08-15-2019, 01:05 AM
(This post was last modified: 08-15-2019, 01:06 AM by ForgottenGlory.)
Hello! This is my first serious foray into the world of SoloRPG, and I'm having a blast so far. Thank you for the amazing website and the platform to share our stories.
I'm using Starfinder as a backbone for a story focused on Claye Douglas, a mercenary for hire who picks up odd jobs and floats between places among The Pact Worlds.
Here's his character sheet, if anyone is curious: https://www.myth-weavers.com/sheet.html#id=1985346
In addition to the tools on this site, I'm also using Convo, a conversation generator, several of the Starfinder generator tools available on SFRPGTools.com, and occasionally if needed the NPC Creator and Emulator by Eric Bright.
Enjoy!
---
Chapter 1: A Dragonkin, A Guard, and A Mercenary Walk into a Prison Cell
If I didn't know any better, I'd say this is the start of a great buddy-cop comedy vid. The mercenary, a bit past his prime and over it stuck in a shipboard prison cell with an old dragonkin who - of course - doesn't speak a lick of Common. Sure talks a lot for someone who doesn't understand me, though. Anyway, yeah, I'm in a prison cell. No weapon, no armor, just a jumpsuit that's half a size too small and a useless hunk of meat and scales.
But it's not all bad. The ship I'm on - the Idaran Infinity, yeah I don't know either - has seen better days. I heard a guard talking the other day saying how they were still shopping around for shields for the ship. What kind of self-respecting pirate carrier doesn't have shields?
The rifle that guard carries looked like it works though, so I guess I probably shouldn't mess with that. At least, not until I find my pistol. For now, I need to find a way out of my cell. I don't think the dragonkin will be of any use, but he watches me as I look around the room.
[Engineering]
23 = 19[d20]+4
There's a damaged section of the wall that looks like I can pry a panel loose. Assuming I had something to pry it loose with. If I could get to the wiring in the wall, I might be able to short-circuit the door system and get it open. But alas. I look to the dragonkin. Is he paying attention?
(50/50 | 10[d10]) Yes, and...
Why's he walking over here? I don't question it and shift to let him get a look. He looks over my shoulder - damn he's big - and inspects the panel I'm looking at. He looks at me and starts blabbering in whatever language it is he speaks. I just listen until he looks at me expectantly. He finally heaves a sigh and points to himself, then his upper arm, then the panel. I step aside and gesture towards it, hoping the "Go right ahead." comes across.
Is he able to pry back the panel?
(50/50 | 7[d10]) Yes
I'll be damned, the hunk of meat and scales is good for something. Guess he's stronger than I gave him credit for. I lean forward and begin inspecting what's behind the panel. Is there anything useful?
(50/50 | 7[d10]) Yes
Alright, what do we have here?
Force field generator
...What? Hang on. If that wire goes where I think it does...
The dragonkin starts chattering excitedly, pointing to some of the wires and then to the force field keeping us in the cell. Wait, does he actually know what that is too?
(50/50 | 7[d10]) Yes
I mean, he's pointing at all the right things if my limited engineering knowledge is telling me right. I wonder if I should take a crack at it before he does. I hold up a hand to stop him and point to my chest and then the wiring. I don't think I've ever seen a dragonkin frown, but here we are. He crosses his arms and takes a step back. Alright, time to blow the dust off the old wiring instructions I got during that one stint on an escort job.
[Engineering]
21 = 17[d20]+4
If I pull this wire here and cross these ones... Do I get the force field down?
(50/50 | 3[d10]) No
Damnit. Okay, well, I look at the dragonkin, shrug, and step back, gesturing towards it. Is he able to get the force field down?
(50/50 | 5[d10]) No, but...
Proceedings / Success
The door hisses open. That's close enough for me. I won't question the shoddy job these pirates have done keeping the ship running. I peek out into the hallway, are there any guards nearby?
(50/50 | 6[d10]) Yes, but...
Move / Adversities
Shit, he's coming this way. We're only going to have a few seconds to incapacitate him before he comes in to find out what we've done. Does the dragonkin see him?
(50/50 | 7[d10]) Yes
Okay, good, so he must know we're in trouble. The force field keeping us in is semi-transparent, so there's not really a wall to hide behind. Time to improvise. I grab the dragonkin and drag him away from the door. The guard needs to think it was a system fault for this to work.
The guard comes into the room. What's he like?
Boastful female colonel
She. Excuse me.
[Convo]
Intent: They want you to explain yourself
Tactic: They will do this by stating how it is
"Look, I know this door didn't open by itself. What the hell did you two do?" She says.
The dragonkin immediately starts talking, and she just stares at him. She ignores him and looks at me. "Does he speak Common?"
"No," I say. "Look, all I know is that panel over there started sparking and then the door opened."
[Bluff]
12 = 10[d20]+2
Does she buy it?
(50/50 | 7[d10]) Yes
"Stay put," she says, then goes over to inspect the panel. I look at the dragonkin, he's stronger than I am. Would probably have an easier time dealing with her. I gesture towards her then draw a line across my throat with a thumb. Does he get it?
(50/50 | 1[d10]) No, and...
Shit, she only looked for a second. We didn't have enough time for me to explain further. Panic begins to creep in.
[Convo]
Intent: They want you to talk about a recent event
Tactic: They will do this by arguing
"I don't believe for a second that this just happened. There are claw marks on the panel, and your friend here seems to have a perfectly good set of claws. What's keeping me from just shooting both of you and calling it a day?"
She's armed, we're not. We might be able to get to her before she gets a few shots off with that rifle, but... I doubt both of us would survive that encounter. The dragonkin starts talking, gesturing wildly, and begins pacing around the room. She trains her rifle on him. Okay, he helped me out, it's my turn to help him out.
"He says... He says that there was a creature. It came out of the panel, clawed it up and pried it loose. Must've messed with the wiring while it was in there." The dragonkin looks at me, then back to the guard, then nods.
Please let this work.
[Bluff]
22 = 20[d20]+2
Does it work?
(50/50 | 1[d10]) No, and... +Event: Activity / Information
She raises a hand to her ear. "Got a couple prisoners trying to break out, they messed with some wiring behind a panel. What do you want me to do with them?"
A long pause, then, "Got it."
She raises her rifle, "Sorry boys." Does the dragonkin do anything?
(50/50 | 2[d10]) No
Up to me, then. If I get to her fast enough, I might be able to disarm her.
[Initiative]
19 = 12[d20]+7
[Guard Initiative]
11 = 7[d20]+4
I move up to her as fast as I can and try to disarm her.
[Melee Attack: Disarm vs KAC 13]
19 = 18[d20]+1
Yes, yes, yes! She wasn't expecting that. I grab the rifle out of the air as it falls and train it on her. How does she react?
Delay / Possessions
[Convo]
Intent: They want you to make a judgment
Tactic: They will do this by stating how it is
She steps back, raising her hands. "Whoa, whoa, alright. Hang on now. Look, it's nothing personal. You want to kill me? Fine, they will anyway. Might as well get it over with. I was just doing my job."
Nothing personal, huh. Yeah, I've heard that one before. Rifle still trained on her, I mull over the options. Is the dragonkin still standing there doing nothing?
(50/50 | 5[d10]) No, but...
He's come over to stand next to me, eyes flicking between the rifle, me, and the guard. How's he taking the situation?
Malice / Dispute
He shakes his head, reaching a hand out to lower the tip of the rifle. I let him. She didn't hurt us, and this whole situation is messed up. "Look. We're all here for our own reasons, but I need your help if we're going to get out of here. You help us, you can come with us. Get out of this shithole. What do you say?"
[Diplomacy]
20 = 18[d20]+2
What does she say?
(50/50 | 9[d10]) Yes
[Convo]
Intent: They want you to guess about the future
Tactic: They will do this by arguing
"You really expect that me, and two prisoners, are going to be able to get out of here unnoticed? We can't just waltz up and take a ship. They'd shoot us out of the sky before we got a kilometer out."
I look at the dragonkin. She's got a point. The dragonkin is watching but uncharacteristically quiet. "Well. I hadn't quite gotten that far in the plan yet," I admit. I sigh, thinking it over. "What's your name?" I finally ask her.
"Alaina," she says.
"Alright, Alaina. We need to get on a ship. A small, fast one. What do we need to do for that to happen?"
Activity / Opulance
"The captain would need to approve it. I'm just a guard, not a pilot. He wouldn't grant me access."
"So do you have a pilot buddy? Call in a favor?"
(50/50 | 6[d10]) Yes, but...
"Yeah, I know a guy. But the pilots are a tight-knit group. Word gets out that he's helping me out, it'll spread like wildfire," she says, crossing her arms over her chest.
"Okay, so we keep it on the down-lo. Only on a need to know basis," I say. I knew this wasn't going to be easy, but it's turning from hard to impossible. I mull it over a bit more, and the dragonkin looks at me expectantly. "I'm working on it," I say to him.
"No such thing, there's less than a hundred people on the ship. Someone will find out," Alaina says.
"What about a supply stop? When does this ship make port?" I ask.
Fight / Illness
"Only when absolutely necessary. After a battle, or if there's something the ship needs that it doesn't have. A specific medicine or something like that..." she trails off, frowning.
"What?" I ask. "If this is going to work, I need to know what you know."
[Diplomacy]
8 = 6[d20]+2
(50/50 | 8[d10]) Yes
She looks at the rifle in my arms, then sighs. "We could put in a requisition for a resupply. Some obscure medicine. The ship will park itself a few hours from a space station and send a resupply team on a cargo transport. It's common for prisoners to go along to do the heavy lifting."
"That would at least get us off the ship, it's a start," I say. My original glorious plan of breaking into a hangar and commandeering a fighter of some kind is falling apart, but this is just as good. My only goal was to get on the ship and find out what I could, then get out and report back. Baby steps.
"It will take some time, and we'll need to act like everything is normal until then. Maybe a few hours at most, depending on what other requisitions there are right now," Alaina says.
I look down at the rifle in my arms, "I'll have to give this back, won't I?"
"Yeah. Look, I'm only here because I don't have a choice. If there's another option, I'm going to take it. I want out as much as you do."
Even after all of this, I'm not sure if I should trust her.
[Sense Motive]
8 = 8[d20]
Am I able to tell if she's trustworthy?
(50/50 | 8[d10]) Yes
Alright, and is she trustworthy?
(50/50 | 10[d10]) Yes, and...
There's a look to her. Some sort of fire in her eyes... Desperation, maybe? I nod finally and make to hand the rifle back to her. How does the dragonkin take it?
Dispute / Emotions
The dragonkin grabs me, that weird frown on his face again. I try to nod as reassuringly as possible. Make it seem like I know what I'm doing. How's he take it?
Struggle / The mundane
He takes the rifle from me, gestures to the guard, then back to me. Slow realization begins to dawn in my mind. "Ah, hell," I say.
"Wait, what?" Alaina says, stepping forward.
The dragonkin raises the rifle and clubs me over the head with the stock. Good thing we have a few hours to kill, being unconscious is a good way to do it.
I'm using Starfinder as a backbone for a story focused on Claye Douglas, a mercenary for hire who picks up odd jobs and floats between places among The Pact Worlds.
Here's his character sheet, if anyone is curious: https://www.myth-weavers.com/sheet.html#id=1985346
In addition to the tools on this site, I'm also using Convo, a conversation generator, several of the Starfinder generator tools available on SFRPGTools.com, and occasionally if needed the NPC Creator and Emulator by Eric Bright.
Enjoy!
---
Chapter 1: A Dragonkin, A Guard, and A Mercenary Walk into a Prison Cell
If I didn't know any better, I'd say this is the start of a great buddy-cop comedy vid. The mercenary, a bit past his prime and over it stuck in a shipboard prison cell with an old dragonkin who - of course - doesn't speak a lick of Common. Sure talks a lot for someone who doesn't understand me, though. Anyway, yeah, I'm in a prison cell. No weapon, no armor, just a jumpsuit that's half a size too small and a useless hunk of meat and scales.
But it's not all bad. The ship I'm on - the Idaran Infinity, yeah I don't know either - has seen better days. I heard a guard talking the other day saying how they were still shopping around for shields for the ship. What kind of self-respecting pirate carrier doesn't have shields?
The rifle that guard carries looked like it works though, so I guess I probably shouldn't mess with that. At least, not until I find my pistol. For now, I need to find a way out of my cell. I don't think the dragonkin will be of any use, but he watches me as I look around the room.
[Engineering]
23 = 19[d20]+4
There's a damaged section of the wall that looks like I can pry a panel loose. Assuming I had something to pry it loose with. If I could get to the wiring in the wall, I might be able to short-circuit the door system and get it open. But alas. I look to the dragonkin. Is he paying attention?
(50/50 | 10[d10]) Yes, and...
Why's he walking over here? I don't question it and shift to let him get a look. He looks over my shoulder - damn he's big - and inspects the panel I'm looking at. He looks at me and starts blabbering in whatever language it is he speaks. I just listen until he looks at me expectantly. He finally heaves a sigh and points to himself, then his upper arm, then the panel. I step aside and gesture towards it, hoping the "Go right ahead." comes across.
Is he able to pry back the panel?
(50/50 | 7[d10]) Yes
I'll be damned, the hunk of meat and scales is good for something. Guess he's stronger than I gave him credit for. I lean forward and begin inspecting what's behind the panel. Is there anything useful?
(50/50 | 7[d10]) Yes
Alright, what do we have here?
Force field generator
...What? Hang on. If that wire goes where I think it does...
The dragonkin starts chattering excitedly, pointing to some of the wires and then to the force field keeping us in the cell. Wait, does he actually know what that is too?
(50/50 | 7[d10]) Yes
I mean, he's pointing at all the right things if my limited engineering knowledge is telling me right. I wonder if I should take a crack at it before he does. I hold up a hand to stop him and point to my chest and then the wiring. I don't think I've ever seen a dragonkin frown, but here we are. He crosses his arms and takes a step back. Alright, time to blow the dust off the old wiring instructions I got during that one stint on an escort job.
[Engineering]
21 = 17[d20]+4
If I pull this wire here and cross these ones... Do I get the force field down?
(50/50 | 3[d10]) No
Damnit. Okay, well, I look at the dragonkin, shrug, and step back, gesturing towards it. Is he able to get the force field down?
(50/50 | 5[d10]) No, but...
Proceedings / Success
The door hisses open. That's close enough for me. I won't question the shoddy job these pirates have done keeping the ship running. I peek out into the hallway, are there any guards nearby?
(50/50 | 6[d10]) Yes, but...
Move / Adversities
Shit, he's coming this way. We're only going to have a few seconds to incapacitate him before he comes in to find out what we've done. Does the dragonkin see him?
(50/50 | 7[d10]) Yes
Okay, good, so he must know we're in trouble. The force field keeping us in is semi-transparent, so there's not really a wall to hide behind. Time to improvise. I grab the dragonkin and drag him away from the door. The guard needs to think it was a system fault for this to work.
The guard comes into the room. What's he like?
Boastful female colonel
She. Excuse me.
[Convo]
Intent: They want you to explain yourself
Tactic: They will do this by stating how it is
"Look, I know this door didn't open by itself. What the hell did you two do?" She says.
The dragonkin immediately starts talking, and she just stares at him. She ignores him and looks at me. "Does he speak Common?"
"No," I say. "Look, all I know is that panel over there started sparking and then the door opened."
[Bluff]
12 = 10[d20]+2
Does she buy it?
(50/50 | 7[d10]) Yes
"Stay put," she says, then goes over to inspect the panel. I look at the dragonkin, he's stronger than I am. Would probably have an easier time dealing with her. I gesture towards her then draw a line across my throat with a thumb. Does he get it?
(50/50 | 1[d10]) No, and...
Shit, she only looked for a second. We didn't have enough time for me to explain further. Panic begins to creep in.
[Convo]
Intent: They want you to talk about a recent event
Tactic: They will do this by arguing
"I don't believe for a second that this just happened. There are claw marks on the panel, and your friend here seems to have a perfectly good set of claws. What's keeping me from just shooting both of you and calling it a day?"
She's armed, we're not. We might be able to get to her before she gets a few shots off with that rifle, but... I doubt both of us would survive that encounter. The dragonkin starts talking, gesturing wildly, and begins pacing around the room. She trains her rifle on him. Okay, he helped me out, it's my turn to help him out.
"He says... He says that there was a creature. It came out of the panel, clawed it up and pried it loose. Must've messed with the wiring while it was in there." The dragonkin looks at me, then back to the guard, then nods.
Please let this work.
[Bluff]
22 = 20[d20]+2
Does it work?
(50/50 | 1[d10]) No, and... +Event: Activity / Information
She raises a hand to her ear. "Got a couple prisoners trying to break out, they messed with some wiring behind a panel. What do you want me to do with them?"
A long pause, then, "Got it."
She raises her rifle, "Sorry boys." Does the dragonkin do anything?
(50/50 | 2[d10]) No
Up to me, then. If I get to her fast enough, I might be able to disarm her.
[Initiative]
19 = 12[d20]+7
[Guard Initiative]
11 = 7[d20]+4
I move up to her as fast as I can and try to disarm her.
[Melee Attack: Disarm vs KAC 13]
19 = 18[d20]+1
Yes, yes, yes! She wasn't expecting that. I grab the rifle out of the air as it falls and train it on her. How does she react?
Delay / Possessions
[Convo]
Intent: They want you to make a judgment
Tactic: They will do this by stating how it is
She steps back, raising her hands. "Whoa, whoa, alright. Hang on now. Look, it's nothing personal. You want to kill me? Fine, they will anyway. Might as well get it over with. I was just doing my job."
Nothing personal, huh. Yeah, I've heard that one before. Rifle still trained on her, I mull over the options. Is the dragonkin still standing there doing nothing?
(50/50 | 5[d10]) No, but...
He's come over to stand next to me, eyes flicking between the rifle, me, and the guard. How's he taking the situation?
Malice / Dispute
He shakes his head, reaching a hand out to lower the tip of the rifle. I let him. She didn't hurt us, and this whole situation is messed up. "Look. We're all here for our own reasons, but I need your help if we're going to get out of here. You help us, you can come with us. Get out of this shithole. What do you say?"
[Diplomacy]
20 = 18[d20]+2
What does she say?
(50/50 | 9[d10]) Yes
[Convo]
Intent: They want you to guess about the future
Tactic: They will do this by arguing
"You really expect that me, and two prisoners, are going to be able to get out of here unnoticed? We can't just waltz up and take a ship. They'd shoot us out of the sky before we got a kilometer out."
I look at the dragonkin. She's got a point. The dragonkin is watching but uncharacteristically quiet. "Well. I hadn't quite gotten that far in the plan yet," I admit. I sigh, thinking it over. "What's your name?" I finally ask her.
"Alaina," she says.
"Alright, Alaina. We need to get on a ship. A small, fast one. What do we need to do for that to happen?"
Activity / Opulance
"The captain would need to approve it. I'm just a guard, not a pilot. He wouldn't grant me access."
"So do you have a pilot buddy? Call in a favor?"
(50/50 | 6[d10]) Yes, but...
"Yeah, I know a guy. But the pilots are a tight-knit group. Word gets out that he's helping me out, it'll spread like wildfire," she says, crossing her arms over her chest.
"Okay, so we keep it on the down-lo. Only on a need to know basis," I say. I knew this wasn't going to be easy, but it's turning from hard to impossible. I mull it over a bit more, and the dragonkin looks at me expectantly. "I'm working on it," I say to him.
"No such thing, there's less than a hundred people on the ship. Someone will find out," Alaina says.
"What about a supply stop? When does this ship make port?" I ask.
Fight / Illness
"Only when absolutely necessary. After a battle, or if there's something the ship needs that it doesn't have. A specific medicine or something like that..." she trails off, frowning.
"What?" I ask. "If this is going to work, I need to know what you know."
[Diplomacy]
8 = 6[d20]+2
(50/50 | 8[d10]) Yes
She looks at the rifle in my arms, then sighs. "We could put in a requisition for a resupply. Some obscure medicine. The ship will park itself a few hours from a space station and send a resupply team on a cargo transport. It's common for prisoners to go along to do the heavy lifting."
"That would at least get us off the ship, it's a start," I say. My original glorious plan of breaking into a hangar and commandeering a fighter of some kind is falling apart, but this is just as good. My only goal was to get on the ship and find out what I could, then get out and report back. Baby steps.
"It will take some time, and we'll need to act like everything is normal until then. Maybe a few hours at most, depending on what other requisitions there are right now," Alaina says.
I look down at the rifle in my arms, "I'll have to give this back, won't I?"
"Yeah. Look, I'm only here because I don't have a choice. If there's another option, I'm going to take it. I want out as much as you do."
Even after all of this, I'm not sure if I should trust her.
[Sense Motive]
8 = 8[d20]
Am I able to tell if she's trustworthy?
(50/50 | 8[d10]) Yes
Alright, and is she trustworthy?
(50/50 | 10[d10]) Yes, and...
There's a look to her. Some sort of fire in her eyes... Desperation, maybe? I nod finally and make to hand the rifle back to her. How does the dragonkin take it?
Dispute / Emotions
The dragonkin grabs me, that weird frown on his face again. I try to nod as reassuringly as possible. Make it seem like I know what I'm doing. How's he take it?
Struggle / The mundane
He takes the rifle from me, gestures to the guard, then back to me. Slow realization begins to dawn in my mind. "Ah, hell," I say.
"Wait, what?" Alaina says, stepping forward.
The dragonkin raises the rifle and clubs me over the head with the stock. Good thing we have a few hours to kill, being unconscious is a good way to do it.