04-24-2013, 06:07 AM
I've been playing through a bit of an Only War game, and i've started to trip up a bit during combat. In previous solo games I have had combat slowed down by the system mechanics and I'm now trying a more abstract approach.
I thought I would just talk about how I treated combat so people might discuss how they would approach a situation and any ideas they have.
So far, what I did during a little test battle I ran:
I Simply figured out the setting, where the battle was and who was fighting. It was an imperial guard squad fighting a squad of orks, each squad numbering ten soldiers. It was a simple firefight in an armoury aboard a frigate.
There wasn't any cover where we were but there was some just ahead of us so we first needed to rush to cover.
I played out my own first action which was to run to the cover, checking with a simple yes or no if I took any fire. Orks are terrible shots so I didn't.
Next I used mythic to find out if any particular actions took place this round of combat I should be aware of. So I got a focus which was approach goal, and then an action and subject. Put those together and decided the whole squad reached cover.
That was quick and now the battle had some movement. I quickly asked if the squad took any fire which it did but using the get damage button said it was nothing at all serious.
So now I played out my next action using the Only War mechanics, which was some simple shooting, figured I had injured one of the orks. Again now I checked for any particular actions in combat that I would be aware of. Which worked out to mean the orks shot high a lot and dust was raining down from the ceiling, hurting visibility.
This did work to a certain degree and gave the whole fight a much better feel while being so much quicker. However I still wanted a bit more detail in how many soldiers went down on either side and anything like that. I could just ask some yes and no questions which I did at the time and that works, but I thought I would ask you guys how you would handle combat between two squads like this.
I thought I would just talk about how I treated combat so people might discuss how they would approach a situation and any ideas they have.
So far, what I did during a little test battle I ran:
I Simply figured out the setting, where the battle was and who was fighting. It was an imperial guard squad fighting a squad of orks, each squad numbering ten soldiers. It was a simple firefight in an armoury aboard a frigate.
There wasn't any cover where we were but there was some just ahead of us so we first needed to rush to cover.
I played out my own first action which was to run to the cover, checking with a simple yes or no if I took any fire. Orks are terrible shots so I didn't.
Next I used mythic to find out if any particular actions took place this round of combat I should be aware of. So I got a focus which was approach goal, and then an action and subject. Put those together and decided the whole squad reached cover.
That was quick and now the battle had some movement. I quickly asked if the squad took any fire which it did but using the get damage button said it was nothing at all serious.
So now I played out my next action using the Only War mechanics, which was some simple shooting, figured I had injured one of the orks. Again now I checked for any particular actions in combat that I would be aware of. Which worked out to mean the orks shot high a lot and dust was raining down from the ceiling, hurting visibility.
This did work to a certain degree and gave the whole fight a much better feel while being so much quicker. However I still wanted a bit more detail in how many soldiers went down on either side and anything like that. I could just ask some yes and no questions which I did at the time and that works, but I thought I would ask you guys how you would handle combat between two squads like this.