06-28-2014, 11:01 PM
(This post was last modified: 06-28-2014, 11:04 PM by Mr. Saturn.)
I have a simple question, I was thinking about running a FATE Core session in RPG Solo, the problem is that FATE as far as systems go calls for a lot of back and forth discussion. How does one simulate that kind of back and forth haggling with the virtual GM in the system in a way that feels natural? any advice would be appreciated. especially stuff like compels and creating aspects.