The Quill Shoebox
#1
Quill is a different kind of solo RPG game. In Quill it is your character’s job to write a letter -- yes, an actual letter -- and the better the letter the greater chance your letter will be received favorably.  

To play Quill you first need to pick a character from the available archetypes.  Each archetype has three Stats: Language (how well your vocabulary is), Heart (how much emotion you write with), and Penmanship (how visually pleasing is your letter). Each stat is assigned a number of six-sided dice. Additionally, you get to choose 1 skill which you can use once per letter.

Next, you pick a scenario. Each scenario provides all the information you need to write your letter. First, it has a Profile, which explains to who are you writing, the reason for the letter, and what you hope to accomplish by writing. Next, you are given any specific rules that either need to be followed or might offer you an advantage. Third is the Inkpot. This is a list of words (both inferior and superior) that you will choose from. Finally, each scenario has a list of consequences, or reactions to your letter, based on your final score.

You will need to write a five-paragraph letter. For each paragraph, you will choose one word from the inkpot to include. The rules for choosing your word are as follows:

1. Decide if you want to add flourish (or additional description) to your word. If so, roll your heart dice. If one of the dice is 5 or 6, you may add flourish. This is an optional choice as the flourish may help or hurt your score based on the next roll.

2. Roll your language dice to determine if you can choose a superior word or if you have to settle for an inferior word. Once again, a 5 or 6 lets you choose a superior word and you gain 1 point. If you added flourish to the superior word, you score 2 additional points. However, if you decided to add flourish and the word is inferior you lose 1 point.

Once you have finished your paragraph you roll your Penmanship dice to see how visually pleasing your writing is. If you roll a 5 or 6 you gain 1 point. When all five paragraphs are complete, add up your score and compare it with the Consequences list for the scenario to determine what result your letter has.

In reality, what you actually write has no bearing on the result of the game since everything is determined by random dice rolls. However, if you are creative it is a nice writing exercise that can be fun and gets the creative juices flowing.

If anyone wants to try Quill I would invite you to post your letters here in this thread (hence the name, Quill Shoebox, since it is common to collect letters in a shoebox). I will start it off with a letter of my own.
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Messages In This Thread
The Quill Shoebox - by Teviko604 - 10-08-2020, 01:59 PM
RE: The Quill Shoebox - by Teviko604 - 10-08-2020, 02:02 PM
RE: The Quill Shoebox - by Teviko604 - 10-24-2020, 12:01 AM
RE: The Quill Shoebox - by Teviko604 - 10-26-2020, 07:56 PM
RE: The Quill Shoebox - by Teviko604 - 02-12-2021, 11:15 AM
RE: The Quill Shoebox - by mark - 02-14-2021, 09:45 AM
RE: The Quill Shoebox - by Teviko604 - 10-24-2021, 11:15 PM
RE: The Quill Shoebox - by Teviko604 - 10-26-2021, 10:30 PM
RE: The Quill Shoebox - by Teviko604 - 10-28-2021, 11:20 PM
RE: The Quill Shoebox - by Teviko604 - 10-31-2021, 12:32 AM

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