TURN 11
Audio Log 11
Only 15 cards left and I still need to remove 8 tokens. It’s not looking good.
DRAW: 2 CARDS
CARD 1: LIGHT OFF - 6 OF SPADES - You hear crying, but it sounds wrong. Like something just pretending to be human. Could it just be the acoustics? Do you look? Roll a D6, and on a 4, 5, or 6 pull from the tower. Roll: 5 Pull One 1. Six dice remaining.
CARD 2: LIGHT ON 9 (last charge) - ACE OF CLUBS - You have found an altar in the heart of a cavern. The walls are glowing with a pale luminescence, revealing a structure made of human bones. It seems to represent a creature with far too many legs, and a slavering maw big enough to swallow you whole. Pull from the tower. Do not discard this card. Set it to the side, and if the King of Clubs has been pulled, you can shuffle it back into the deck. Pull Three 1’s. Three dice remaining. King of Clubs is shuffled back into the deck.
Token Check Roll: 5 Remove a token. Seven tokens remain.
Audio Log 11
Only 15 cards left and I still need to remove 8 tokens. It’s not looking good.
DRAW: 2 CARDS
CARD 1: LIGHT OFF - 6 OF SPADES - You hear crying, but it sounds wrong. Like something just pretending to be human. Could it just be the acoustics? Do you look? Roll a D6, and on a 4, 5, or 6 pull from the tower. Roll: 5 Pull One 1. Six dice remaining.
CARD 2: LIGHT ON 9 (last charge) - ACE OF CLUBS - You have found an altar in the heart of a cavern. The walls are glowing with a pale luminescence, revealing a structure made of human bones. It seems to represent a creature with far too many legs, and a slavering maw big enough to swallow you whole. Pull from the tower. Do not discard this card. Set it to the side, and if the King of Clubs has been pulled, you can shuffle it back into the deck. Pull Three 1’s. Three dice remaining. King of Clubs is shuffled back into the deck.
Token Check Roll: 5 Remove a token. Seven tokens remain.