As Knockout leaps towards their foe Jitterbug activates the suit's bug-jump circuitry. Inside his helmet Alonso grits his teeth as he is hurtled in seemingly random directions at impossible speed. To the crowd of onlookers, held back by Halcyon City's finest, Jitterbug seems to blink in and out of existence, vanishing and reappearing with bewildering unpredictability.
As ever though the apparently random trajectory gets him where he needs to go. He reaches out towards the Gatekeeper only to see the assassin's finger squeeze the trigger before he can intercede. Too slow, Guerrera, too freaking slow! Damn these crazy kinks in the bugsuit's circuits! And that poor purple guy pays the price. God, is he dead?
"You'll never hurt anyone again, you monster!" Jitterbug yells as he closes in. "I swear it!"
Move: Game Face (Hopeless marked, +1 ongoing to defeat the Gatekeeper)
Beguile, meanwhile, has an idea, though she's not sure if she can pull it off. Still, it'll be damn cool if it works...
Use Team selflishly: Freak +1, Mundane -1
Team Pool: 1
Move: Unleash your powers (2d6+1+1): 6 = 2[d6]+2[d6]+2
"Hey, Blitz! Great work keeping our boy here safe! Really, top job! Why don't you sit back let a real superhero show you how it's done?"
Beguile closes her eyes and concentrates. The fallen alien, lying groaning on the ground, splits into two. Then four. Sixteen. Sweat begins to bead on Beguile's brow. This is hard! The images start to fade and flicker, and she feels her control slipping.
Blitz is going to use his Influence over Beguile, which Beguile accepts, +1 Freak, -1 Superior, which means the Move is successful.
"You can do this, Beguile" Blitz whispers to her, gripping her hand. "You're strong enough, I know it. Keep him safe!"
Beguile takes a deep breath and tries to steady her nerve. Blitz is right. She can do this. She just needs to keep her focus...
Beguile Move: Are you watching closely? (2d6+1): 9 = 3[d6]+5[d6]+1
You confuse them for some time
You get an opportunity
The Gatekeeper lets out a curse and switches to semi automatic bursts. A hail of bullets cause Blitz and Beguile to dive for cover. But as fast as the crazed gunman can shoot the illusionary duplicates, more pop into existence. "Damn you bleeding heart do-gooders!" he roars, as his gun clicks empty.
Blitz Move: Take a powerful blow (2d6): 5 = 3[d6]+2[d6]
Blitz swallows. Beguile's stinging words have hit home. And just watching Beguile conjure up those images out of thin air is an unavoidable reminder; she's just a kid, standing alongside genuinely super-powered heavyweights. The Cyclone ordered her to stay back and keep out of the fight. He told her to keep the alien safe, and she couldn't even do that right...
No! The Cyclone trusted her to keep this alien alien safe, and she did just that; without her help Beguile's magic would have failed, she knows it. And the danger's not past yet...
As ever though the apparently random trajectory gets him where he needs to go. He reaches out towards the Gatekeeper only to see the assassin's finger squeeze the trigger before he can intercede. Too slow, Guerrera, too freaking slow! Damn these crazy kinks in the bugsuit's circuits! And that poor purple guy pays the price. God, is he dead?
"You'll never hurt anyone again, you monster!" Jitterbug yells as he closes in. "I swear it!"
Move: Game Face (Hopeless marked, +1 ongoing to defeat the Gatekeeper)
Beguile, meanwhile, has an idea, though she's not sure if she can pull it off. Still, it'll be damn cool if it works...
Use Team selflishly: Freak +1, Mundane -1
Team Pool: 1
Move: Unleash your powers (2d6+1+1): 6 = 2[d6]+2[d6]+2
"Hey, Blitz! Great work keeping our boy here safe! Really, top job! Why don't you sit back let a real superhero show you how it's done?"
Beguile closes her eyes and concentrates. The fallen alien, lying groaning on the ground, splits into two. Then four. Sixteen. Sweat begins to bead on Beguile's brow. This is hard! The images start to fade and flicker, and she feels her control slipping.
Blitz is going to use his Influence over Beguile, which Beguile accepts, +1 Freak, -1 Superior, which means the Move is successful.
"You can do this, Beguile" Blitz whispers to her, gripping her hand. "You're strong enough, I know it. Keep him safe!"
Beguile takes a deep breath and tries to steady her nerve. Blitz is right. She can do this. She just needs to keep her focus...
Beguile Move: Are you watching closely? (2d6+1): 9 = 3[d6]+5[d6]+1
You confuse them for some time
You get an opportunity
The Gatekeeper lets out a curse and switches to semi automatic bursts. A hail of bullets cause Blitz and Beguile to dive for cover. But as fast as the crazed gunman can shoot the illusionary duplicates, more pop into existence. "Damn you bleeding heart do-gooders!" he roars, as his gun clicks empty.
Blitz Move: Take a powerful blow (2d6): 5 = 3[d6]+2[d6]
Blitz swallows. Beguile's stinging words have hit home. And just watching Beguile conjure up those images out of thin air is an unavoidable reminder; she's just a kid, standing alongside genuinely super-powered heavyweights. The Cyclone ordered her to stay back and keep out of the fight. He told her to keep the alien safe, and she couldn't even do that right...
No! The Cyclone trusted her to keep this alien alien safe, and she did just that; without her help Beguile's magic would have failed, she knows it. And the danger's not past yet...