manage to confuse the thing long enough for Rain to finish off the other, that'll give both of them at least a brief reprieve. I allow "hide in shadows" to mean hiding in general, and might otherwise use someone's DEX as the base percentage if they lacked the class ability. But since Yūri does have it, the roll must beat 40%.
72 = 72[d100]
Why, why, WHY!? Do these dice want our heroines dead? It's starting to look like it, especially when the smoke-ninja does what none of them have done before: throws shuriken in an attempt to strike her down from behind.
20 = 20[d20]
Oh, no! Yūri only has one hit point! All it's going to take is a failed Saving Throw and she's downed again!
20 = 20[d20]
Okay, wait a second. What are the odds of getting two 20s in a row? I know it's one in twenty no matter how many times the die is rolled, but back to back? Not that I'm complaining, because Yūri tumbles as the shuriken streaks through the air. It buries itself into a tree trunk, then immediately dissolves into the smoky particles we've come to know so well.
If only she had a way to fight back! But all she can do is run, run, RUN.
Rain, however, still has her weapon and a burning will to live.
3 = 3[d20]
Unfortunately, she doesn't have the same facility with dice, and her attempts to bring the smoke-ninja down are met with still more failure. It parries her blow away, and returns the blade-stroke.
1 = 1[d20]
I'm not going to employ this during the current combat because that'd be weird, but
Swords & Wizardry (1e) does provide for critical hits and misses. If you check out p. 14, it suggests a couple ways to integrate this into the game. I tend not to use them, but this combat and the ones before it have been pretty heroic, so maybe amping up the results in this way might not be such a bad idea. I can just see Rain or Yūri getting killed with a double-damage blow, though, so it's a sword which cuts both ways.
Unlike Rain's ninjatō, which has a single edge! We'll get to Yūri in a second, because the desperate fight between woman and entity continues!
4 = 4[d20]
This is killing me! And not the smoke-ninja, which is the one that's supposed to be dying here!
2 = 2[d20]
They cross swords and cross swords again, neither gaining an advantage. Surely it's only a matter of time before more smoke-ninja join these and the situation becomes impossible. Right, oracle?
(8[d10]) Yes
That's what I thought. As for how MUCH time, we have no idea, but the longer this continues, the greater the chance of reinforcement. We don't yet know how the smoke-ninja communicate, but the bad guys may already know what's happening in the gardens outside the tower.
As for Yūri, she spots a wall which runs the perimeter of the garden. If she can reach it ahead of her pursuer, she can make an attempt to scale it even though it's a four-meter vertical surface with spikes on top. She's a ninja every bit as much as Rain, and she has the near-supernatural abilities which go with this. According to the Ninja class write-up, a ninja can climb even the sheerest walls with tools, which tells me that anything less challenging is also a likely candidate even without them.
So reach it she does, making a leap which any Olympian would be proud to make. The smallest impressions in the seemingly smooth surface are like handholds to a woman like her, and she clings to the wall like a spider. But the smoke-ninja has the same ability! It is just behind her, and within a second it's also climbing.
Rain could be a help here if she could gain even a small advantage over the smoke-ninja she's fighting. Let's see.
12 = 12[d20]
Finally! But does the smoke-ninja make its ST?
8 = 8[d20]
No, it doesn't! Which means...
7 = 7[d8]
It all comes down to this. After several grueling rounds of vicious combat, Rain manages to slip the smoke-ninja's defenses. All this time it's been like fighting a mirror, but now that mirror shatters as Rain's ninjatō rips through the construct, severing upper torso from lower body. It disintegrates into its millions of tiny particles and is gone.
But where is Yūri? Is Rain too late?
Yūri reaches the wall's summit, and if she were in any other situation she might freeze when she sees what she sees now: an ultramodern city with lights and moving vehicles, and flashing signals in the sky and still more towers like the one she just escaped. The air is disturbed by the movement of countless people and their cars, trucks, buses, trains and other forms of conveyance which are totally alien to a woman from the 15th century. But this IS a different kind of situation and she has no time to gawk. Balancing awkwardly on the spikes, which aren't so sharp that they penetrate the coverall booties she's wearing, she jumps toward a lamppost some three or four meters distant.
She sails through the air. Behind her, the smoke-ninja mounts the wall itself.
Rain rushes through the garden, following the disturbed trail left behind by Yūri. She emerges from a cluster of trees in time to see Yūri jump, and the smoke-ninja behind her. Dashing ahead, Rain cocks her weapon-arm and hurls her ninjatō at the smoke-ninja's exposed back. It's a desperate gamble, and one which has a high chance to FAIL.
3 = 3[d20]
And what did I just say? The ninjatō sails over the wall and vanishes. Rain has lost her best and only weapon against the smoke-ninja. Okay, maybe that was a dumb idea on my part, but it would have been really cool if it worked.
The smoke-ninja vanishes in pursuit of Yūri. Rain is close behind.
Outside the wall, Yūri descends the lamppost, nimble as a monkey. The ninjatō flies into view, clattering into the roadway close at hand. Cars zoom by, some noisy (internal combustion) and some not (electric). Yūri doesn't know the difference between them otherwise, and if she dies here she's never going to find out. The smoke-ninja drops to the pavement and advances on light feet.
Yūri does the only thing she can do: run into traffic. The sword is there if she can get to it without being flattened. People walking both ways on the sidewalk exclaim as she commits the apparently suicidal action.
Is she able to grab the ninjatō without a vehicle bearing down on her?
(1[d10]) No,
and...
... the smoke ninja pursues her heedless of the danger. It's not alive, so it doesn't have the same self-preservation instinct. In that moment, headlights wash over them both. The smoke-ninja leaps, ninjatō raised in both hands for a deadly downward slash.
Yūri sees the truck — she doesn't know it's a truck, but we do — coming right at them. She sees there's a gap beneath it. At the same time the smoke-ninja leaps, she drops. This is going to be a close thing, as it's roll against her DEX 12. Equal to or under, Yūri!
4 = 4[d20]
It works! She hits the asphalt and the truck hits the smoke-ninja. It explodes into a cloud of techno-dust, spraying in every direction. The truck's horn blares as it passes over Yūri, then comes the hideous screech of tires as the driver struggles to bring his vehicle to a stop. He probably thinks he just killed two people.
Yūri snatches up the ninjatō where it fell. At the same time, Rain clears the wall, landing among the stunned onlookers. The two kunoichi communicate without speaking, because there's only one thing to say: RUN.
And so they run into the city night. We can't call them safe, but there's a reprieve for now.